Season 5 Ladder Map Pool Update

Season 5 Ladder Map Pool Update

Beginning with Season 4, we experimented with prioritizing tournament-style maps on the StarCraft II ladder. This has been working out very well not only because it’s allowed pro players better opportunities to practice on the ladder, but also because players across all skill levels can now experience the tournament feel when playing on Battle.net. Given the success of these changes, we’re removing the last two maps in the current map pool that aren’t tournament-viable, and will be replacing them with new, tournament-ready maps.

Season 5 brings with it the following changes to the existing map pool, which begins the week of December 19:

These maps will be removed:

  • (4)Abyssal Caverns
  • (4)Nerazim Crypt

These maps will be added in their place:

  • (2)Arid Plateau

The rush distance on this map is comparable to Shakuras Plateau or the longest distance on Metalopolis. We tried to go for a slightly more exposed natural expansion, followed up by a greater choice of which third expansion to take. The high-yield expansion offers better resource acquisition, but is also the most difficult to defend, while the corner expansion is similar to expansions found on Metalopolis or Shattered Temple. The base closest to your main is open, but remains easy to defend because of short travel time from the natural expansion. We wanted to go for a more open center with very powerful Watch Tower placements.

  • (4)Entombed Valley

We’ve seen that rotationally symmetric four-player tournament maps can provide an advantage depending on where you start compared to your opponent and which races are involved in the match-up. This is feedback that we received from the community as well.

Our goal with this map was to address that issue. Whether you start horizontally, vertically, or diagonally, the game should be almost completely symmetric for both players. Also, no matter where you start, we were focused on minimizing features which tend to favor a specific race such as certain races experiencing challenges expanding beyond two bases, air-to-air distances which are too short between starting locations, the center path being the only viable attack route, or too many choke points.

TL Open

On the subject of new maps, TeamLiquid.net recently hosted a map contest to offer map makers a chance to show off their skills. This past weekend, the top contenders in the TL Open battled it out on the top maps that emerged from that contest. The TL Open tournament has now concluded, but you can still see these new maps in action by checking out the replays and VoDs. We’re carefully reviewing the maps that were featured in the tournament, and those which meet our standards have a chance to be included in future ladder seasons.


We’re very much looking forward to your feedback, so please let us know what you think about Arid Plateau and Entombed Valley, as well as the maps that were featured in the TL Open!

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (477)

Login to rate
DIYDeath #968
DIYDeath
2/16/2012
" too many choke points" has not been solved Blizzard. Every map still has choke points and that massively favors terran strategy. Right now it's sessentially Terranchokepointcraft 2 with alien special guests as everyone is forced to play Terran's "wall off the choke pint because every map lets us do it" game.
Login to rate
Deathmauler #225
Deathmauler
4/16/2012
@DIYDeath: I would say that with collosi, they can equally be as destructive with chokes.The only one that it is really bad for is zerg.
Login to rate
Dreadmaster #738
Dreadmaster
2/2/2012
these maps are awesome for zerg and love arid plateua
Login to rate
Dannerman #858
Dannerman
2/2/2012
OK so on Entombed Valley, its way to easy to get force fielded out of your third with the two very narrow choke points or just sectioned off by terran.

And or Arid Plateau, the early game is very open to cheese and your third is very exposed and WAY to close to your opponents third. So yeah these 2 maps suck for zerg!

Also if your gonna take maps from TLopen DO NOT go by whatever your "standards" are for maps. None of your maps have been well balanced. So please just take TLopen maps and fire whoever makes yours its a waste of money. Instead you should use that money to buy GSL maps!
Login to rate
Dannerman #858
Dannerman
2/2/2012
these maps suck for zerg
Login to rate
triscuteer #594
triscuteer
1/31/2012
trolololololol havent played sc2 in like 2 months
Login to rate
Rinmorinkasi #730
Rinmorinkasi
1/26/2012
I love these two maps, except, i hate Arid Plateau vs terran, can be a bit of a tough game or i lose.
Login to rate
North #974
North
1/26/2012
I honestly think they should just put all the GSL maps in. And just update the maps every season with the new GSL maps. Just my opinion though.
Login to rate
Ethan #1701
Ethan
1/25/2012
80% Zerg vote ban these map.
0.1% Protoss vote ban these map.
0.1% Terran vote ban these map.
Login to rate
Squall #250
Squall
1/25/2012
@Commander: damn rocks
Login to rate
LGPride #662
LGPride
1/25/2012
nice maps and im experianced with them from scrimming mlg
Login to rate
Berwyn #275
Berwyn
1/24/2012
These new maps are great, good work Blizz!
Login to rate
Melo #954
Melo
1/20/2012
Arrid Platau is my new favorite map. I've had so many great match-ups on it already. Great work!
Login to rate
milky #260
milky
1/19/2012
i h8 4 starting postions maps too much scouting
y cant there be more 2 starting postion maps?!?!
Login to rate
GRIMREEPER #798
GRIMREEPER
1/19/2012
Lets go voids
Login to rate
GABIWABI #527
GABIWABI
1/15/2012
watch liquid vs day9 grandmaster battle its cool
Login to rate
Titan #616
Titan
1/20/2012
@GABIWABI: Where did you find that? I would love to see Day9 play.
Login to rate
MudCatz #299
MudCatz
1/15/2012
harder cheesing equals more fun
Login to rate
SuperAwesome #363
SuperAwesome
1/14/2012
4v4 YAY
Login to rate
GaMeRaDaR #103
GaMeRaDaR
1/12/2012
4v4 RULES!!(cause they're are so many units and you can have a big war
Login to rate
Sputnik #963
Sputnik
1/11/2012
Here's my question: if they went through the trouble of making a map with 4 spawn positions where it's basically the same regardless of where the two players spawn....why not just make a map with 2 spawn positions?
Login to rate
Zaur #254
Zaur
1/11/2012
@Sputnik: because then it encourages scouting and its hard to cheese
Login to rate
breeneyes #220
breeneyes
1/10/2012
entombed valley looks like another map i play which is my favorite map. I love this map b/c its sooo big and protoss stand no chance against me on this map.
Login to rate
SSNInGa #321
SSNInGa
1/10/2012
I really like the dynamics of Arid Plateau. The natural is, dare I say, FUN to defend...
Im finding as Im gain more map awareness in my gameplay I'm appreciating the layout of maps more. Thank you Blizzard. :) <3
Login to rate
Justice #937
Justice
1/17/2012
@SSNInGa: I'd agree. At first I was hesitant because the natural seemed so far from the main that I feared it would be difficult for a zerg to defend, but the entrances are small enough to make it a challenge but doable.

Both defending the natural and finding good ways to pressure your opponent's is quite fun on this map.
Login to rate
AlloK #585
AlloK
1/9/2012
Where is Map of the Week? SC1 had a great community site that had a new Multiplayer map once every week. It's actually where we got BGH. fact.
Login to rate
Justice #937
Justice
1/17/2012
@AlloK: I too have fond memories of waiting for the new map of the week to come out so me and some friends could kill each other on it (we mostly played LAN at the time). However, I suspect that Blizzard (and a lot of players) are hyper aware of the affect map design has on balance and they are putting more effort into making new maps as fair as possible rather than as numerous as possible.
Login to rate
Thor #1559
Thor
1/9/2012
hey metal raider thats why u secure bases man.
Login to rate
MetalRaider #751
MetalRaider
1/9/2012
Personally, I don't prefer 4 player maps in 1v1. Zerg gains map control much easier with multiple hatcheries.
Login to rate
longliveKFC #877
longliveKFC
1/23/2012
@MetalRaider: That's because you let them macro :P
Login to rate
DTemptation #825
DTemptation
1/8/2012
more 1v1 maps please
Login to rate
Rogue #549
Rogue
1/7/2012
the new versions are very good i like like them but we need more 1v1 maps.
Login to rate
Infinite #729
Infinite
1/5/2012
Shiny... Blue... Minerals.... MOAR!!!!!1111
Login to rate
domineitor #982
domineitor
1/5/2012
this new maps are very good
Login to rate
lvemealone #894
lvemealone
1/4/2012
i like both the new maps.. i dont have problems with 4v4s.. but we need more 1v1 maps and 4v4 maps
Login to rate
JVIoNsTer #314
JVIoNsTer
1/3/2012
nice new map
Login to rate
Hantak #637
Hantak
1/3/2012
Arid plateu... im actually starting to consider vetoing this map. Ss so hard to play a TvZ on it. you virtually cant avoid the Zerg to grab its 3rd unless you go for some sort of close to all in strategy. It is also extremelly hard to secure your natural with anything but lots of siege tanks and bunkers along with supply depots walls.. its crazy.
I actually like Entombed valley. IT makes going mech not such a pain given the close 3rd wich can be secured while beign near your natural and main. IF only mech was viable against protoss :S
Login to rate
RichardNixon #821
RichardNixon
1/2/2012
Is there a place to see pictures of each map with controlled spawn positions (i.e. which ones are disabled)? It seems pretty important for how difficult to find / cryptic the information I can find is.
Login to rate
Ocean #369
Ocean
1/1/2012
i hate my 1v1 rank
Login to rate
Omakaze #422
Omakaze
12/30/2011
hey !! is there any problem playing online of 4 vs 4.????? cause i have problems.....