Season 4 Begins

Season 4 has arrived! Season 3 milestone rewards will be locked in at this time and bonus pools will reset. Hidden skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have completed placement matches in a previous season will only need to play one new placement match. Don’t forget to review the map changes which are coming in Season 4 as well.
Beginning with Season 4, two changes are coming to future ladder seasons:
• Each season will now last for approximately two months.
• Grandmaster league placement time will be reduced to one week (from two weeks) to account for the reduced season length.
Good luck, have fun!

I'm just a basic bronze leaguer myself but I can share a little:
* very helpful list of guides: http://us.battle.net/sc2/en/forum/topic/1965569482
* If you're still learning basic mechanics, it's less frustrating to practice against AI, which never cheeses and allows you to practice basic things whether you win or lose
* learn a couple of builds by rote that you can fall back on. cheeses are fun to learn, but don't abuse them because:
a) they don't teach you anything
b) by beating people who are actually better than you, you'll rank yourself up for a well-deserved thrashing
The problem with SCII advice (and you'll read a lot) is that many of it is only pertinent for a certain level of gameplay. If you're just learning the basics, you need to make sure you are doing the most basic things right. My wild guess is that your biggest problem is economy. For T and P it's a no-brainer: always have a worker building in-queue (because they can build workers at the same time as army). In contrast, Z must choose to spend its limited larvae on EITHER workers OR army. While this affords flexibility, for beginners it means you screw yourself.
I see the Zerg's early game strategy thus: drone, drone, drone and drone. Build only what defense you'll absolutely need, everything else goes to drones. This requires that you scout, which is intimidating for beginners. At the very least, stick a unit outside your enemy's base. As soon as you see them leave home you'll have just enough time to top-off your army if it is not already sufficient to defend.
* Economy is both more important and easier to neglect for Zerg than for other races
* If you build one hatch for every nexus or command center, you are losing (unless you are going all in). Hatcheries are less expensive and you must have more than the other races to be equal.
* Zerg is powerful in that you can drastically change which units you are producing very quickly. The tradeoff is that you cannot afford to be surprised. Scout or die. Scouting means, in order of priority (for the beginner)
a) knowing when they are attacking
b) getting a sense for whether they spending mostly on teching/economy versus army. for example if they are spending too much on tech, attack now FTW or get rolled in 7 min.
c) what units they are building, so you can respond. For the beginner, this can be as simple as putting down some spore crawlers so you don't get hosed by mutas.
This Day9 video extremely helpful for the beginner, and inspired a lot of the above advice.
...forgot the Day9 link...
http://blip.tv/day9tv/day-9-daily-194-newbie-tuesday-drone-timing-4228999
youtube=>day9
I havent played since last month and i dont nklowm whats goin on here?
and then I magically sank to rank 60 after that even after winning the majority of my matches. TRUE STORY
At least I'm still a silver in NA.