In the Vernacular: Learning the Language of StarCraft (Part 2)

Last week, in part 1 of In the Vernacular, we highlighted popular terminology for several units and structures within the StarCraft universe. Today, we dive in a bit deeper and focus on common tactics, greetings, and slang new players may encounter as they battle opponents online and get more involved with the community.
Tactics
- #/# (e.g. 1/1) - Refers to the number of armor/weapon upgrades a particular type of unit currently has.
- #pool/gate/hatch/rax (e.g. 6pool, 6rax, 14hatch, 9pylon, 11gate) - A shorthand term for specific build orders that notes when a certain structure should be built based on the player's supply count. The number corresponds to how much supply has been consumed, while the word corresponds with what building should be created when that supply count has been reached. So, for example, to follow a 9pool build order, a player would build a Spawning Pool once their supply count reached 9/10. Similarly, to follow an 11rax, a player would build a Barracks once their supply count reached 11/19.
- APM - Short for actions per minute.
- Backdoor - A secondary entrance to a base which is typically blocked by destructible debris.
- Base Trade/Base Race - A base trade occurs when two or more opponents send units to attack each other's bases at the same time. Occasionally, both bases are destroyed, but a skilled player can gain the upper hand by securing his or her base while destroying the opponent's.
- BO - Short for build order.
- Build - Short for build order.
- Build order - The order in which a player builds certain structures and units. A build order is an early-game strategy designed to optimize a player's economy and timing.
- Cheese - A straightforward, though sometimes unconventional strategy that often requires a player to go "all in." These strategies frequently rely heavily on the element of surprise and, while easy to counter, can prove deadly for an opponent if not scouted early.
- Choke - Short for chokepoint.
- Chokepoint - An area of a map that is typically narrower than nearby terrain. Common chokepoints include ramps and bridges.
- Contain - To restrict an opponent’s ability to move across a map.
- Dance/Dancing - Rapid movement aimed at dodging an opponent's attacks.
- Drop - A specific type of attack that employs the use of air units like Medivacs, Warp Prisms, and Overlords to transport and then drop ground units into opponent-controlled territory (typically a base).
- Econ - Short for economy. A player's economy is based on his or her total income (mineral and gas resources) and active mining units.
- Expand - To create an expansion.
- Expansion - A base that a player creates in addition to his or her starting location, usually in an effort to support a larger or better economy.
- Expo - Short for expansion.
- Fast expand - A strategy that involves focusing on the creation of an early expansion (usually a natural expansion), rather than the production of offensive units, for the purpose of gaining an economic advantage.
- FE - Short for fast expand.
- FF - Short for focused fire or Force Field.
- Focused Fire - A strategy that involves concentrating unit attacks at a specific target to optimize damage.
- Harass/Harassment - A strategy that involves a series of typically short, quick attacks designed to damage an opponent's economy or unit production capabilities. Harassment, unlike other types of attacks, is not generally intended to eliminate an opponent's forces completely.
- Macro - Short for macromanagement.
- Macromanagement - A strategy that focuses on the "big picture" and typically refers to the simultaneous supervision of structure production; mineral, gas, and supply counts; and general unit position.
- Main - A player's starting location/base.
- Micro - Short for micromanagement.
- Micromanagement - A strategy that focuses on the skillful manipulation of individual or groups of units on the battlefield to both successfully attack and defend against opposing forces.
- Nat/Natural - Short for natural expansion.
- Natural expansion - Often the closest and most likely position for an expansion based on a given starting location.
- Proxy - A unit-producing structure that is placed near or within an opponent's base in order to reduce unit travel time.
- Pump - To produce units.
- Push - An offensive attack.
- Rush - An early-game attack that involves producing a large number of inexpensive units like Marines, Zealots, or Zerglings as quickly as possible and then "rushing" at an opponent's base, hoping to catch them off-guard. As rushes can damage a player's long-term economy potential, they are typically considered an "all in" maneuver.
- Scouting - The act of revealing remote areas of a map to gain information about an opponent. Scouting can be achieved by physically moving units across the map or by using unit and structure abilities to expose areas from long distances.
- Starve - To wall-in or contain an opponent for a long enough period of time, preventing the player from expanding, eventually causing the opponent to run out of resources.
- Tech/Teching - The process of researching technologies in order to build more advanced structures and units. While teching can cost time and resources, it allows a player to create specialized and often more formidable armies.
- Turtling - A strategy that involves focusing all attention on building up a primary base with significant defenses, usually forgoing offensive pressure and expanding in the process. This term is usually used with a somewhat negative connation, as "turtling" often increases the duration of games without increasing a player's chances of winning.
- Ups - Short for upgrades.
- Wall/Wall in - A method of using structures to block off all or the majority of a chokepoint to help defend against an opponent's ground attacks.
Multiplayer and Team Chat
- BM - Short for bad mannered; to show poor sportsmanship after losing a match.
- DD - Don't die!
- GG - Good game!
- GL HF - Good luck, have fun!
- L2P - Learn to play.
- QQ - An emoticon commonly used to refer to general complaining.
- B - Backoff, or backup!
- D - Defend!
- G2G/GTG - (Interchangable) good to go/got to go!
- Go - Attack!
Don't see a term you frequently use? Let us know! Share some of your favorite StarCraft terminology with the community by leaving a comment.

300 Food Push - Attacking with a maxed (200/200) army while using a large amount of accumulated resources to quickly reinforce with speedy, inexpensive units.
Doom Drop - A drop utilizing a (usually large) number of overlords
Bane Rain/Baneling Bombs/Boom Drop (I added the last as a suggestion) - A drop onto the enemy army or worker line comprised of a number of Banelings
Some Terran Terms:
Stutter Step - A common tactic with marines which incorporates moving and stopping in-sync with their firing rate
1-1-1 (or Destiny Cloud Fist to Huskiteers) - A common Terran Build Order where a single Barracks is Followed by a Factory, and then a Star Port.
Some Protoss Terms:
4-Gate - A popular rush which combines 4 Gateways and warp gate research
Archon Toilet (I know it’s obsolete but a great term nonetheless) - A tactic which used to combine the Mother Ship’s Vortex ability with the splash damage of Archons to quickly obliterate large numbers of units.
Also:
Timing Attack - A push that occurs when the attacker expects to have a tactical advantage e.g. an upgrade just completed, a specific mix of units is reached, or the opponent is dedicating a lot of resources on expanding or tech.
UMS/Use Map Settings - A game on a custom map which incorporates non-standard modes of play
"Play the game"
Stands for
Get The Fekk(Lore) Out!
F#### Hell
I don't see BS on here. BS is short for Back Stab.
Why don't you just spell out your stuff? To much twitter it seems xD
used in multi-player to let them know that you are sending reinforcements
Also QQ originally comes from the hot keys to fast exit. I had it memorised from when I was a kid and wasn't supposed to be on. While used to call people whiners it isn't an emoticon. It refferences Rage Quitting which people often use the hotkeys for.
as for QQ/qq it is an emoticon because its suppose to be eyes that are crying, similar to OO or O_O for surprised cause its suppose to be wide-eyed
I would also like to take this opportunity to thank Lylirra and those helping to develop this glossary as it were because I have found this game in particular has been more difficult than others to follow along. The terminology has not been as intuitive as other games, so thank you for helping us out!!
DT or DT's: dark templars.....
OB: calling out for an observer....
Flank: hitting an opponent behind their offense....
NR: no rush....
G2G: "got to go" or "good to go"......
OMW: on my way......
Mass: massing offensive units......
INC: incoming attack!......
NRQ: nerd rage quit.....
park: park air units over canons.....
psi dump: release worker units (probe, drone, scv) from their duties to purposefully run them into the enemy so they die to free up more unit psi.....
spam: when a player nerd rages and spams the play screen with text and/or location beacons.....
GJ: good job.....
WP: well played.....
harasss / decoy: to bother an opponent with wimpy attacks as a bigger massed attack is moving towards the opponent's flank.....
OP: overpowered.....
K: kill....
KO: knockout opponent's resources....
RM: remake the game....
ii (or) kk: "alright" or "ok" or confirmation that you understand....
afk: away from keyboard...
brb: be right back....
chill nub / relax noob: telling another player to quit QQ....
bio: bathroom....
STFU: shut the **#% up.....
SB or smoke: smoke break.....
play: means to try a new tactic or build (so be prepared if i suck at it).....
rines: Marine units.....
bane bust: massing banelings to bust down opponent walls.....
sick: referring to an opponent that is far better than you or your teammates......
L2mow or L2K: "learn to mow" or "learn to kill" with taunting an opponent after getting your base waxed and then rebuilding and coming back to win....
AA: needing anti air.....
spin: getting your opponent to turn their attack around by flanking them....
D up: make defense or defend your base....
also, canons should be added to the "rush" section
need all the help I can get, for I am extreme nooob!
It can also be used to resume paragraphs and wall of texts in a single line, such as:
OP (Opening/Original Post) : *wall of text complaining how terrans are OP (OverPowered in this context :P)
First Poster: tl;dr: QQ