Building the War Machine

Building the War Machine

Throughout the StarCraft II: Wings of Liberty single-player campaign, players embark on new missions and unlock additional units. A vast array of challenges awaits Raynor’s Raiders in the Koprulu Sector and Rory Swann -- chief engineer of the Hyperion Armory -- works tirelessly to arm the troops with the tools they need to put the hurt on Dominion, zerg, and protoss forces.

As you delve further into the campaign, you’ll notice that the choices for air, ground, and vehicle support become extensive. In fact, you’re often presented with several options for the kind of offensive campaign you want to wage, with just as many choices for setting up base defenses. We want to know: what air, ground, and vehicle units do you gravitate toward because they simply rule?

You can find a list of the multiplayer units here. Don’t forget to consider the additional units you have access to in the campaign!

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Comments (270)

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undyinglight #398
undyinglight
11/12/2010
I love how the Single Player Campaign brings back beloved classics like the Firebat and Vulture.
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Soychi #483
Soychi
8/23/2010
Siege tanks whenever you have to defend something , otherwise goliaths, medivacs for their transport ability and the double heal, and marines and marauders.
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Darouz #993
Darouz
8/23/2010
marines are the best units if you get up three barracks and keep cranking them to about 40 or 50 you will win the match!
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DESTRUCTOR #144
DESTRUCTOR
8/22/2010
i like to use diomandbacks,firebats,and marines here and there for anti-air.
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Snailboy #472
Snailboy
8/21/2010
I generally go for Marine Marauder even in the campaign and very few times do I stray from that unless i'm getting a unit that will inevitably be essential to my win.
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Berseko #743
Berseko
8/21/2010
it would be awsome to have like a multiplayer game type, with all the units from the campaign....right now it might be too much advantage to terran, i hope they do this for the last of the expansions for the game...cant wait to play the next campaign after finishing WoL :D
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Shibboleth #485
Shibboleth
8/20/2010
Banshee and Vikings, all you ever need
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Biske #367
Biske
8/19/2010
*Cigar in mouth* Needa Light?

In personal Opinion, nothing can beat this classic combo: Firebats, Marines, Firebats, medics, and MORE Firebats.
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Nosrac #141
Nosrac
8/19/2010
well when i got tanks and vikings i went with those but mostly dimondbacks and marauders and marines and medics
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Matuk #231
Matuk
8/19/2010
I gravitated towards Medics. Infantry + Medics is really hard to beat, in any campaign mission.
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tenebrous #450
tenebrous
8/19/2010
I used specters on ever map after they were unlocked, with the upgrades the were insane.
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ScottInside #445
ScottInside
8/14/2010
Firebatsss
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Sunstrike #989
Sunstrike
8/14/2010
Reapers were HILARIOUS early game (insta gibbed everything, ridiculous kiting, ridiculous demolishion) but bad upgrades and over specialization made me stop using them.

Actually thinking about it now I really didn't have to much in the way of specialization. Generally I always wanted a balanced force, so goliath + medics + marines were usually the brunt of it, but I also went BC victory fleet, mass vikings + shees for an air level or two (tech reactor=teh awesomes), mass tanks and goliaths for the defense levels, a few ravens ect.

So pretty much all over the map.
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Spanxxx #359
Spanxxx
8/13/2010
Science Vessel > all.
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Maxyim #945
Maxyim
8/12/2010
I made a thread on this subject on the Team Liquid forums:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=140954
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ClaytonCross #831
ClaytonCross
8/11/2010
In campaign,
Terren:
I loved the Firebats to start because I was fighting mostly zerg ground units and you couldn't bet there AOE damage, but it was the Medics that made the biggest differnce in my infantry I would place 2 behind my six man bunker (2 marines and 2 Marauders) and an engineer (auto repair is AWSOME!) this was my very affective basic defense most of the game increase to 3 bunkers in at triangle (the back bunker all marines) at entry ways by the end of the game and adding 3 siege tanks and 3 anti air turrets.
I loved the diamondbacks as my favorite vehicle for assault, because they could rip through a base and stay moving which allow low losses if controlled well, but as soon as I started getting serious air to ground resistance only the Goliaths would do. The Thors ended being more line holders due to there size and vulnerability to air I would place them at the front door and fly my goliaths just past the man defense to there production buildings.
Vikings were the only air that mattered, to me. Don’t get me wrong I love the battle cruiser but the fight is usually about over buy the time you have a good armada going and Vikings hold there own in the sky even if they have to be dropped carefully to make them useful on the ground they make good support to goliaths they can clear the air turrets then redeploy to the sky to fend off the more troublesome air to ground assault units like void rays, carriers, Brood lords.

Protoss
I love the stalkers and void rays! A hand full of dark templar and a couple of observers, you blink in hit back end detectors and blink to the front where your void rays eat are eating the front of the base then send in the observers and dark templar targeting air construction/detector buildings being built, then workers and clean up. They other units are all defense as far as I am conserned.
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TheFunk #417
TheFunk
8/10/2010
Firebats and Goliaths are my favorite returning units. I love the firebat design, and the Goliath upgrades fit so smoothly into my combat fighting force that it feels like Christmas when I can afford to get them.

As for new units I am loving marauders, and Thor. I wish there was an expanded skirmish or custam map option that let me play my campaign units (with chosen relic upgrads, and purchased tech) in a variety of map modes.

I love my f-bats, I always am sad to leave them behind when I'm not in campaign mode. :(
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Jegras #585
Jegras
8/10/2010
Banshees with a few Vikings for an escort are the answer to almost any problem.
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JoCa #135
JoCa
8/10/2010
The War Pigs are my favorite mercenaries so far. They just look awesome. That and the Devil Dogs with upgraded flamethrowers. Burn, zerglings, burn.
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Toyuko #562
Toyuko
8/10/2010
Firebats!
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Sinkhole #633
Sinkhole
8/9/2010
<3 Goliaths
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Blackstream #227
Blackstream
8/9/2010
After the battlecruiser stage, every map was pretty much all in BCs and Science Vessels. Completely unstoppable in single player. Before that, I usually massed Goliaths and Marauders and some marines, as well as medivacs and some science vessels.
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Monarch #330
Monarch
8/9/2010
For some strange reason, I'm very partial to Infantry in my single player campaign. The only real vehicles I make are Siege Tanks for base defense, and Cruisers for end game strikes. For everything else, I mix and match Infantry.

Tell me it's not fun having Marines, supported by Medics and Marauders reinforce a Firebat and Reaper rush with Ghosts moving in for multiple Nukes.
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Morqadayn #848
Morqadayn
8/10/2010
@Monarch: I agree
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Dimottoro #720
Dimottoro
8/9/2010
I really like a few Thors with small squad of spectres to cover them. Especially when the spectres are upgraded and can stay cloaked.
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NuKeUmDeAd #416
NuKeUmDeAd
8/9/2010
roach are the best zerg unit the borrow and reganaerit it beast as hell
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Kail #417
Kail
8/9/2010
reapers r 1 of my best terran units
& stalkers r my best protoss
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Kail #417
Kail
8/9/2010
thor's will be murdered by small units and air units
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Urukai #743
Urukai
8/9/2010
I like using Reapers in multiplayer to hit enemy supply lines first, then come in with a huge force of Marauders and Marines, dropped in near the enemy base by Medivac, and backed by a few Banshees. However, I really think that Medics should be available in multiplayer mode, like in SC1 Brood War Expansion. In campaign, I wait awhile, build up a small base defense force, and, as soon as my mercenaries are ready, I hire them all, usually leaving the Siege Breakers behind in Siege mode for defense. I have at least 4 medics backing them, so casualties are usually minimal. For the one mission to steal the final artifact with the Rip-Field generators, I went in with 3 Battlecruisers and 2 Science Vessels, after the Protoss Dark Templars I had proved ineffective. Something I'd really like to see is a custom units page for single player against the AI, something where you can view all units for that mode, and mix together what parts of each unit you'd like. There would be Infantry, Air, Building, and Specialist tabs, each with parts. An example: Take a Marine's helmet and Combat Shield, a Marauder's body and grenades, and add a Reaper's jet-pack and legs for a quick, durable, and well-damaging unit. The only catch is that it would be very expensive to build the units (I'm thinking around 150 Minerals, 75 Vespene for that one. Just an estimate, about the combined cost of all 3 units used). In this way, you could have an arsenal of flying Ghosts, jumping Marauders, and even Battlecruisers with a heal. It's only a thought, but It would be interesting to have custom units. But seriously, can we please have Medics in multiplayer, please? I really miss them. Thanks.
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NuKeUmDeAd #416
NuKeUmDeAd
8/9/2010
@Urukai: hell no medic that what made it unbalced in sc1 broodwars we zerg player have no way of kill rine faster do to mediac !@## heal fast as she it take 5 roach on one rine to kill with out losing a raoch that would suck roach are like 100 minrales and 25 gas in early game 5 rines with 2 medics zerg would never win you idiot so get over it a stop be a !*@#@*% to all the zerg player in sc2 we love kill the mevcs with are corropters it fun and at a ever pase that wy you noob terren @*!! ok protoss you guy are kool lol :) smiles zerg roach out bye bye
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Matuk #231
Matuk
8/19/2010
@Urukai: I'd love to see Medics come back too, but Zerg and Toss would need either a cheap heal-counter, or heals of their own, to balance it.
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Mkvenner #218
Mkvenner
8/22/2010
@NuKeUmDeAd: dude, calm down. I can hardly read your post. write out your words. it makes you sound dumb. I totally agree with your point though.
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JasonBou #350
JasonBou
8/9/2010
I tend to find myself being pulled in by infantry units. The only air units I really like are battle cruisers, and even then it's that one mercenary battle cruiser that catches my eye. That thing is so beautiful. I also love the fact that it fires ammunition instead of lasers.

An infantry group I run around with are some marines, some marauders, and some medics to just blast through everything. I'll have 3 full (3 X 24) groups of those units together.

I also like to keep some spectres (spelling?) on the side to nuke a heavy force, or sneak in. The ghost of a chance and the other mission with Tosh were my favorites. Sneaking in and destroying everything.

I do wish that in the future when all of the 3 parts of Starcraft 2 are released that Blizzard makes a function similar to the talent tree in WoW which lets you customize your units like in campaign mode. I'd rather use spectres instead of ghosts, and I like bunkers with a carrying capacity of 6. I think Blizzard should work on balancing some "talent" trees to customize your own forces to play in a multiplayer setting.
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JasonBou #350
JasonBou
8/9/2010
@JasonBou:

Of course, the customization seems reasonable only after all of the 3 parts are out so the Protoss and Zerg players are included.
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JasonBou #350
JasonBou
8/9/2010
@JasonBou:
TLDR: I like
1. mercenary battle ship
2. marines with marauders and medics
3. spectres on the side
4. customizing my own forces
I wish to customize my forces for multiplayer
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AgeofAsh #516
AgeofAsh
8/23/2010
@JasonBou's talent tree idea for Multiplayer: Goddamit that would be awesome.
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Alchemist #141
Alchemist
8/9/2010
Banshees, siege tanks, Goliaths, medics, marines.

Actually, having seen Goliaths in action during the campaign I really wish they were in skirmish, terran AA doesn't happen till vikings, and they're not the answer to everything....
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DaRkROviK #916
DaRkROviK
8/9/2010
If anyone Remembers Ender's Game by Orson Scott Card Where they Studied Space War GAMES ! ! TO Use these Games as real life control of ships in other solar systems. Very amazing story through A series of Books. STar Craft 2 has a compeling story of Past and Futre, Still try to play everything possible. Keep the Peace ૐ ॐ
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GeneralWig #184
GeneralWig
8/13/2010
@Rovik: due i loved that book!!! And yes that would awesome to control armies with a video game, but kinda creepy to.... i waste a lot of units
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Luni #738
Luni
8/9/2010
Anything that increases bunker's defensive capabilities, flame turrets I like to play a little more defensively if I play as Terrans let the A.I run into my wall of fully loaded bunkers, missle launchers and Siege Tanks. Then when I get bored Battle Cruisers rush, beat the mission and go back to the cantina so I can listen to "Zerg, Shotgun and You on the Jukebox". I like air units and Battle Cruisers rule the air (if you have like 20 of em)