New to StarCraft II: Ask the Veterans

None of us were born experts—even professional gamers had to start somewhere. With the release of StarCraft II: Wings of Liberty, everything is new again and we're all discovering new strategies. This process may be easier for StarCraft veterans than for someone trying out their first RTS, so we’re asking our more experienced players to take a moment or two to share a few pearls of wisdom with all the newcomers entering this brave new world. The transition from beginner to veteran can be challenging, but with the community's help they’ll do just fine.  

What’s your best advice for new players?

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oODarkKidOo #787
oODarkKidOo
10/13/2011
...
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SpecterX #177
SpecterX
9/30/2011
At the beginning of the game, BUILD SCVs!!!!!!! Tailor your build order to what you want to do in the game. Decide a strategies beforehand for when you go up against protoss, terran and zerg and stick with one depending on who you verse.
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FordPrefect #428
FordPrefect
1/2/2011
I'm not really a veteran of starcraft II, but I've played starcraft I and brood war for a long time and I've found this game to be quite similar, so here goes. The most important thing to do in the early game is not to immediately start building structures. Get enough miners at first that you can expand and increase your army without running out of resources. Also, watch you're supply. The worst thing that could happen to you is that you have swarms of enemies coming and you don't have enough supply to train reinforcements.
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undyinglight #398
undyinglight
11/3/2010
My best advice for new players is to watch videos/replays of top level players. This really helped me out in getting good quickly at Starcraft: Broodwar.
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simpledemon #205
simpledemon
9/8/2010
quick question from a noob, any tips for a protoss reply to a mass cloaked banshee attack?
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FordPrefect #428
FordPrefect
1/2/2011
@simpledemon: Banshees are powerfull against your ground troops, but they have no air weapons. If you fly an observer in to detect them, they can't hit it because it's a flyer. Then you can move in some air units and destroy them. Also, photon cannons can detect cloaked units, so if you get cloakers before you're ready, as long as you have photon cannons, you can fend off early cloaked attacks. Hope this helps!
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simpledemon #205
simpledemon
9/8/2010
quick question from a noob, any tips for a protoss reply to a mass cloaked banshee attack?
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eXcape #231
eXcape
8/28/2010
Hey, I've been looking at the tip sections, guides, etc., that have been posted here, but I was wondering something...would it be possible, at all, that if a vet has some free time, that they could play a game or two with me to kind of show me first hand. I don't know how to explain it better, but I just think that there are things that could be done in an actual game to help people that a replay is incapable of truly helping. My character code is 231. Thank you in advance! Oh, and I play as Zerg, in case that matters to those willing to give some hands-on help.
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Clutch #583
Clutch
8/26/2010
Hey there, vets! I had a quick question pertaining to macro, and the truth is that I'm horrible at keeping my macro up. I was playing online once, and I ended up earning a whopping 3000 minerals that I didn't know what to do with. I had 3 expansions, and it got to the point where I had a s*** load of buildings and I just got really unorganized and very confused. I'm sorry this isn't a very direct question, I just want to know if you guys have any tips for good macro and ways to stay organized with your units and buildings. I play as a protoss mostly btw. Thanks a bunch.
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FordPrefect #428
FordPrefect
1/2/2011
@Clutch: If you have lots of minerals. Don't immediately blow it all on buildings. Often I find that having lots of minerals saved up can help me a lot in a tight situation. Also, I find that if I keep all my buildings except my mining, training, and defensive structures in one place(typically my starting base, or some other well defended area) it helps clear up my expansions so that I can operate more quickly and easily. Hope this is pretty clear. I know it's kind of vague, but I can't expain it very well. Hope it helps!
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scubasteve #764
scubasteve
8/20/2010
I always have trouble getting my expansions out at the right time- I either do them too early and can't get a rush defense fast enough, or too late, and I'm behind in economy. When is a good time for all races to expand?

Also, to add in a little advice, although I'm not really a pro lol.
When I first got the game, all I wanted to do is KILL KILL KILL with tough units. But I've realized not to forget about support units. Using their abilities offensively and defensively helps immensely. If you get attacked late game by a large force that is clumped together, abilities like EMP, seeker missile, fungal growth, and psi storm can help soften them up tons for your normal troops.
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Maxsom #436
Maxsom
8/21/2010
@scubasteve: Scuba Steve, it is never too early to expand early. Just take a look at Ketroc's Fast Expand BO.

http://www.youtube.com/watch?v=_EaRqeyfLSg
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scubasteve #764
scubasteve
8/21/2010
@Maxsom: Thanks Maxsom, I checked out the video and I'm going to try this BO out.
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QuinnZorich #569
QuinnZorich
8/18/2010
How do you macro? What exactly do you mean by macro and micro? Thanks in advance!
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Pwnarchy #838
Pwnarchy
8/22/2010
@QuinnZorich: So macro is short for macromanagment that is the managment of the big picture. In starcraft this is things like building units and building and making sure your ecomomy is strong. Micro is short for Micromanagment; the managment of small things. In starcraft this is things like pulling back wounded units so they can still deal damage without dying. Good macro means that you are constantly producing, contantly expanding, and not getting supply blocked all while doing things like moving units, building buildings and microing units. Hope that helps ^^
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ComboBreaker #586
ComboBreaker
8/17/2010
LEARN MACRO (CANNOT STRESS THE IMPORTANCE OF THIS MORE. THIS WILL BE WHY YOU WIN OR LOSE THE MAJORITY OF YOUR GAMES). Learn hot keys. Learn basic build orders. And learn how to send a scout, and how interpret the information from scouting. Micro, unit counters, match-ups, mind games, and dealing with cheese come with time. First: Macro, Hotkeys, BO's, and scouting.
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Alan #288
Alan
8/17/2010
What terran units are best against protoss structures such as photon cannons? I keep on having trouble breaking down their defences
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GrimerPhD #459
GrimerPhD
8/17/2010
@Alan: Try using siege tanks, their range is great than the cannon's range so they can hit and move forward, but be sure to keep the tanks protected during the process of siege mode and un-sieging for movement ( this is called leap frogging)
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Ruination #877
Ruination
8/17/2010
This has been pretty helpful. Thanks guys. Here is my question:

I just lost to void rays for the 1000000th time. I do not get how you are supposed to counter them when a Protoss player barracades himself into his base. I find by the time i have something that can sneak over his wall, he has too many of whatever he intends to spam (either void rays, or stalkers.) Or, worse yet, he attacks me first and by the time i fight him off, i have nothing left for his second attack.
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BearCavalry #295
BearCavalry
8/17/2010
@TheHegemon: Hegemon there are 2 issues w/ Void Rays... 1 is the imbalance caused by their attack becoming too powerful, even against the small units which are supposed to beat them, after they charge up, and 2: proper scouting
If a Toss player is walling in and preparing to rush void rays, you need to build a sizeable ground force and hit them with transports. A reaper, or even speedling rush will fail if they wall in first properly. Transports behind their lines is key. If the fight does come down to beating the void rays you need : marines/vikings, infestors w/ nueral parasite or at least fungal growth and hydra/queen/muta support, or an equal number of your own rays and/or blinking stalkers to run away after their beams are charged, make them cool down is the key. Isolated turrets also work well because they have to fly to the next building after killing it, making their charged beam fade off. you just gotta swarm em!
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Pwnarchy #838
Pwnarchy
8/22/2010
@TheHegemon: I have a personal hatred of void rays. Lots of protosses think they are the greatest unit ever. They will build 50+ void rays and try and win. The easiest thing to do (I play zerg) is to just contain them because odds are they're going to one base (because people who mass void rays are terrible.) Once you make sure they aren't expanding you just make mass hydra and get full upgrades. Don't even try and break in just expand all over the map and when the mega death void ray army dies horribly you win the game.
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Cynthesis #517
Cynthesis
8/17/2010
Try to look at professionals playing on videos online, look at videos from commentators like Huskystrarcraft or HDstrarcraft.
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Jameson #219
Jameson
8/17/2010
How can I tell how many of a unit I have? Like SCVs or Marines, etc.
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FordPrefect #428
FordPrefect
1/2/2011
@Jameson: If you want to know how many units you have in an area, just hold ctrl. and click the unit. if you look at the bottom bar, you can see all of the selected units grouped together. Then it's easy to count them.
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CptStuvey #681
CptStuvey
5/7/2011
@Jameson: Maybe goes with out explanation but, each row is 8. so multiply how many rows you have by 8.
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LifeForAiur #449
LifeForAiur
8/17/2010
If you're going into a team match, make sure you know what kind of build you plan to run and what your allies plan to run. Figuring this out early in the game allows you to know when and where there are weak spots in each of your builds and how you or your ally can bolster those weaknesses.

Furthermore, don't be afraid to communicate in a team match. Some people get so intensely focused on microing and macroing efficiently that they tend to ignore the fact that there's another human trying to help them win. Two minds are always greater than one, and if you and your ally are on the same page, chances are you're going to do a lot better.
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Sparkxxx #777
Sparkxxx
8/17/2010
BE CAREFUL of what you see progamers do, they have insane apm and some of the time the crazy builds they do can only work from this, try developing your own strategys, builds, and tactics, and find what you work best with. If your good using certain types of units, you might want to try and use strategies that use those units over what units progamers use.
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House #417
House
8/16/2010
The best advice i can give u is to have fun, put some good music and play lots, watch your replays and play some more.
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Tobikun #803
Tobikun
8/16/2010
One thing I've noticed I have a problem is focusing too much on one thing. If I start to build up an army for a push or defense I notice I forgot to get a good static defense up or forgot to tech up. Or I get static defense and tech but I find myself without any units to attack or defend with. Is there a good way to learn to break this habit?
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Pourt #736
Pourt
8/18/2010
@Tobikun: I do the same thing :(
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Pwnarchy #838
Pwnarchy
8/22/2010
@Tobikun: Practice, practice, practice. Make sure you're hotkeying your production buildings (usually to 5-7 or something.) After a few games you will get into a rhythm for producing units. Once you're pretty much on unit autopilot it's much much easier to remember things like upgrades and expanding. It's very hard to explain but once you get it, you'll know.
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Faun #961
Faun
8/16/2010
NEVER use cheese tactics, or all-ins. You will soon find that that will be all you know how to do and once people start learning how to counter it, you will realize that you are not a good player at all.

Learn your late game first, as that is where you will always have least experience.
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matty #649
matty
8/17/2010
@Sense: I'd go the opposite direction. Practice all strategies. Open moves and early fighting are core parts of the game. Most games will be decided by your early opening moves. Don't be afraid to rush because someone labels it a cheese strategy. Rushing is part of every good players arsenal. You should also practice all-in cheese strategies, in part so you understand how they work and in part so you see how they can be countered.
Late game is where you will have the least experience because few games will go late game (i.e. 150 population +). It's good to have experience with this but you want the most experience in the part of the game you'll find most games are decided. Early to mid game.
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Pwnarchy #838
Pwnarchy
8/22/2010
@Sense: Amen. Cheese can be very good but practicing cheese strats won't work past gold or plat. Good players can tell if you're missing a pylon or if you're going all in and will often just demolish you with supperior micro and scouting. While the occasional cheese can be fun you shouldn't rely on it.
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While it may not be related directly to gameplay, I think that the most important thing you can do is be polite. If you really can't even be bothered to say, if nothing else, glhf at the start of a game and gg at the end, then you're probably taking this WAY too seriously. I played a lot of SC1 and have actually made some good friends just because I was polite. You don't have to start a conversation with every random person, but you don't have to be rude.
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IFAIL #148
IFAIL
8/8/2010
I will update later and feel free to ask questions
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Spikey #603
Spikey
8/9/2010
@IFAIL: Thank you. Would there be anyway you could message me and send me some replays with protoss and terran thanks.
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IFAIL #148
IFAIL
8/9/2010
@Spikey:idk but i could show u the rushes personally just add me character code is 148
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Spikey #603
Spikey
8/11/2010
@IFAIL: alright Ill do it when I get home today....will you be on like 9-11 et.
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IFAIL #148
IFAIL
8/8/2010
Oh and BE CAREFUL of voidray rushes. I personally despise voidray rushes as a nooby thing and early rushes too. They will cut down your army. So the faster you can find the enemy protoss the faster you can get rid of voidrays. Trust me they can have their cons but the strong beam will decimate even its weaknesses. Unless you have a large group of countermeasures of some sort.