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April Fools: Legacy of the Void Beta Concludes!

April Fools: Legacy of the Void Beta Concludes!

The time has finally come for the StarCraft II: Legacy of the Void beta test to come to a close. With our sincerest thanks to you, the handful of testers who participated, the beta will be brought down for good tomorrow, April 2.

In less than twenty-four hours since the beta’s release, we’ve seen more than ten forum posts and numerous top /r/StarCraft threads contributing to the hype. With so much information to sift through, we feel the correct decision moving forward is to center our focus on the game’s release. With that in mind, we’ll be saying goodbye to the beta and taking it down tomorrow, April 2, so that we can process all your feedback and make the best decisions possible for the final release of StarCraft II: Legacy of the Void.

As a thank you for your concerted efforts, we asked Senior Game Designer David ‘Dayvie’ Kim to select some of the most impactful and useful feedback you’ve submitted and provide us with some commentary:

“Just played my first game and got Ravager rushed. Forgot Zerg can break Force Fields now. Lol.”

DK: This quote really illustrates how the Ravager is opening up Zerg aggression once again. We intended for Zerg to be a rather aggressive race, but with Terrans discovering wall-offs and Protoss finding Force Fields, the lion had been’ tamed’. We don’t want a tamed lion. We want a Zerg… and guess what? #Zergisback baby

“Hoping to play Archon Mode with my buddy tomorrow.”

DK: This was my favorite quote.

“I just got LotV beta access!! Playing when I get off work tonight! So excited!”

DK: It’s extremely valuable to know that our players have no desire to play while on the clock. We have cancelled all plans for Incognito Mode.

We are aware that some players who may have opted-in to the beta were unable to participate. While we understand their disappointment, we’re considering compensating all beta opt-ins by providing them each a balance change of their choice for StarCraft II: Legacy of the Void once it’s released. While implementing thousands of balance changes at once could potentially skew win-rates, we’re confident it would only take another few thousand to balance everything out again.

We’d like to thank the community for all the passionate feedback about StarCraft II: Legacy of the Void. So please, keep the feedback rolling in; you’ve helped our team solve a few problems. Until then, we look forward to seeing you all in Legacy of the Void!

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