StarCraft Art of War – Choke Points

StarCraft Art of War – Choke Points

Strategy, tactics, and skill. At the heart of StarCraft II are the legion of skilled tacticians and brilliant strategists leading armies of zerg, protoss, and terrans to war across the scarred battlefields of the Koprulu Sector. Knowledge is power; the greatest commanders throughout history earned their victories not merely by virtue of strategic brilliance, but also by applying themselves to rigorous study of warfare and the tactics used by those who fought before them. You too can tap into this valuable resource, and that’s where StarCraft Art of War comes in.

Are you a veteran player? Are you new to StarCraft II and striving to improve your skills? In this weekly feature, we invite players of all skill levels to ask questions, share their tactics, post replays, and provide advice for understanding, executing and defeating today’s most popular strategies.

Don’t forget to up-vote forum posts that you find on-topic and helpful!

This week, we’re analyzing:

Choke Points – Choke points are significant map features that can dramatically affect the outcome of a battle. Speaking for your favored race, how do choke points affect your play against each of the other two races? How does their presence and placement on a map affect your unit compositions and defenses?

Join the Art of War discussion here.

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