Season 3 Ladder Map Pool Updates

Along with a new season of ladder play, we continue to update and refresh the map pools, with the goal of providing a fresh and invigorating set of challenges for StarCraft II players of all stripes. With the start of Season 3, you'll find a number of new maps to explore and master:

The 1v1 ladder map pool
Our goal for the 1v1 ladder map pool is to have the most competitive, balanced maps across three main categories. We want to have a good mix of maps that give a lot of variety which, in combination with our veto system, should empower each player to customize their map list to best fit their individual playstyle.

(4) Nerazim Crypt -- Normal


This map features close rush distances in most start locations, and the natural expansion is fairly easy to access, due to the rock guarding a part of the choke point. This means that the map won’t be strictly about the rush.

(4) Searing Crater -- Rush


(4) Searing Crater is a symmetric map with no spawn point that is favored over the others. Without breaking the two rocks, this map is very straightforward to play, but when the paths blocked by rocks are opened up, you'd better take notice!

(4) Abyssal Caverns -- Normal

 

Unlike (4) Searing Crater, Abyssal Caverns will have varying gameplay depending on where you and your opponent spawn. You'll want to bring multiple strategies to this map, and adjust your game depending on your and your opponent's start locations. This map also features an extremely large number of different attack paths, some of which can be opened up by breaking rocks.

(4) Antiga Shipyard -- Macro

 

This is the macro map for Season 3. Early on, it will be possible to easily take two expansions. This, along with the long rush distances in all start locations, will most likely encourage players to go for a mid- or late-game strategy, rather than a quick, rush-based strategy.

The 2v2 ladder map pool

(6) Tyrador Keep (8) The Boneyard

In 2v2, we're trying to go with mostly maps where you and your ally have a shared choke point to defend. At higher levels of 2v2, there are clearly team compositions that are stronger than others on open maps. We're hoping to address this balance issue through map layout, since this is only a 2v2-specific issue.

The 3v3 and 4v4 ladder map pools

(6) Green Acres (6) Temple of the Preservers

(8) Fossil Quarry (8) Deadlock Ridge

Looking at the statistics, we're seeing that the higher level players rarely play these formats. Therefore, we've decided to go with a bit more of a casual-player-friendly selection of formats. We want to provide a good mix of fortress style maps, as well as rush maps, to cater to the broad player base here. Our goal for these two formats is for players to be able to enjoy variety in the gameplay, rather than trying to provide an eSports level of game balance.

We'll be watching these changes closely and reading your feedback, so let us know what you think in the comments below!

 

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Comments (1,043)

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Amridell #795
Amridell
7/28/2012
Sigh...new map pool is so boring in season 8...
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Gabe #558
Gabe
12/12/2011
is number 4 an ice map?!
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WeeKling #332
WeeKling
10/24/2011
ladder is fun
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Raykash #630
Raykash
10/18/2011
I love the addition of more cascade natural maps for 1v1. These are great additions!
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I really miss the 'smaller' 1v1 maps that BW had. I can appreciate the need for huge macro maps with endless expansions but whatever happened to maps that promoted 2-3bases vs 2-3 bases. Keeping things limited in scope also makes the smaller decision much more important and is thus fun in its own way.

I also hate how there is almost no variety in spawns and expansions. Seems every damn spot has 2 geyzers and perfectly arranged 8 mineral clusters. I'd like to see some gas-only/mineral-only expansions with varying amounts of mineral patches and geyzers so you can decide what's the best place to expand to instead of the current "closest > next closest > next next closest).
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Nerazim Crypt, the weakest map for Terran vs Zerg, cause of the flank.
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injoy #953
injoy
9/27/2011
i just have to say Nerazim Crypt and Abyssal Caverns have the weirdest 3rd expansion out of all the maps.
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TheTitan #301
TheTitan
9/13/2011
what are you doing blizzard you guys have completely turned me off of 1v1 becaust all of the maps for 1v1 are four player!!!!!!!!!!!!!!!!!
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ThundeR #119
ThundeR
8/3/2011
Have you guys played python on bw??
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Nimrod #519
Nimrod
8/1/2011
3 out of 4 maps have terrible 3rd locations, either impossibly large chokes to defend, or easily exploitable cliffs. I'd be surprised if anyone still plays zerg after this season.
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Bdog #820
Bdog
8/1/2011
Most of the 1v1 maps are crap if they were really for 1v1 shouldn't they have only 2 spawn points and a small enough area that one player can manage everything. How about adding maps like Crossfire and Agria Valley those maps are great because they can be managed by one person and they only have one spawn point.
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Tiamat #853
Tiamat
9/14/2011
@Bdog: No, having 4 spawn points means you can't create a swarm of cheap units like marines or zerglings and just A-move to the spawn, you actually need to either scout or spend time looking, both of which give a player a 2/3 chance of getting a little extra time to D-up to counter the rush, reducing the effectiveness of cheese builds and forcing more skill-oriented gameplay, as opposed to rushing 6 zealots at the terran with only 4 marines.
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wardogg #814
wardogg
7/29/2011
the ship yard looks just plain cool 4 a turtle like me
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Ghost #2435
Ghost
7/29/2011
Why Blizzard, what was wrong metalopolis, please tell us. :'-(
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KiNGFroG #853
KiNGFroG
7/29/2011
@Ghost: What was right with it?
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BibleGuy #639
BibleGuy
7/28/2011
searing crater looks cool
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NoBanMeAgain #522
NoBanMeAgain
7/28/2011
Green Acres is a piece of junk.....so much space for a 3v3
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Aulisemia #753
Aulisemia
7/28/2011
With the exception of Antiga, all of these maps are terrible. We couldn't add Dual Sight, Testbug, Crossfire, Terminus or Crevasse? Really? Pay some Korean map developers or continue to import maps like Tal'darim, coming up with garbage maps like these isn't a great way to convince people to ladder.
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xSoPandora #503
xSoPandora
7/28/2011
These maps seem alright. I wonder how this will affect the effectiveness of tanks and other siege units that can go up walls. I see that there is great potential for blind spots for Nydus play and other kinds of funny business. The maps seem to open a new path for which the game will progress. I will not be surprised to see Terrans, or even Protoss players able to lock down a zerg on two bases with relative ease unless the zerg breaks his own rocks.
Surprisingly enough, I like the chokes that they placed in. It creates a different flavor to the game. I play Zerg, and I am considering switching to another race, but I am very excited about the changes in gameplay. Brings a new dimension to the game. Imo, the maps are not terrible, they just challenge conventional gameplay.
Bravo Bliz
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tonypasma #303
tonypasma
8/2/2011
@xSoPandora: I play random but zerg is my favorite race to play. I agree that these maps might cause zerg to think outside the box on strats, but zerg players come up with some of the coolest "different" strats anyway. I like the maps. Keep it up blizz. It's ok to force players to have to change their strats up different maps. No one wants to see/use the same ole strat every game
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Kyrogenetic #848
Kyrogenetic
7/27/2011
And to think: someone at Blizz thought it would be a good idea to replace metro with one of these...
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ainShalinar #247
ainShalinar
7/27/2011
Eh, i disagree. Most higher-ranked games have smaller, more micro-intensive battles, whereas most bronze/silver games i've seen is just each player massing up huge armies and then moving out for the kill.
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ainShalinar #247
ainShalinar
7/27/2011
Anyone else disappointed in the lack of 2-player maps? I mean, i know the 1v1 maps are for two players, but there's still four spawn locations :( I am personally a fan of smaller maps and it just feels like all of these maps are the size of Tal'Darim Altar. I was hoping for some smaller maps like Xel'Naga Caverns.
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InSpyrE #158
InSpyrE
7/27/2011
@Shalinar: totally agree. blizzard doesnt seem to take much notice of smaller maps..=(
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Bdog #820
Bdog
8/1/2011
@Shalinar: Come on blizzard I hate the stupid four person spawn locations is hurts the rush and it makes it so the map is too big or the two people end up so ridiculously close that they can't use any other part of the map. The only league map that I really like is Xel-Naga Caverns it is a great map because there is only one spawn location.
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ZheK #704
ZheK
7/26/2011
Uh, 2v2 maps looks like they're made for 3v3. Otherwise someone's gotta take the !@#$ and expand out of the main.
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crimped #924
crimped
7/26/2011
same old crap-
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GeneralGao #599
GeneralGao
7/26/2011
Blizzard these maps look great! They look solid and reliable, but I wonder if a bolder move with interesting map features would upset the game balance.
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Dipsomania #305
Dipsomania
7/27/2011
@GeneralGao: I think bold map features would detract from the competitiveness of the game. Bold maps have a place in custom games. Having anything truly useful in a map would turn it into a mad rush for that feature, and if the feature doesn't matter that much, it's not bold. haha.
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tonypasma #303
tonypasma
8/2/2011
@Dipsomania: True, but with most blizz maps, if someone goes bold, but gets scouted, it leaves them open for a counter. Bold maps keep players on their toes and forces quality scouting.
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stumPt #659
stumPt
7/26/2011
Crypt looks good, Searing crater looks !@#$, Abbysal caverns would be awesome with only cross positions, and Shipyard looks really interesting. Super excited for the new map pool. Out with the %^-*, in with the new cool looking maps :P
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Slayalisk #176
Slayalisk
7/26/2011
These maps are bull!@#$. They're all 4gate heaven.
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KingTut #953
KingTut
7/28/2011
@Slayalisk: i agree
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Jokmar #356
Jokmar
7/26/2011
THIS IS GONNA BE AWESOME. Huzza to the map creators, you have my respect!
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ShadoWarrior #397
ShadoWarrior
7/26/2011
All the maps are the same to me. I use one strategy only and it gets people every time....
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Brominator #116
Brominator
7/31/2011
@ShadoWarrior: and what is that
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Mabodamaca #824
Mabodamaca
7/26/2011
It's not the shoes. The new maps have some things in common with the old maps. Basically, I play 4 vs 4 more often than the others. I could see a similarity in one of the new maps with District 10, namely 4 bases in one area and the rich minerals fields blocked with with large boulders that have be demolished. Can't wait to start and kick some butt. But to the ladies who don't like the new maps remember it's not the shoes.
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Polyrhythm #642
Polyrhythm
7/26/2011
these maps all suck all the thirds are horribly placed, the naturals have really crap ramps the maps just suck all round
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REgIS #713
REgIS
7/25/2011
wow these are horrible
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Spectre #1917
Spectre
7/25/2011
i hate all these maps
PLEASE JUST ADD MORE GSL/ICCUP MAPS!