Patch 1.2.0 Now Live

Patch 1.2.0 Now Live

StarCraft II: Wings of Liberty patch 1.2.0 is now live! This patch features adjustments to race balance, notable StarCraft II Editor improvements, the addition of Battle.net Chat Channels, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.


General

  • Battle.net Chat Channels have been added! Players can now join others in both public and private channels.
    • Added in-game chat bar command to whisper to other players. Using the "/w" command will open up a list of available friends, party members, chat channels, and other players within your current game.
    • Added Battle.net option to auto-join previous private channels.
    • Added Battle.net option to prevent chat channel text from appearing in in-game chat display.
       
  • A new Master League has been added! This league now represents the highest tier of players.
  • Customizable Hotkey Support has been added.
  • Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.
  • An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.


Additional Improvements and Changes

  • Several help dialogue and tech tree improvements have been made:
    • In-game help is now available in Battle.net.
    • The help dialog's tech tree has been improved.
    • Unit information in the help dialog now displays abilities and upgrades.
  • Several Save/Replay File dialogue improvements have been made:
    • Added ability to sort replays and saved games by name and date.
    • Added ability to right-click and rename a replay or saved game from within the game interface.
    • Added a new tab for auto-saved games and unsaved replays.
    • Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
    • Added visibility  for where replays and saved games are being saved to.
    • Added a "Show in Folder" button which will open the location where a replay or saved game is stored on your computer.
  • Camera following behavior for observers and replays has been improved.
  • The System Alert panel has been moved to the top of the screen  and the duration of most system alerts has been reduced.
  • Mouse buttons can now be bound to the Push-To-Talk hotkey.
  • A hotkey indicator option has been added to show the primary hotkey on top of command buttons.
  • When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.
  • Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
  • Added Game UI layout per-map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.
  • Added a toggle button to the in-game replay panel to Show or Hide the timeline/duration information.
  • Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).


Balance

  • General
    • Players can no longer block off ramps with two 2x2 buildings.
       
  • Protoss
    • Hallucination research time decreased from 110 to 80.
       
    • Observer
      • Cost decreased from 50/100 to 25/75.
    • Phoenix
      • Build time decreased from 45 to 35.
    • Void Ray
      • Now deals 20% more damage to massive targets.
      • Flux Vanes speed upgrade removed.
  • Terran
    • SCV
      • Repairing SCVs now assume the same threat priority as the unit they’re repairing.
      • SCV construction movement has been made more consistent.



StarCraft II Editor Improvements

  • Map locale management has been added.
  • Further editor tips and hints have been added.
  • New trigger functions, actions, and events have been added:
    • New trigger functions:
      • Verify Bank -  used to verify that a bank’s signature is intact.
    • New trigger actions:
      • Bank Option - used to change options for banks including adding a signature.
      • Remove Inventory Item - used to instantly remove a requested item from an inventory.
      • Set Visibility Type Of Text Tag - used to control whether fog or black mask hides the tag.
    • New trigger events:
      • Mouse Moved - sent in response to the mouse being moved in the game world.
  • New Effect Used event property has been added:  Life, Shields, and Energy changed.
  • New unit properties have been added:
    • Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.
  • Bounty (XP) - used to grant experience when a unit is killed.
  • Copy/paste support has been added to the upgrade editor.
  • Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
  • Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
  • Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
  • Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
  • UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor.
  • Attributes and values can now be hidden in the game lobby and can be configured through Game Variants.
  • Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
  • The mouse wheel now scrolls the control under the cursor.
  • Copied doodads now retain their height offset
  • Mouse clicks and highlights are now allowed while in relative camera mode.
  • Edit boxes are now available for trigger dialogs.
  • The game will now properly find custom imported files within mods.
  • Maps can now depend on even more mods.
  • Dialog Items can now be hooked up from already existing frames within a created Panel.
  • Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
  • The water editor layout has been improved.
  • Effect offsets can now optionally contain a Z component.
  • Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
  • Added new UI to insert text tags for data references, unit info, and hotkeys.
  • Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
  • Added a behavior flag to suppress fidgeting.
  • Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
  • Added a new "Creator" player to effects. It will be set to the player issuing an order if available.
  • Added a new type of item that can use an effect ability.
  • Added a validator that checks to see if a unit can path to a point.
  • Added a validator that checks if there is a cliff between two points.
  • Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.
  • Added a Locale sub-menu in the Mod menu for changing the active text locale for the current document.
  • Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text.
  • Added a Modify Locales dialog (also in Locale sub-menu) for adding or removing text locales.
  • Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively.


Bug Fixes

  • Gameplay
    • General
      • All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps. 
      • Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
      • Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
      • Text tags are now paused when the game is paused.
      • Autocast state for abilities will now reset to the default state when unit ownership is permanently changed.
      • Autocast repair will now charge the player requesting autocast functionality.
      • Repair will now clear its autocast state if the owning player leaves the game.
      • Harvest orders no longer end if an order is queued while waiting to return cargo.
      • Harvesting units no longer avoid enemy units.
      • Hold position units no longer automatically move out of the way when placing a building.
      • Enemy units no longer show passive buttons in the command card.
      • Missiles are no longer affected by Vortex.
      • Actors with a large number of create events no longer crash the map.
      • Fixed an issue where cliff jumping units were able to traverse unpathable terrain.
      • Fixed an issue with units trying to get out of the way so buildings can be constructed.
      • Fixed an issue with harvesting units bypassing force fields.
      • Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
      • Fixed an issue where larva would not wander around.
      • Fixed an issues where loading a saved Challenge could improperly overwrite the best score.
      • Fixed an issue with animation stutters when flying units are separating.
      • Fixed an issue where units could push opposing units when they shouldn't have been able to.
      • Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.
      • Added combat reveal tinting to help show that combat reveal units cannot be hit.
    • Protoss
      • Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
      • Mass Recall can no longer target larva or eggs.
      • Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
      • Fixed an issue where a Zealot could burn its Charge cooldown without actually moving.
    • Terran
      • Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
      • SCVs can no longer continue construction on a building from inside an adjacent bunker.
      • Fixed nuke dot not being visible all the time.
      • Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
      • Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
      • Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted Terran building if it lifted off at just the right time.
      • Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.
      • Fixed an issue where SCVs could continue repairing at a short range even though the structure they were repairing was blocked by Force Fields.
    • Zerg
      • Creep will now spread evenly in all directions.
      • The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
      • Fixed an issue with Ultralisk unable to attack a row of sensor towers.
         
    • StarCraft II Editor
      • The "For Each Real" and "For Each Integer" actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
      • Items dropped from an inventory will now use their default height when dropped.
      • The View Script command will now view library scripts if the library list has focus.
      • Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
      • Publish dialog now updates storage information after removing a published file in the Managed Published window.
      • Dropdowns now correctly select items as you type using partial matching.
      • Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
      • Camera following can no longer be disabled via hotkeys if it was requested via triggers.
      • Fixed an issue with editing stylized text values when using system locales other than English.
      • Fixed an issue with Veterancy experience share filters.
      • Fixed an issue when editing mover data where values were not being saved correctly.
      • Fixed an issue that prevented certain changes to angle values.
      • Fixed an issue where selection circles would drop when a flying unit was over a cliff.
      • Fixed an issue where the scroll bar for tree views could disappear.
      • Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
      • Fixed an issue where setting the color of a dialog item of type label wasn’t working.
      • Fixed a crash that could occur while editing upgrade values.
      • Fixed text truncation with Set Text actor message.
      • Fixed display of ability command links in the Overview Manager.
      • Fixed many areas where English text was displayed instead of localized text.
      • Fixed a crash when destroying a persistent effect.

 

If you are experiencing technical problems with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly patched game, please contact our Technical Support department.  You can find their contact information here: http://us.blizzard.com/support/article/35092

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Comments (711)

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frogger #516
frogger
11/8/2011
Ok, so the patch will download up to 69% and the message board on the bottom says "waiting for files to close", and freezes. Any advice??
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tQSonsOfKorh #597
tQSonsOfKorh
4/15/2011
dude WTF!.....I want my SC NOW!..I can't go on because my log in is auto save and the game exits when i open...help someone
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WarpSpeed #664
WarpSpeed
3/19/2011
i have been waiting about a hour and the patch notes havent gone up 1%
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IIIIIIIIIIII #1709
IIIIIIIIIIII
3/2/2011
huh?
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MoneyGang #133
MoneyGang
2/16/2011
I can not connect to battle.net on SC2
This is BS i paid for this game and cant use it
nice unfinished product blizzard
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Scarlet #741
Scarlet
2/14/2011
What is with the unable to recognize the client server? == retarded shyt. Sigh. Anyone facing the same problem?
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DragonMudd #922
DragonMudd
2/14/2011
Is anyone else noticing that SC2 is using far more resources now than before this patch? It used to use ~600-700M at a time, now it's up to over a Gig for me. I know I'm running on a crappy computer, but it used to still be playable on the crappy computer and now it isn't.
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NightFall #855
NightFall
2/14/2011
@DragonMudd: Yeah you r right.
My cpu usage went up like 30%
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darkwolf #971
darkwolf
2/13/2011
when I use the patch, it keeps on starting over again. Very annoying
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TSHIZZL #160
TSHIZZL
2/13/2011
patch problems.....hmmmm i think the game is getting over geeked....we just wanna play guys.........8(
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Death #1278
Death
2/12/2011
when i download the patch it finishes and before i can click play it starts over and i cant play
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BehemothGHun #583
BehemothGHun
2/11/2011
Any idea if I can rearrange or delete my chat channels in 1.2.1? I have too many and I can't remove them.
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Psionic #571
Psionic
2/9/2011
Void rays are the reason toss players win,they prevented this so it would be harder. It is very fair because zerg get owned. Dont go crying and say, "who cares about zerg" because zerg is a race you MUST master,or else when you see another zerg on the field,you will think about the units the zerg have,"hey,im making rines." Then 30 minutes in the game,"wtf is up with these zerg carriers?"
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barDown #626
barDown
2/9/2011
@Psionic: voids suck... i always beat a zerg with a 4 gate
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Cater #831
Cater
2/9/2011
how to update to 1.20
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Nomic #442
Nomic
2/7/2011
IMHO, void rays have become almost a useless unit over the course of the last few patches. First they lose attack damage against armoured and such. Now they lose their speed too? I didn't mind the damage so much, they did feel a little overpowered, but taking away their speed? So a unit a lot of players used to harrass enemies with, now are both weak, still frail against marines and other basic units, and can't even chase an enemy that retreats from your base after they attacked you? Way to make the protoss air units insignificant. Couldn't you at least up their base speed by 25% of what the upgrade used to? Make them useful somehow.
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Nomic #442
Nomic
2/7/2011
Maybe even lower their cost a little to make them more reasonable to build. I just feel as though they were awesome and now they're almost an entire waste of resources.
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Razorsedge #539
Razorsedge
2/14/2011
@Nomic: You've played 154 games? Spend less time complaining and L2P because voids are still good.
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MixMasterT #418
MixMasterT
2/7/2011
I like the patch alot. Good changes to TOSS.
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Psionic #571
Psionic
2/4/2011
Very nice patch. Anyways, I would like to make an announcment. Channel: Custom Wars had our first ever tourney today. It was income wars,a very exciting game. The competition was intense,it was nearly impossible to predict who would win, so here is a list of the finalists:
Psionic
Eddie
ArathranCW
Jayhawker
Dashiznit
Nut. Again,the competition was intense but the winner was the blue team: Jayhawker,Dashiznit,and Nut. We are a channel that organizes tourneys for war-like games. In fact, I am hosting a Mercy TD tourney in a while,stay tuned to Custom Wars for info!
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BatteryJuice #848
BatteryJuice
7/8/2011
Wrong spot to spam your lame game....
were complainin'; bout the blizz modmanager hack in your computers....not sayin "look an my Nerd-factor"
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Sean #1222
Sean
2/4/2011
I finally managed to download the patch. For those of you who are having difficulties with downloading the patch, try using the Wings of Liberty disk. Go to "install", click on "play", and let the patch download. If that trick doesn't work for you, try installing the patch manually.
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LowKey #781
LowKey
2/5/2011
@Sean: How Dude?!! I cant Do It..
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Gooshnads #636
Gooshnads
2/3/2011
I must say that this patch has done very well for Stargate builds =]
Phoenixes are back in action!
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Peacekeeper #214
Peacekeeper
1/31/2011
lol that ''secret button'' thing lol
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Sean #1222
Sean
2/1/2011
@AUSTIN: Secret button? Let me make this a little more clear. I have a good connection to the Internet, I let the patch download, but it stops and discontinues at 70%. My point is this: the patch refuses to fully download. I can't access the Galaxy Editor, my favorite program, because it will only accept the patch, which I can't download. So what secret button are you referring to?
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Sean #1222
Sean
1/31/2011
This patch 1.2.0 is a piece of !#!!! It will not download. I contacted technical support, but there has been no reply in days. I can't access the Galaxy Editor without the patch, nor can I play the game online.
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Nudzacysie #722
Nudzacysie
2/1/2011
@Sean: Wow....i got mine downloaded since the first day it went live.
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Supernastee #566
Supernastee
1/31/2011
um has anyone noticed that zvp is a very hard match up right now? zerg has to play so defensively..
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Proctologist #936
Proctologist
2/1/2011
@Sanguine: yeah its a relatively tough to deal with especially in the early game, so i generally tech roaches fast, if they leave me alone in early game its no trouble as the match lengthens
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Gooshnads #636
Gooshnads
2/3/2011
@Sanguine: Well for every matchup Zerg wants to play pretty defensively anyway...
They want to get their drone count up then make that attack.
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Bruteforcez #599
Bruteforcez
1/30/2011
after beating the game with on race. how do i change race to play the game agian
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Gooshnads #636
Gooshnads
2/3/2011
@Bruteforcez:
You dont?
Play online as another race.....
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Hobbzie #446
Hobbzie
1/30/2011
I start the game and nothing happens then it kicks me when I try to log in
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Chris #3732
Chris
1/30/2011
Patch is looping =(
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MarC #680
MarC
1/30/2011
pls fix the patch can't even ply the game :(
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Richtofen #850
Richtofen
1/29/2011
Chat channels! Whoo!
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getlost #386
getlost
1/29/2011
WHERE CAN I DOWNLOAD THE PATCH
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FlashdCashw #369
FlashdCashw
1/30/2011
@getlost: you have to start the game...AND STOP USING CAPS
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Mostlyghosty #834
Mostlyghosty
1/30/2011
@getlost: LOL it's been mad long since the patch was released. Where have you been?