StarCraft II: Balance Snapshot

StarCraft II: Balance Snapshot

One of the many tools that are used to assess balance in StarCraft II are the relative win rates for each race versus the others called adjusted win percentages. What's an adjusted win percentage? While the math behind calculating an adjusted win percentage is extremely complex, an adjusted win percentage can be summed up as the 'true' win percentage of a given race, produced by removing the skewing effects of the matchmaker and factoring in player skill. Combining information from millions of games being played, hundreds of thousands of players, their hidden skill rating, and a little math, we can generate reasonably accurate figures to compare how successful each race really is versus the others.

We can then categorize these stat by league, region, specific stretches of time, or any other way we might want to arrange the data for analysis. The end result is the information that we use (in combination with many other resources) to piece together a picture of what current StarCraft II balance looks like.

Before you review these numbers, we'd like to explain what these ratios mean:

These numbers aren’t static. They shift almost constantly with the metagame as newly discovered strategies spread through the community, and that heavily influences how they’re interpreted. Also, due to the way the math works out we will almost never see ratios of 50:50; we expect a variance of +/- 5% in these results. So, if a win/loss ratio is approximately 55%:45%, this would indicate that the matchup is well balanced—we expect those numbers to fluctuate within that range to some degree. Ratios just outside of that range are still within acceptable boundaries. It is only after win/loss ratios exceed 60%:40% that there is an indication that a potential imbalance might exist. We keep a sharp eye on these variations from day to day and week to week, staying constantly alert for where the numbers are changing and what the possible causes could be. It’s fairly common, for example, for a new strategy or build order to skew the numbers in favor of a particular race for a brief period, until the metagame catches up and the counter strategies spread through the community. Sometimes it’s possible to see this effect reflected in the balance numbers from region to region. A good example in this snapshot are the differences between the win/loss ratios for the Master/Grand Master Leagues in North America and Europe versus the same leagues in Korea.

Still, while they may be interesting, it’s important to emphasize that these numbers aren't the last word in our balance analysis. It’s easy to make too much of them, and there’s a lot more that goes into balance analysis. It's best to consider stats like these as a point of interest and one step along the path to fine tuning balance, rather than the final destination.

Now that you might have a clearer idea regarding what they are, we'd like to share some recent adjusted win percentages from September 13th 2011 for North America, Europe and Korea.

All leagues North America Europe Korea
PvT 53% 54% 49%
PvZ 47% 48% 49%
TvZ 50% 52% 49%
Master + GM only North America Europe Korea
PvT 48% 49% 43%
PvZ 57% 57% 48%
TvZ 59% 57% 52%
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Comments (554)

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ZergRush #333
ZergRush
5/9/2012
Before I write this comment, let me say two things:
1. I appreciate Blizzards efforts to make this a balanced game
2. I am not a very skilled StarCraft player, but I understand statistics very well

Although these statistics are accurate, they do not mean anything for balance. No matter how imbalanced the races are, the statistics will look mostly the same. The only statistics that count are those taken from the bronze, GM, and maybe master leagues. To understand this, consider a platinum player. If the player's race is OP, instead of the players win percentage increasing, the player will simply get a higher ranking, which will result in more games lost and balance the win percentage to approximately 50%. In the very top and bottom of the ladder, there is nowhere to advance/regress respectively, and therefore at those ends of the ladder, the win ratio will truly reflect the balance of the race.
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Incubus #981
Incubus
2/28/2012
I have a theory everyone. Please hear me out. Someone said a couple comments down that Terran is OP and tournaments are usually filled with T players compared to the other races. Well think about it, just like its counterpart, Starcraft 1, Starcraft 2 has a campaign centered around Terran. Which allows people to develop there skills in that race at an early time, and may also be a large factor in player choosing there race. Question: Would Protoss or Zerg be the most prefered race if the campaign first centered around them??
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OJSimpson #754
OJSimpson
2/18/2012
Terrible logic. The ladder is designed to place you in a place where your win rate is 50%. If a terrible player is winning 50% of his games versus better players of another race it doesn't make the game balanced, it just means the algorithms used by Blizzard for their ladder is working.
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Xenocide #432
Xenocide
1/31/2012
Anybody ever consider this. terran is much more developed in todays metagame, so ofc toss are gonna QQ, they have 3 compositions vs T, so T get more and more used to countering those comps, comps being gateway units hts/colos/both, ofc motherships ftw, but you rarely see that, so toss instead of calling T op, just accept that T players have lost to your comps countless times and eventually learn how to be on the same skill level as you, don't blame teh race, manner up yo.
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Stickfigure #887
Stickfigure
10/19/2011
I'm willing to bet that most everyone on this forum can think of something annoying that the opposing race does. I believe its all about your reaction to the scouting information that you have (assuming you are scouting). If you look at the pro games they almost constantly know what the other player is doing. As far as mules being imba... Protoss have chrono boost and zerg is able to expo the whole map and have a ridiculous economy. So in conclusion I believe that al of of the game is a stimulus and response situation and its up to us to react accordingly to the stimulus.
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Necrophagist #613
Necrophagist
10/17/2011
for those of you complaining about toss, look at at huk =D
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ToeJam #898
ToeJam
10/15/2011
If you have a problem with balance: play the match up from the other side, and see what its like, you will find that your opponents have holes in their defenses that you never considered.
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ELeven #325
ELeven
10/18/2011
@ToeJam: okay buddy
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YoggSaron #293
YoggSaron
10/13/2011
Never complained about balance, just "played teh games".
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Tristar #932
Tristar
10/13/2011
Personally, ever since the new patch came out, I've felt that the Protoss have been severely underpowered. I'm a random player and I play all three races, but lately I've had to stick with Terran and Zerg because I just can't seem to win any game as protoss. I believe that this new patch hasn't actually made a good balance for all three races. After this latest patch, you may not see much of an "imbalance" with your method, but take into consideration how many people are now playing Terran and Zerg. Like JohnMatrix said down below, in a tournament, you can see 20 Terran players out of a 32 player tournament. My vision of "balanced races" is seeing about the same percentage of people playing each of the races AND having the percentage of victories similar. If you could take into account the number of people that actually do play each of the races, I believe that it will help create a more balanced game. Thank you.
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ToeJam #898
ToeJam
10/15/2011
@Tristar: Did you read the article?
"it’s important to emphasize that these numbers aren't the last word in our balance analysis. It’s easy to make too much of them, and there’s a lot more that goes into balance analysis. It's best to consider stats like these as a point of interest and one step along the path to fine tuning balance, rather than the final destination." This does not consider everything.
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Hydropump #886
Hydropump
10/12/2011
The majority of you are stupid. This game is incredibly imba, blizzard cannot make a balanced game to save their life. Terran are way too OP. However the question isnt how imba the game is, blizzard should look at the length of games. Games only last 10 minutes because Terran T1 and Zerg T1 are soo strong that they can just rush and win. Terran spend an entire game spamming only rines/maurs and mabye a few tanks. How to counter this as protoss? T3 units. These units are too powerfull and should be nerfed so that we can enjoy a real game. A game longer than 10 minutes and one where you may get multiple bases, multiple different types of units, and actually play the way the game is ment to be.
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INcontrol #666
INcontrol
10/13/2011
@Hydropump: terran is not overpowered. If you have the skill to beat them you will beat them , if not then get better stop the QQ it is what it is , now deal with it. Think blizzard cares what you think about the balance? statistics is what matters.
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CitiRider #253
CitiRider
10/13/2011
@Hydropump: easily to counter mass rines+maurs and tanks. Scout more, build some Void rays ASAP. If T player is stupid enough, he/she will say gg when the 1st tank comes out.
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WNJackAttack #768
WNJackAttack
10/13/2011
@Hydropump: You're plat. Macro better. You win more, balance isn't an issue at your level, it's skill
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Actinis #171
Actinis
10/15/2011
@Hydropump: as you say the fact "game length" is important in vs races, but is that in the statistics, the game length information is missing, that can clarify this.
I don't know why other people can talk about this without the game length information, we have to ask for this information to Blizzard.
INcontrol: if statistics matters? where is the game length statistics? is missing... so how can you be so sure about a statistics result that Blizzard in not showing? I think some posts are "pure vanity"

Actinis... The Loving Epic Gamer
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ToeJam #898
ToeJam
10/15/2011
@Hydropump: CHARGE-LOTS!!! T1, with an upgrade from T2.5-T3, which you should already be getting, in terms of early D zealots are very durable and as long as you control you units properly you can macro and micro your way to an easy D for early aggression.
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PanzerKrieg #749
PanzerKrieg
10/17/2011
@Hydropump: yes nerf bio and dont buff anytrhthing this way u can go mech agasint toss and laugh as they win everygame dude trust me its not as op as u think u just need to learn to micro and adapt to what theyre doing
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tigerbro #227
tigerbro
10/10/2011
emp owns P reduce it!!!
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Shodori #431
Shodori
10/9/2011
So how much does it skew the data for the protoss that some hackers have achieved 700+ wins and not even 50 losses or less using hacks is that calculated in these numbers still?
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Conker #117
Conker
10/8/2011
man, it seems like almost all the comments didnt even read the article, just looked at the percentages posted at the end. blizzard assures balance with cold facts, and whining continues? we are so spoiled.
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Aesun #134
Aesun
10/9/2011
@Conker: agreed
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JohnMatrix #945
JohnMatrix
10/12/2011
@Conker: these aren't the best facts, in FACT they are severely flawed by the very nature of the match making system.

for real stats you have to look at tournament results at the highest levels. When you do that you see a HUGE imbalance that blizzard simply can not argue.

I am talking about many many top level tournaments, not just the GSL...but as the biggest tournament in the world its a good example of the imbalance. 20 T's in a 32 man tourny! Endless TvT semifinals and finals. Look at the proportion of Terrans with Top 4 finishes.
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StarZeph #128
StarZeph
10/13/2011
@JohnMatrix: Although I haven't done the number obviously, the question would be if the number of terrans with top four finishes is about the same as the number of terrans who enter the tournements. It could just be that the sort of person who become a pro has a bias towards Terran as well.
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PanzerKrieg #749
PanzerKrieg
10/17/2011
@JohnMatrix: dude get over it koreans y majority play terran and have since bw the country has alot of terran players thats why its now known as gomTVT
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sirheb #421
sirheb
10/8/2011
Take away the emp from the ghost.
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Xenocide #432
Xenocide
1/31/2012
@sirheb: Most awful balance suggestion ever.
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dizzy #559
dizzy
10/7/2011
It's about time we NERFED THE MARINE

Yeah, I said it. Blizzard's sacred cow. The Marine. NERF THAT BABY!
Patch 1.5: Marine ROF reduced.
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Disciple #862
Disciple
10/7/2011
I love the "balance issue" argument. To be real, Blizzard is spending shytloads of money keeping up on the issue. Second, if you think one of the races have a "special advantage" start playing that other race. lol c'mon. It's not that hard.

I like Terran... terran has the vast potential to whoop up any of the other races. Does that mean terran has the advantage, thus the game is imbalanced? I certainly hope so. lol Cuz I'm terran! If blizzard nerfs me, I'll all of the sudden become a big Protoss or Zerg player.

all ya'll are a bunch of gamer snobs. play the game bet better. because guys like Idra and Boxer would still beat you in a mono-battle, even if you had access to use all of your race's units.
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Banaenae #693
Banaenae
10/11/2011
@Disciple: You should not be preaching to other people about getting better, you are the one that said if terran gets nerfed then you are switching to a different race. Do you realize that.....
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jORDDY #457
jORDDY
10/12/2011
@Disciple: Haha that is funny. But you are correct as well. Blizz really does care about their games and the way they are played as well as the issues surrounding each game. The balance issue in SC2 is constantly being addressed within patches and hotfixes.

People should just embrace change and get better. Instead of complaining, learn the other races and that will give you more insight into their strengths and weaknesses.

Please do not look at my profile and complain that I haven't played enough to know better. I have been playing enough to know that complaining and cheating are no way to go through life... especially when it is just a video game!
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coughing #607
coughing
10/12/2011
@Disciple: You are bronze man, I'm only gold but come on. The gsl code s is all terran I'd like to see more than just a few zergs and protoss where the best of the best play.
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Malloy #996
Malloy
10/6/2011
i love how everyone says the game isnt imbalanced when the numbers are 50% across the bord then we can say the game is balanced
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tromboner #760
tromboner
10/8/2011
@Malloy: Did you even read the article? Or for that matter know anything about statistical analysis? The answer's obviously no to at least one of these so please don't make asinine statements such as this on a statistically complicated issue.
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KarlaHomolka #905
KarlaHomolka
10/5/2011
terrent from korea are sooo good
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Skeelar #403
Skeelar
10/5/2011
Personally, I think ZvZ needs to be better balanced:p
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Sisyphus #436
Sisyphus
10/5/2011
PvZ is CLEARLY balanced and terran CLEARLY needs a nerf. Just make terran build eng bay before factory and the problem is solved.
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tHawk #515
tHawk
10/6/2011
@Sisyphus: Lol.
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MyCannonSing #743
MyCannonSing
10/17/2011
@Sisyphus: Wow Eng bay?!? ROFL XD
thats like asking zerg to get a spinecrawler before a queen.
You trolling?
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DeadLocK #424
DeadLocK
10/4/2011
I hope BLIZZARD understands this:
Only Master+GM of Korea matters. EU and NA Masters are full of noobs (including myself) who dont play the game to its full potential. All good players have korean accounts and play on their servers.
High level PvT is currently a joke. In big tournoments PvT are an EYESORE to watch, as one the following happens:
Hey im Terran I have emp, go .... urself dear P.
Hey im Terran I have 1/1/1, go .... urself dear P.