Situation Report: Patch 1.4.3

Situation Report: Patch 1.4.3

We’re pleased to bring you the latest StarCraft II: Wings of Liberty situation report. In this edition, we'll be discussing some of the most notable changes in patch 1.4.3 and shed some light on the design philosophy behind this update.

MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.
We’ve been looking into the effects that high yield expansions have on gameplay, in particular how the added efficiency of MULEs on these mineral patches can affect matchups. This is also a common piece of feedback we’ve received from both pro players and the community.

We’ve been closely monitoring several sources of information: GSL tournaments which feature maps that do not have high yield mineral patches at all, major tournaments that still use high yield expansions, and our own ladder maps data now that our 1v1 ladder features a tournament-like map pool.

Based on these observations, we’ve made the decision to keep MULE resource generation the same regardless of mineral type, while allowing high yield mineral patches to remain on our ladder maps. This change helps keep the risk vs. reward the same for all three races when acquiring expansions that feature high yield minerals.

Snipe damage changed from 45 to 25 +25 Psionic
We felt the Snipe ability was countering zerg broodlords and ultralisks slightly too well. Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.

While we like to see creative and innovative use of units, we felt that in this case Snipe was becoming too effective against zerg’s most expensive units. When adjusting the ability, we tried to settle on a number that would allow using Snipe to remain a viable tactic, though not as powerful as it is now. With this change, brood lords will fall in ten casts of Snipe rather than six (taking into account health regeneration), while an ultralisk will die in 21 casts, up from 11. This also significantly increases the number of ghosts and stockpiled energy needed to pull this tactic off, which we feel confident about because, previously, terran players rarely needed to consider the energy on their ghosts units.

Phoenix now has a range upgrade at the Fleet Beacon
In the past, we’ve discussed whether protoss needed a more immediate change to give them additional ways of dealing with mutalisks in PvZ, or whether it was more appropriate to make changes to that matchup in Heart of the Swarm. After investigating, testing, and reviewing both community and pro feedback, we’ve decided to include a change in this patch.

The phoenix will now have 6 attack range after purchasing an upgrade, which should allow them to more easily deal with a large number of mutalisks. In the previous patch, when protoss players attempted to move their armies out across the map, their bases became extremely vulnerable. Existing options to cope with massed mutalisks were costly and not always effective. This range upgrade should help even the odds by giving protoss players the option to reactively build phoenixes in smaller numbers, and with some micro, allow them to more efficiently defend against mutalisk swarms. Upgraded phoenixes should also offer protoss players the potential for better map control in the PvZ match up.

Still, we also wanted to make sure that producing mutalisks in PvZ remains a viable strategy, and believe that it is. While it might not be a good idea to brute force a protoss opponent with a ton of mutalisks, pairing them with units such as infestors and/or corruptors will help counter the advantage the new range upgrade provides.

APM / CPM changes

There was a lot of concern and debate regarding whether APM should be an accurate number or it should be a fun, play style distinguishing factor like it has been traditionally. After hearing a lot of feedback from both sides, we decided to bring back classic APM, which will track all actions issued by the player. Meanwhile, EPM (effective actions per minute) will continue to track actual commands as it did prior to patch 1.4.3.

This way, pro players who want to show off how fast their hands move can do so with APM, while at the same time players who really just want to know how accurate and efficient their actions are can look at EPM.

************

As always, we will continue to follow player discussions on our forums as well as fan sites and beyond, and we look forward to your constructive feedback regarding these changes. As with all balance-related changes, we've made these decisions with great care and consideration to ensure a great playing experience for players of all skill levels.

* David Kim is a game designer for StarCraft II and he’s a big fan of community map contest maps.

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Comments (2,381)

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Fellix #526
Fellix
8/21/2012
Im about to give up on Terran I plead my case to the old patch that $%^&ed terran over PLEASE GIVE ME SNIPE BACK!!!!
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TinMan #971
TinMan
8/7/2012
So if snipe is too good against broods and ultras, why is it nerfed against all the other units too? Like banelings, and mutas. Or overseers, and observers? Blizz... you !@#$ed up.
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HandBanana #383
HandBanana
6/13/2012
Screw you blizzard you finally made Terran super under powered.
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snacks #295
snacks
6/6/2012
"we tried to settle on a number that would allow using Snipe to remain a viable tactic"... LOL
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CHARLIE #406
CHARLIE
4/19/2012
why is the campaign videos all screwy?
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Antipyretic #865
Antipyretic
3/28/2012
I feel that the snipe ability should be 35 or at least extra damage to light units you can't even kill a baneling with 25 damage. Having set at 25 feel like it makes the ghost essentially useless for ZvT unless you're going for nuke.
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Fellix #526
Fellix
3/2/2012
"Late game zerg wasnt doing well against terran"

"We ruined early game terran"
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Fellix #526
Fellix
2/28/2012
I wounder why blizzard released this patch without testing...

Blizzard- Well patch is done we just have to test it, it will take a few weeks to get it just-

Activison- A few weeks? Were trying to run you into the ground! Just release it and dont change it in the future. We need more time to pump out HotS and LotV. And were still thinking of StarCraft3...

I think Blizzard hasn't changed; its Activison holding a gun to Blizzards's head.
plus why is Activison the parent company? Activison is inferior to blizz...
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Fellix #526
Fellix
2/28/2012
@Fellix: @CCCP i have no idea. honestly, i think Activison should be the one kneeling and kissing Blizzard's feet.
Blizzard is far superior than Activison....the fact that Activison is the parent company is foolish and it disgusts me.
i guess that what you mention could be true, that Activison is holding a gun at Blizzard's head...
but hey, honestly...if that were true Blizzard could manage to separate itself from Activison if im not wrong...

as im sure a lot of gamers will go with Blizzard more than Activison.

this patch was a huge mistake...they should have asked the community or maybe think about it twice before releasing it.

Quote by CCCP and Blaze
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KJToss #591
KJToss
2/28/2012
For all of the games I have viewed, the APM is much lower than the EPM. I think you (blizzard)mixed up APM and EPM. In replay, i switch alternatively between epm and apm and they are constant like 50% different... where EPM is higher. Can someone else confirm this?
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APBorn #484
APBorn
2/25/2012
Why does my game always minimize? The game doesn't stay launched and I can't play it.
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OpenEmpirE #204
OpenEmpirE
2/24/2012
This patch made me VERY upset. Even though I am a former protoss, the +2 range on the phoenix is a bit too good. Most protoss should already know how to micro effectively against mutalisks and how to effectively counter mutalisks. +25 vs. psionic? That doesn't seem to make much sense either, maybe it should still do +dmg vs. biological but lower the amount of damage it does to massive and armored. Maybe Snipe shouldn't ignore armor as it is probably the reason why Snipe is so good vs. Ultralisks. Not sure what to think about mules on gold, but I have to say that a gold expansion should be fairly risky and the opponent should be trying to focus it down.
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NameOTheLawl #300
NameOTheLawl
2/27/2012
@OpenEmpirE: Can't tell if you are trolling or not? Based on the fact that you are silver you probably aren't trolling and just have no idea what you are talking about.

Muta might be easy to play against in silver league but in masters and up protoss has to bend over backwards to beat it on a big map. More and more zergs just go mass muta if a protoss doesnt 2-base all in. It requires no skill to go muta and the protoss has to bend over backwards to fix it. In addition, more and more zergs will respond to cannons in mineral lines by just simply making more muta. This is dumb.

For !@#$s sake dude, a 200 food army of blink stalkers dies to a 200 food army of mutas, and the same is true of phoenix. The only way to kill muta is archon or storms, and a zerg can still fight almost cost effectively against both of these with proper micro.
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Snipe from 45 to 25 is a pretty dramatic nerf. Can't even 1 hit a zergling. Seems to me Blizzard is regretting giving the ghost snipe to begin with.
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@Edo: How often do you snipe Zerglings? 0.o
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Zeth #958
Zeth
2/25/2012
@TSG: but you can even one shot a worker making snipe drops or snipe harrass sooooo much worse, also this nerf makes it so you can't one shot marines which killed my TvT ghost opener. infact you can no longer one shot any unit it the game (execept mabye a broodling?)
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Fellix #526
Fellix
2/28/2012
@Zeth: No, not even a broodling
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Billinator #482
Billinator
8/31/2012
@Edo: yep, sniper round does 5 more damage then normal firing round..... hardly worth it
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Justice #967
Justice
2/22/2012
I have this glitch where during a game I use the CRTL key it minimizes Starcraft 2 and when I go back into the SC2 program the camera spins and then pauses the game(makes me look BM). CTRL key was working fine before the Patch and hard it's to play w/o the CTRL key, am I the only one having this problem?
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Justice #967
Justice
2/22/2012
@Justice: nvm mind fixed.
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injoy #953
injoy
2/22/2012
KATON!!! KOUKA MES!@#$SU!!!
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llIIllIIIIll #937
llIIllIIIIll
2/22/2012
Why not just nerf a ghost snipe against massive units and keep it the same amount of damage for the others?
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kavinh #916
kavinh
3/22/2012
@HaebyungKing: cause snipe is suppose to be an anticaster spell to eliminate fragile but strong units like high tempars and infestors. It's not suppose to be used to snipe every single unit in the game and still be viable.
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Bren #830
Bren
2/21/2012
This update totally messed up the game on a mac
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Devin #708
Devin
2/21/2012
herp derp more protoss buffs
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Crimewave #961
Crimewave
2/21/2012
not sure how to change my name ? : /
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ForlornHope #613
ForlornHope
2/21/2012
I doubt Snipe will be cast at all now. All Psionic units are particularly vulnerable to EMP, and the massive nerf to snipe to non-psionic units makes it too one dimensional.
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JPoPP #523
JPoPP
2/21/2012
where can I find the stuff to manually patch I'm stuck at 0%
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MrUnLucky #591
MrUnLucky
2/21/2012
Yay the patch is finally out. Don't worry too much terran bcuz if u are too under powered late game (and try many other approaches) blizzard may rebuff the ghost or buff another unit for BLs.
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Porphyrion #540
Porphyrion
2/21/2012
I think the ghost nerf was slightly too strong. I would have preferred to see an energy cost increase, so that rather than just having to spam way more snipes, terrans would have to stockpile ghost energy and use it sparingly. My main concern is that terrans will not have no real answer to ultralisks late game. Think about it. What else could terran possibly use against ultralisks? Mass siege tank? Easier said than done. Mass marauder? Hard to get that many tech lab barracks late game. What else could possibly be used?
The only saving grace about this aspect of ultralisk difficulty is that in the current metagame, ultralisks are rarely seen until the very end. But I'm afraid that this patch will change that, and make it very hard to deal with.
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Cthulhu #988
Cthulhu
2/21/2012
@Porphyrion: No real answer to ultralisks? I hear maraders exist.
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Ivan #991
Ivan
2/24/2012
@Cthulhu: Read Blizzard's Ultralisk Strong Against List.
http://us.battle.net/sc2/en/game/unit/ultralisk
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Ivan #991
Ivan
2/24/2012
@Porphyrion: Agreed. Now the ghost has become a sort of one dimensional unit only meant to kill spellcasters. I suppose they want people to make use of 250mm strike cannons, but thors already suck against broodlords and are expensive. Ghosts are already expensive and the tech switch to ghosts is a costly one. Bio armies are now forced to go into a late-game composition with either BCs or Thors, both of which are slow, clunky and terrible against anything else zerg.
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Zeth #958
Zeth
2/25/2012
@Ivan: the 250 cannons can't stun ultras so its deffinatly not the answer
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kavinh #916
kavinh
3/22/2012
@Ivan: yeah ok so ur saying zergs aren't allowed to have a single counter unit to thors? u already have the most anti air units in the game and ur complaining about zerg having a counter to a thor?
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HelpMe #770
HelpMe
6/5/2012
@Porphyrion: Terran has the most versatile units in the game. I'm sure one of your idols will find a perfectly good replacement for ghosts + snipe.
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JAMOB #863
JAMOB
2/21/2012
Well... I am kind of annoyed that ghosts are now anti-casters. This will really suck, especially for players like QXC... its great if your opponent is going mass templar, but who does that? Although... if you think about it, there is more damage done to infestors... thats good at least. Correct me if Im wrong about this. However, how the hell are we supposed to deal with Broodlords now? vikings for us mean mass corrupter for them... and corrupters are cheaper, faster to build, and more numerous than vikings.
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MrUnLucky #591
MrUnLucky
2/21/2012
@JAMOB: actually corruptors cost 25 gas more. Vikings only take 2 sec longer to make. Vikings have 9 range and corruptors have 6. And on the game guide it says that vikings are strong against corruptors, but don't know why.
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TwoLeeteR #478
TwoLeeteR
2/21/2012
@JAMOB: if you know how to micro at all. vikings are as easy to micro as colossus...
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Fellix #526
Fellix
2/21/2012
So they made ghosts only anti caster when they used to be a good anti caster while having a decent ability to use in normal attacks, while Templar and infestors remain awesome anti casters with their amazing aoe, I dont get it infestors do like 40 damage and Templar hit 20 dmg a sec... we dont even get an aoe attack we have 1 attack that does 25 dmg at most screw this