Blizzard Insider Interview With Dustin Browder

Blizzard Insider Interview With Dustin Browder

The StarCraft II team recently unveiled their progress on the StarCraft II: Heart of the Swarm single-player campaign, which explores the fate of Sarah Kerrigan, the Queen of Blades.

To learn more about this next evolution in StarCraft II’s gameplay and storytelling, the Blizzard Insider recently sat down with Game Director Dustin Browder. Read on to get the behind-the-scenes details of the upcoming StarCraft II expansion, and be among the first to peer into the Heart of the Swarm.
 

Now that the player is shifting perspectives from the terran to the zerg, how will this alien point-of-view affect the gameplay and storytelling mechanics of StarCraft II’s single-player missions?

Kerrigan is a creature consumed by pure rage. She has been infested, tortured, and hunted. She grew to command over a third of the power of the entire sector, and she has to deal with problems of a scope that Jim Raynor could never even imagine, including the dark unknown of the Xel’naga and all-out genocidal wars against the protoss. To put things into perspective, Raynor is a central figure in the StarCraft story, but he remains just one man. Kerrigan became a goddess worshipped by billions of zerg who would execute her every command without question.
 

As a comparatively insignificant creature, Raynor cannot understand what it means to be the Queen of Blades. We hope to convey that epic sense of power and scale through the Heart of the Swarm campaign.

Can you give any specific examples of how the hive-evolution mechanic in Heart of the Swarm will work differently from the tech upgrade mechanic used in Wings of Liberty?

We are trying to focus the player on finding new DNA from exotic and strange creatures around the sector so that you really feel like the key to zerg success is finding and infesting the immense, deadly monsters that live on the most savage planets in the galaxy.
 

The Swarm is going to evolve differently than your army upgraded in Wings of Liberty. You will be able to choose new abilities for your units, much like you could in Wings, but you can also permanently change your units into new creatures.  For example, the zergling can be changed into a swarmling or into a raptor. Swarmlings spawn three zerglings instead of two when hatched from an egg, while raptors leap into combat with their enemies. Once you make this type of choice you are locked in to that unit, so your decision should carry considerable weight, and the end result should feel like a very different unit.

What kinds of new zerg units can players expect to see in the single-player campaign?

It’s still too early to know which units will make the final cut. We are trying to create mutations of many of your favorite units from StarCraft lore that allow you to really feel like you are mutating and evolving your Swarm. We are also exploring bringing in creatures that have been previously seen but never controlled in StarCraft. 

In Wings of Liberty, players controlled Jim Raynor for a few missions. Will players get to do the same with Kerrigan in Heart of the Swarm? If so, how will her gameplay differ from Jim’s?

Kerrigan will appear on almost every map in Heart of the Swarm. Unlike Raynor, Kerrigan is a creature of power that leads her army from the front, smashing aside siege tanks and destroying battlecruisers with her psionic abilities. And unlike Wings of Liberty, the mission isn’t over if she dies. Kerrigan will be able to revive at the nearest hatchery if she is killed, allowing you to use her aggressively against your enemies.
 

Kerrigan can also be upgraded over time, gaining new powers that allow you to use her in a variety of different ways. You will be able to choose which powers you want to use before every mission, allowing you to evolve Kerrigan before each battle.

In addition to Raynor, Wings of Liberty also had some important supporting characters such as Matt Horner, Gabriel Tosh, and Tychus Findlay. Who are some of the supporting zerg characters that will be accompanying Kerrigan in Heart of the Swarm?

We are hard at work at creating the fierce creatures of the zerg that Kerrigan commands between missions. We have Abathur the evolution master who controls the genetic vector of billions of zerg species. Abathur will teach the player all he or she needs to know to thrive in the brutal and violent world of the zerg. Through Abathur, we'll make it clear that “survival of the fittest” is the essence of what it means to be zerg.

Early in the campaign you'll also conquer a lesser zerg brood commanded by Za’gara, a zerg queen who remained in hiding on Char after the events of Wings of Liberty.  

What are the challenges of adapting the zerg units or zerg gameplay to the mission structure established in Wings of Liberty? 

The zerg economy is harder for players to manage and can be difficult to use correctly in the campaign where so many new challenges and objectives are being thrown at you at once. Certain units like mutalisks are balanced very specifically for multiplayer and can quickly become too powerful in the campaign. Banelings are also balanced for multiplayer and are generally far too weak in campaign where your enemy has a large resource advantage.

We are still too early in development to know how many other things are going to go wrong, but we're prepared to face many more challenges in balancing the campaign going forward.

Thanks for your time. Are there any other details you’d like to share before you go?

We are hard at work on the campaign, on new multiplayer units, on Blizzard All Stars, and on our Map Marketplace. We really appreciate all of the support and enthusiasm for StarCraft II from all of our players around the world. We’ll roll out new information just as soon as we can get it to you.

We are extremely excited about the success of StarCraft II and the positive response we’ve received regarding the Wings of Liberty campaign, and we think Heart of the Swarm will deliver an even better experience. Additionally, the eSports response has been absolutely phenomenal. eSports organizations are popping up all over the world, matching extremely high caliber players against one another. If you haven’t had a chance to check out the exciting matches, I highly recommend you look into one or more of the leagues out there including the GSL, MLG, and the NASL.

See you online!

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Comments (326)

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jack #2542
jack
3/1/2012
epic
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Strategist #568
Strategist
12/10/2011
It makes me sad to gear that there still faceing major poblems in the campane. I was hopeing to have it out sooner than later.
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Phoenix #628
Phoenix
11/7/2011
Are there any new units or even a new team perhaps?
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Maxboison #725
Maxboison
8/3/2011
when will it be released?
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Dekronos #782
Dekronos
7/10/2011
This just begs the question "What are the new multiplayer units/upgrades and their roles. Will we see more Single player only/classic units in league matches? Can't wait
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TheDarkOne #854
TheDarkOne
6/26/2011
looks really cool, but itching to know when the release date is
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InfestedJake #274
InfestedJake
6/16/2011
scrims and faahs
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Brisk #434
Brisk
6/15/2011
Cool
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FerikJoker #120
FerikJoker
6/15/2011
uh..... "positive response" we’ve received regarding the Wings of Liberty campaign?? o.0a
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NightFall #855
NightFall
6/14/2011
so why did kerrigan do a reverse michael jackson again?
and why is she now toshes' little sister?

blizzard, i'm pretty sure you would lose sales if you made her black
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Gabriel #828
Gabriel
6/14/2011
holy !!@@ this will be AWSOME!
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ObliviousAwr #896
ObliviousAwr
6/12/2011
The Defiler... That was the best zerg support unit, granted in many games they were too powerfull vs air, but such abilities as it has you must please consider revising it. That and the arbiter, remember it needs to be important to have detectors...
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KyleRyans #798
KyleRyans
6/10/2011
Could this eventually turn into something of a Galactic Conquest (for lack of a more original term) multiplayer option, assuming that outside the campaign the same might be done for Terran and Protoss.

Protoss could see more elements of the exiled or the Nexus Council. Zealots --> Lancers (charge cutting across multiple enemies, carries pikes) / Guardians (uses a shield, can be upgraded to deflect either energy or physical attacks).

Terran can adjust based on the technologies they come across on worlds, or based on their populations. Examples there would be similar to Marines or other infantry actually being able to fire from Medivacs (or equivalent), Siege Tanks able to become Crawlers, which can burrow all but the cannon underground, Helions replaceable by the original Vulcans, and Ghosts with Infiltrators, who specialize in laying explosives rather than sniping and targeting for nukes from a distance.
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Twinflame #503
Twinflame
6/10/2011
soooooooooooooooooooooooooooooooooo good
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Clarity #576
Clarity
6/9/2011
So I know Raynor and Nova from WoL will be in here, I got that much from the trailer, but will we see any of the other Terran characters? Like Matt Horner, Gabriel Tosh, or Ariel Hanson? Probably not right? *goes off to sulk in a corner*
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LaurelRaven #816
LaurelRaven
6/9/2011
@Clarity: Since Ariel Hanson and Gabriel Tosh are both either alive or dead depending on the actions chosen in the previous campaign, I imagine it would be much easier from a plot perspective to just not revisit those characters.
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altPlaygoo #918
altPlaygoo
6/14/2011
@Clarity: How about Duran? When's that douch hole coming back FSU. That's right. We still remember him.
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Terawis #128
Terawis
6/18/2011
@altPlaygoo: So do i, lots of us want to know whats happen to this guy after the tragedy of 'Brood War' when he claimed that he are now serving "greater power than the Zerg", some of us had make some unusual fact and conclusion by their own trusted resources...
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helois #506
helois
6/9/2011
as much as I hate them, lurkers would be sweet
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dullSword #404
dullSword
6/9/2011
Wow, blizzard DoTA? I just don't get this, WarCraft 3 DoTA is likely the best version of DoTA there is ever going to be because IceFrog is so much more ahead in development. Unless they directly copy some stuffs from the original DoTA, which will definitely incur some form of copyright issues, I don't see any ways that Blizzard can catch up to IceFrog. They honestly should just give up on that idea or else they will spend so much time on that Blizzard DoTA without having any success with it.
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tropsmoo #276
tropsmoo
6/9/2011
@dullSword: DoTa was created on W3 map editor and so is unlikely allowed to be copyrighted. It's actually possible that creating it on W3 gave the rights to Blizzard:/
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Minimmatty #343
Minimmatty
6/15/2011
@tropsmoo: League of Legends is the continued version of dota with a differnet promaging and names if i remember right the rights for DoTA are blizzards but League of Legends created by the makers of DoTA is the rightful succesor
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Ragex #710
Ragex
6/16/2011
@tropsmoo: well that is a possibility, however if there was a litigation about whose brain child it was it would be icefrog. Case and point was the windshield-wiper-timer control (dont know the actual name of it) which was made from existing technology from the regular windshield wiper. The point being that the man who made the timer won the case even though he customized existing tech. This is almost the same case IF icefrog didn't give permission which I don't know. but inventing something on existing programs and making a totally different game out of it is still his brain child and he should be entitled to some royalties of some sort (just IMO on the last part).
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AhmTaGoje #395
AhmTaGoje
6/8/2011
What was that? Blizzard DOTA?? Sweeeeeeeeet
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DrCheis #171
DrCheis
6/8/2011
"Kerrigan will be able to revive at the nearest hatchery if she is killed, allowing you to use her aggressively against your enemies."

I hope they change their minds. This isn't Warcraft III. Death in Starcraft needs to feel more significant than in War3. I suggest instead they implement a method of retreating/healing Kerrigan should she become too heavily injured in battle, but still have the player fail the mission should she die.
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Izzyasha #580
Izzyasha
6/8/2011
@DrCheis: this may also be in conjunction with her constant respawns from the WoL campaign. namelly the final mission. Thusly your just hoping this is warcraft three when they have proven she can die quite frequently and come back hard.
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Kasreneyu #993
Kasreneyu
6/8/2011
Who's up for another round of Operation: CWAL?
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NightFall #855
NightFall
6/14/2011
@Kasreneyu: me.
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altPlaygoo #918
altPlaygoo
6/14/2011
@Kasreneyu: Ahh yeah boyee! We get HotS right away and can produce our units super fast? I'm gonna tear the ladder apart!
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Khaos #431
Khaos
6/8/2011
DOTA!!!!!!!!!!!!!!
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HolyJustice #861
HolyJustice
6/7/2011
Because if it is not broken, there is no need to fix it.
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Spartan #1421
Spartan
6/6/2011
StarCraftII is an awesome game, the Heart of The Swarm will make it more fun and interesting, I want to play it now but will wait so that you all can fix any problems that it has. Keep up the good work and to remember to enjoy it or else whats the point of doing something if your going to hate it in the end.
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OneManArmy #579
OneManArmy
6/6/2011
I wish they'd bring back the cerebrates... one of the biggest elements in the original was using a dark templar to kill a cerebrate... >.>
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LaurelRaven #816
LaurelRaven
6/9/2011
@OneManArmy: Without the overmind to resurrect cerebrates, I imagine there would be no need to use DTs for that anymore.
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Loganc #479
Loganc
6/10/2011
@LaurelRaven: the zerg Queens have essentially taken over that role. where the Cerebrates were divided fragments of the overmind (therefor reviving one would be like regrowing a limb) zerg Queens stay dead when you kill them and another must be born. Kerrigan's answer to the Brood Wars. if one rebelled against her Will over the swarm. she'd get the axe.
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PlayerZero #207
PlayerZero
6/6/2011
Ok, sorry for a noob question, but will the new multiplayer features be part of a free patch, or will one have to purchase the HoTS to access them? If a purchase is required, will the ladder then be divided into HoTS players and WoL players?

Thank you in advance!
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Delastan #693
Delastan
6/7/2011
@PlayerZero: I'm going to guess they will do it just as they did for WC3 and D2, where each installment has its own Bnet group. ex. WoL players can't play against HoTS players, and so on.
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Bomb #709
Bomb
6/6/2011
Lurkers pl0x I'm tired of getting sieged up.
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kadeshi #782
kadeshi
6/6/2011
There should be a punishment of some degree if Kerrigan faints and must be revived, like costing more minerals and gas each time or something, because if you can just let her die and be revived, that leaves almost no challenge, just use Kerrigan like crazy, then use her again when she dies, it just seems like it would be too easy.
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Qwerty #596
Qwerty
6/6/2011
@Armageddon: I am hoping that the zergs early game weakness to air will no longer be an issue in HotS. I am putting my bet on an evolution for the roach to morph into something with some anti-air capability (if not a completely new unit). It would also be good as I wouldn't mind a few more early game options rather than ling and/or roach. Banelings are also an option yes but thats a rather gas expensive build that further delays lair tech (again that vulnerability to air comes to mind...).