In the Vernacular: Learning the Language of StarCraft (Part 2)

In the Vernacular: Learning the Language of StarCraft (Part 2)

Last week, in part 1 of In the Vernacular, we highlighted popular terminology for several units and structures within the StarCraft universe. Today, we dive in a bit deeper and focus on common tactics, greetings, and slang new players may encounter as they battle opponents online and get more involved with the community.


Tactics

  • #/# (e.g. 1/1) - Refers to the number of armor/weapon upgrades a particular type of unit currently has.
  • #pool/gate/hatch/rax (e.g.  6pool, 6rax, 14hatch, 9pylon, 11gate) - A shorthand term for specific build orders that notes when a certain structure should be built based on the player's supply count. The number corresponds to how much supply has been consumed, while the word corresponds with what building should be created when that supply count has been reached. So, for example, to follow a 9pool build order, a player would build a Spawning Pool once their supply count reached 9/10. Similarly, to follow an 11rax, a player would build a Barracks once their supply count reached 11/19.
  • APM - Short for actions per minute.
  • Backdoor - A secondary entrance to a base which is typically blocked by destructible debris.
  • Base Trade/Base Race - A base trade occurs when two or more opponents send units to attack each other's bases at the same time. Occasionally, both bases are destroyed, but a skilled player can gain the upper hand by securing his or her base while destroying the opponent's.
  • BO - Short for build order.
  • Build - Short for build order.
  • Build order - The order in which a player builds certain structures and units. A build order is an early-game strategy designed to optimize a player's economy and timing.
  • Cheese - A straightforward, though sometimes unconventional strategy that often requires a player to go "all in." These strategies frequently rely heavily on the element of surprise and, while easy to counter, can prove deadly for an opponent if not scouted early.
  • Choke - Short for chokepoint.
  • Chokepoint - An area of a map that is typically narrower than nearby terrain. Common chokepoints include ramps and bridges.
  • Contain - To restrict an opponent’s ability to move across a map.
  • Dance/Dancing - Rapid movement aimed at dodging an opponent's attacks.
  • Drop - A specific type of attack that employs the use of air units like Medivacs, Warp Prisms, and Overlords to transport and then drop ground units into opponent-controlled territory (typically a base).
  • Econ - Short for economy. A player's economy is based on his or her total income (mineral and gas resources) and active mining units.
  • Expand - To create an expansion.
  • Expansion  - A base that a player creates in addition to his or her starting location, usually in an effort to support a larger or better economy.
  • Expo - Short for expansion.
  • Fast expand - A strategy that involves focusing on the creation of an early expansion (usually a natural expansion), rather than the production of offensive units, for the purpose of gaining an economic advantage.
  • FE - Short for fast expand.
  • FF - Short for focused fire or Force Field.
  • Focused Fire - A strategy that involves concentrating unit attacks at a specific target to optimize damage.
  • Harass/Harassment - A strategy that involves a series of typically short, quick attacks designed to damage an opponent's economy or unit production capabilities. Harassment, unlike other types of attacks, is not generally intended to eliminate an opponent's forces completely.
  • Macro - Short for macromanagement.
  • Macromanagement - A strategy that focuses on the "big picture" and typically refers to the simultaneous supervision of structure production; mineral, gas, and supply counts; and general unit position. 
  • Main - A player's starting location/base.
  • Micro - Short for micromanagement.
  • Micromanagement - A strategy that focuses on the skillful manipulation of individual or groups of units on the battlefield to both successfully attack and defend against opposing forces.
  • Nat/Natural - Short for natural expansion.
  • Natural expansion - Often the closest and most likely position for an expansion based on a given starting location.
  • Proxy - A unit-producing structure that is placed near or within an opponent's base in order to reduce unit travel time.
  • Pump - To produce units.
  • Push - An offensive attack.
  • Rush - An early-game attack that involves producing a large number of inexpensive units like Marines, Zealots, or Zerglings as quickly as possible and then "rushing" at an opponent's base, hoping to catch them off-guard.  As rushes can damage a player's long-term economy potential, they are typically considered an "all in" maneuver.
  • Scouting - The act of revealing remote areas of a map to gain information about an opponent. Scouting can be achieved by physically moving units across the map or by using unit and structure abilities to expose areas from long distances.
  • Starve - To wall-in or contain an opponent for a long enough period of time, preventing the player from expanding, eventually causing the opponent to run out of resources.
  • Tech/Teching - The process of researching technologies in order to build more advanced structures and units. While teching can cost time and resources, it allows a player to create specialized and often more formidable armies.
  • Turtling - A strategy that involves focusing all attention on building up a primary base with significant defenses, usually forgoing offensive pressure and expanding in the process.  This term is usually used with a somewhat negative connation, as "turtling" often increases the duration of games without increasing a player's chances of winning.
  • Ups - Short for upgrades.
  • Wall/Wall in - A method of using structures to block off all or the majority of a chokepoint to help defend against an opponent's ground attacks.


Multiplayer and Team Chat

  • BM - Short for bad mannered; to show poor sportsmanship after losing a match.
  • DD - Don't die!
  • GG - Good game!
  • GL HF - Good luck, have fun!
  • L2P - Learn to play.
  • QQ - An emoticon commonly used to refer to general complaining.

 

  • B - Backoff, or backup!
  • D - Defend!
  • G2G/GTG - (Interchangable) good to go/got to go!
  • Go - Attack!



Don't see a term you frequently use? Let us know! Share some of your favorite StarCraft terminology with the community by leaving a comment. 

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Comments (166)

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Ripchuchin #469
Ripchuchin
9/22/2011
BTFO - Short for "Back the F*ck off"
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Krieger #495
Krieger
8/12/2011
How can all of you miss this term, OVERPOWERED -sometimes OP-: A unit so unballanced that simply is nearly unstoppable, you must invest a lot of micro and units to counter them -or- to combine a handful of powerful units to destroy them effectively.
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Flanthis #574
Flanthis
9/21/2011
@Krieger: Also, "imba" for imbalanced.
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GaveL #816
GaveL
7/25/2011
Some Zerg terms:
300 Food Push - Attacking with a maxed (200/200) army while using a large amount of accumulated resources to quickly reinforce with speedy, inexpensive units.
Doom Drop - A drop utilizing a (usually large) number of overlords
Bane Rain/Baneling Bombs/Boom Drop (I added the last as a suggestion) - A drop onto the enemy army or worker line comprised of a number of Banelings

Some Terran Terms:
Stutter Step - A common tactic with marines which incorporates moving and stopping in-sync with their firing rate
1-1-1 (or Destiny Cloud Fist to Huskiteers) - A common Terran Build Order where a single Barracks is Followed by a Factory, and then a Star Port.

Some Protoss Terms:
4-Gate - A popular rush which combines 4 Gateways and warp gate research
Archon Toilet (I know it’s obsolete but a great term nonetheless) - A tactic which used to combine the Mother Ship’s Vortex ability with the splash damage of Archons to quickly obliterate large numbers of units.

Also:
Timing Attack - A push that occurs when the attacker expects to have a tactical advantage e.g. an upgrade just completed, a specific mix of units is reached, or the opponent is dedicating a lot of resources on expanding or tech.
UMS/Use Map Settings - A game on a custom map which incorporates non-standard modes of play
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GaveL #816
GaveL
7/25/2011
Oh and Magic Box - A technique with Mutas where they are spread out and kept that way using only hold position to attack enemy Thors. This reduces incoming splash damage
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Krieger #495
Krieger
7/23/2011
FM - Queen

"Play the game"
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jodudeit #377
jodudeit
7/20/2011
Mass- The act of building a large army, sometimes comprised of a single or a few unit types, as in massing marines/marauders, or massing Thors.
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Vultureling #390
Vultureling
7/20/2011
GTFO
Stands for
Get The Fekk(Lore) Out!
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IronMan #491
IronMan
7/18/2011
how about F H
F#### Hell
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MGSeandy #162
MGSeandy
4/2/2011
gosu=professional ㅈㅈ=gg in korean
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BrutaSlayer #800
BrutaSlayer
2/16/2011
It all makes sense! I CAN UNDERSTAND EVERYTHING!
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Rooster #706
Rooster
2/6/2011
Finally! it's all starting to make sense! It's been like trying to read a foreign language.lol. Thanks for this.
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Vultureling #390
Vultureling
2/1/2011
Crackling=A zergling with attack speed upgrade.
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HAWK #607
HAWK
1/6/2011
These definitions really shed some light on the language of starcraft. Thanks Blizzard!
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Miranda #724
Miranda
12/19/2010
another big one is TACTU. its a nexus wars abbreviation. Many people will say before the game starts "BE SURE TO TACTU"
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undyinglight #398
undyinglight
11/3/2010
Another glorious day, Blizzard has officially recognized more of the community's language.

I don't see BS on here. BS is short for Back Stab.
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after reading this I'm still at a loss as to what most acronyms mean =(.

Why don't you just spell out your stuff? To much twitter it seems xD
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JayLee #536
JayLee
9/5/2010
what about WP (Well played)? does anyone use that or is that just me
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MogenarZ #783
MogenarZ
6/4/2011
@JayLee: I've seen a few people use it, but it isn't too popular of a term.
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Lurile #757
Lurile
9/4/2010
The terms 6 pool (six drones when you build a pool) 10 gate (10 probes when you build a gate) and 12 gate (12 probes when you build a gate) are pretty common to hear
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Thales #436
Thales
9/3/2010
omw - On My Way
used in multi-player to let them know that you are sending reinforcements
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Stormcrow #393
Stormcrow
9/3/2010
What is GoToGo?
Also QQ originally comes from the hot keys to fast exit. I had it memorised from when I was a kid and wasn't supposed to be on. While used to call people whiners it isn't an emoticon. It refferences Rage Quitting which people often use the hotkeys for.
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Thales #436
Thales
9/3/2010
@Stormcrow: it says good to go/got to go not go to go
as for QQ/qq it is an emoticon because its suppose to be eyes that are crying, similar to OO or O_O for surprised cause its suppose to be wide-eyed
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AxP
9/3/2010
@Stormcrow: Its pure coincedeince that the game you used to have to quit out of had the quit command and q ass the hot key, most programs(including starcraft II) close by ALT+F4 shortcut except the infamous CS:S which is F10
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AxP
9/3/2010
@apathy: lol sorry for the vulgarity, accident i promise
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SkyStorm #590
SkyStorm
9/7/2010
no, hes right, the term QQ originally comes from WC2 online play, where in typing "QQ" meant to just quit, alt-Q Q being the hotkeys to do so the quickest, the appearance of "QQ" was usually to a noob of some sorts who was whining about his loss, and eventually people just started using it to quote or mock someone who was whining.
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ActionMan #633
ActionMan
4/11/2011
@Stormcrow: There's several 'origins' of QQ. There's the quit-command, said as in "i'm quitting", or "go on, quit". There's the crying-eyes emoticon. And there's the abbreviation for Quit Quietly, as in "stop complaining nub". All of them nicely fit together into a similar meaning though, so it's ok.
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Clarity #448
Clarity
8/27/2010
kiting and dancing are different, kiting generally involves longer ranged and faster units to constantly move away from and fire at an enemy, leading them like a kite. dancing involves moving damaged units out of the conflict, or to the backline of a set of ranged units.
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Matou #669
Matou
8/22/2010
I haven't read through the posts so I'm sorry if this duplicates someone else's. I am new to online starcraft but I have played other games online and there is actually a distinction between gtg and g2g; gtg is usually a quick abbreviation for 'I have to leave' (Got to go) and g2g is usually the indicator for "I'm ready when you are" (Good to go). As more and more young players enter the gaming communities I have noticed that the line dividing these two forms is getting blurred and it is possible that maybe that's not how it is in starcraft but it has been my experience elsewhere that these are two different things, and, if many find this an acceptable distinction perhaps we can redraw the line again and adopt it ;)
I would also like to take this opportunity to thank Lylirra and those helping to develop this glossary as it were because I have found this game in particular has been more difficult than others to follow along. The terminology has not been as intuitive as other games, so thank you for helping us out!!
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iamakiller #269
iamakiller
2/12/2011
@Matou: I think you got gtg and g2g backwards. I always use g2g when i have to leave, and gtg when i'm ready.
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loganjam #263
loganjam
8/22/2010
thank you i was going crasy not noing what apm maens
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Lygris #701
Lygris
8/20/2010
I usually hear the term "kiting" instead of dancing. But I guess both work.
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BettyWhite #768
BettyWhite
9/3/2010
@Lygris: yeah same here but thats more of a MMO term
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BettyWhite #768
BettyWhite
9/3/2010
@Lygris: yeah same here but thats more of a MMO term
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JohnnyGato #900
JohnnyGato
8/20/2010
FTW: for the win.....
DT or DT's: dark templars.....
OB: calling out for an observer....
Flank: hitting an opponent behind their offense....
NR: no rush....
G2G: "got to go" or "good to go"......
OMW: on my way......
Mass: massing offensive units......
INC: incoming attack!......
NRQ: nerd rage quit.....
park: park air units over canons.....
psi dump: release worker units (probe, drone, scv) from their duties to purposefully run them into the enemy so they die to free up more unit psi.....
spam: when a player nerd rages and spams the play screen with text and/or location beacons.....
GJ: good job.....
WP: well played.....
harasss / decoy: to bother an opponent with wimpy attacks as a bigger massed attack is moving towards the opponent's flank.....
OP: overpowered.....
K: kill....
KO: knockout opponent's resources....
RM: remake the game....
ii (or) kk: "alright" or "ok" or confirmation that you understand....
afk: away from keyboard...
brb: be right back....
chill nub / relax noob: telling another player to quit QQ....
bio: bathroom....
STFU: shut the **#% up.....
SB or smoke: smoke break.....
play: means to try a new tactic or build (so be prepared if i suck at it).....
rines: Marine units.....
bane bust: massing banelings to bust down opponent walls.....
sick: referring to an opponent that is far better than you or your teammates......
L2mow or L2K: "learn to mow" or "learn to kill" with taunting an opponent after getting your base waxed and then rebuilding and coming back to win....
AA: needing anti air.....
spin: getting your opponent to turn their attack around by flanking them....
D up: make defense or defend your base....
also, canons should be added to the "rush" section

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Rooster #706
Rooster
2/6/2011
@JohnnyGato: Thank you! needed the additional info.
need all the help I can get, for I am extreme nooob!
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FreekSharkHD #965
FreekSharkHD
8/19/2010
i think cheesers should die!! And they should add NC for no cheesing.
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BettyWhite #768
BettyWhite
9/3/2010
@BrandonReyes: anything can be considered cheeseing. if i come in the first 4 min with 8 marines. people will call it cheeseing. build a defence and keep and eye out for them scouting you or bringing in a probe for cannon rush. its all about being aware.
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FroTW #452
FroTW
8/14/2010
lr;dr? or whatever it is
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Siku #153
Siku
8/16/2010
@FroTW: Im sure you means tl;dr . Normally means "Too Long, Didn't Read". Normally said when people writes 200+ words essay, and people being too lazy to read, or saw in the first few lines that the guy dont know wtf he's talking about.
It can also be used to resume paragraphs and wall of texts in a single line, such as:

OP (Opening/Original Post) : *wall of text complaining how terrans are OP (OverPowered in this context :P)
First Poster: tl;dr: QQ