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Legacy of the Void Beta Balance Update -- April 15, 2015

Legacy of the Void Beta Balance Update -- April 15, 2015

Now that we’re a couple weeks into the Legacy of the Void beta, we’re ready to make our first balance update. After reviewing the feedback we’ve received since launch, we’ve settled on a number of changes that we’d like to test. 


  • Adept
    • Health changed from 80/60 to 90/90.
    • Upgrade changed to a health upgrade instead of providing bounce damage.
    • Upgrade now adds 50 shields to Adepts.
    • Adept can cancel the shade ability at any time. When you cancel, the shade disappears and you don’t teleport.
  • Immortal
    • Immortal barrier ability now absorbs 200 (up from 100).
  • Tempest
    • Disintegration ability damage increased to 550
    • Units under the effect of Disintegration can’t regenerate, heal, or repair health.


  • Cyclone
    • Lock-on range down from 15 to 12.
    • Range upgrade now increases lock-on range up to 15.


  • Lurker
    • Starts off with 9 range.
    • Range upgrade has been removed.
    • Attack is more responsive right after it finishes burrowing.

If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out our blog post on the changes. We truly appreciate all the feedback we’ve received from the community. Until next time, we hope you enjoy these changes!

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