Developer Update: Heart of the Swarm Multiplayer

Developer Update: Heart of the Swarm Multiplayer

I am listening to When I'm Grandmaster while writing this. If you want the full experience, open up a tab in your browser and listen to this while reading.

We are currently working nonstop on StarCraft II: Heart of the Swarm (and Blizzard All Stars) and hope to be able to get Heart of the Swarm out to the public to see sometime in the near future. While we believe we have some great things lined up for the single-player campaign, I wanted to take some time to give you an update on the recent changes and what cool things we have in store for multiplayer.

Terrans

Terrans have undergone significant changes since we talked about them at BlizzCon. We have not kept the shredder, and even the warhound is in contention. The shredder was very confusing for players as well as being something that was easily used to kill a large number of workers with little to no warning. It was rarely used for its intended role of map control. The warhound still feels a little too much like a small thor, which is just not new enough to give terran players new strategies. We are still experimenting with a wide range of units, particularly from the factory, which we think is a little light on options. We have had a great deal of trouble with the terrans largely because they are such a flexible and effective race in StarCraft II: Wings of Liberty. We want to provide terran players with new strategies, however, so we will continue to work on them.

If we keep the Thor, we are currently experimenting with an anti-air spider mine that would give the terrans a way to get some factory-built anti-air into small places that a Thor has trouble reaching (like near your minerals). Whether this is meaningful, considering terrans have marines, is still in question. We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.  

Protoss

Protoss have gone through some changes since BlizzCon as well. The oracle is still in and functioning as a protoss raider (as intended) that can give the protoss some reach in the mid-game to disrupt enemy plans. The replicant has been cut. He was causing enemy players to not build certain unit types and was actually removing diversity from the game instead of adding diversity.

The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.

We’re also experimenting with some nexus abilities. One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.   

Zerg

Zerg are the most stable and largely unchanged since BlizzCon. The swarm host is still serving well as a zerg siege unit that can burrow and pressure the enemy from a distance (in a very zergy way), but the viper has some slightly different new abilities. In addition to Abduct, the viper also has the ability to blind biological units in an area of effect. Blinded units have their range reduced to 1. This is obviously effective against terran infantry as well as zerg roach and hydra armies. The viper can also regain energy by feeding off of minerals. This locks up the mineral patch and prevents it from being harvested, so you want to use this ability away from your base.

We have decided to keep the overseer and make the viper a pure caster. We will be taking a look at the overseer to see what we can do to make his abilities more interesting.

We are also trying some additional abilities on the nydus network to allow you to spawn different types of nydus worms. The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway, as well as a worm that attacks only enemy buildings, meant to be used as a ground-based zerg base raider.

We have some more work to do before we’re ready to begin beta testing Heart of the Swarm. We know that everybody wants a date for when they can play, and we know how important it is to get this out in front of the community as soon as possible. We’re working on it.

Also, this is awesome: 

--Dustin Browder, Game Director, StarCraft II

 
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Comments (1,393)

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I was disappointed when I learned that the replicant was cut off. I hope it will still available in map editor.
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bigbrendonkk #616
bigbrendonkk
2/11/2013
ha lol awsome
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clockwork #551
clockwork
1/29/2013
all I smoke is weed weed weed no matter what
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Mazin #227
Mazin
11/24/2012
Swarm Host OP
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WiToWsky #792
WiToWsky
12/4/2012
@Mazin: I'm OP
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MonkeyKing #220
MonkeyKing
11/13/2012
LoL, Terran OP!
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SugaShane #626
SugaShane
10/18/2012
where do i send a request for a beta key?
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Madrobot #110
Madrobot
10/2/2012
I am big Protoss player and mass stalker is actually very effective against mass mutas with everything upgraded to level three at the forge.
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KingLouie #604
KingLouie
9/12/2012
i think immortals just need a buff vs warhounds, and it would even up some.
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fumeing #759
fumeing
11/20/2012
@KingLouie: lolno
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KingLouie #604
KingLouie
9/12/2012
Protoss units still need a lot more love, i find myself underwhelmed reading that they have only 3 air units now. and only one i am excited about is the mothership core.
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GhostRecon #871
GhostRecon
9/10/2012
Archons thread is called the remenants of Protoss, a broken race
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GhostRecon #871
GhostRecon
9/10/2012
I would like to say Bllizard listen to the toss forums they are calling for changes for the protoss Archon's Forum thread is the top thread right now involving protoss's complaining, giving suggestions etc. plus Tempo is awsome:D
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Keiwi #666
Keiwi
9/9/2012
lol
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battledude #245
battledude
9/6/2012
awesome vid
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Blazenamaze #744
Blazenamaze
9/5/2012
LMAO!!! That video is awesome...wow great time to be drinking a miller highlife after a gay day at work and about to go own some noobssss!
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EugeneTwo #804
EugeneTwo
9/3/2012
That music video was hillarious...
ROFL pure SC2 music right there. NEED MORE.
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KyuSung #621
KyuSung
9/4/2012
@EugeneTwo: Must completely agree with ya...So funny XD
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BobtheDork #139
BobtheDork
8/31/2012
Honestly, I think the Thor is the coolest unit for the Terran. However, Blizzard has nerfed it so much it isn't practicle for use. Since the announcement of WOL I couldn't wait to use the big bad thor. However, I was very dissapointed when they nerfed it. It needs to reagin its former glory and the role of an assult unit. It is supposed to be the "Battlecruiser of the Ground". I beleive more people would use it if it was closer to its original concept- a big assualt unit that can pump lead into enemy buildings and units effectively, but lacking on mobility.
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ShoopDaWoop #300
ShoopDaWoop
8/29/2012
I'm just throwing unit ideas out there, but what if zerg spine and spore crawlers could morph into units? It'd cost supply and resources, obviously, but they would fit specific roles that I feel zerg is lacking in. However, you would not be able to morph back into a spine or spore crawler. Reply with your opinions on this.
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search #455
search
8/31/2012
@ShoopDaWoop: Yea maybe they can morph into some support unit Zerg need more of then as i see it (infestors no do goo with me :( why!)
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Blazenamaze #744
Blazenamaze
9/5/2012
@ShoopDaWoop: negative ...zerg is already a beast lmao
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fuzzy #211
fuzzy
10/21/2012
@ShoopDaWoop: im gonna have to agree with blaze on this zerg is beast mode alrady
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Talos #449
Talos
8/16/2012
i ma not t player but mass rines %%## !@#
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Tahnex #465
Tahnex
8/26/2012
@Talos: Why can't gamers speak english like everyone?
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ArkAngel #511
ArkAngel
8/14/2012
IM ON YO CREEP
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ArkAngel #511
ArkAngel
8/14/2012
mass rines i o.p. so is mass stalkers and hydras so i guess its even
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GamerTheHut #386
GamerTheHut
9/27/2012
@ArkAngel: How? Mass Stalkers costs gass, and so does mass Hydras. Units that only cost minerals should not be so effective. Also same goes for Hellions, why it cost no gass? It's AOE, and if i watched 100 pro games i would see more than 50% of the harvesters killed by nothing but Terran mineral only units.
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CrazyFingers #603
CrazyFingers
8/13/2012
underground base raiders and suking colones with queens lol. . . .maybe through down a hachery.
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nick #1326
nick
8/13/2012
funny vid
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namvn #783
namvn
8/12/2012
viper should not be able to grab a tank that is in siege mode, I'm not T player but I think it would be fair
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Roofy #416
Roofy
8/21/2012
@namvn: The pheonix can pick up a sieged tank, so why not viper too?
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Gizmo #918
Gizmo
8/28/2012
@Roofy: The difference is that the viper has a much longer range and pulls the unit away rather than hold it in place. That's a big difference.
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search #455
search
8/31/2012
@giZmOu: but the marines can counter really the mutas that try to come and destroy it...so i still think that viper can do that so zerg can take his positioning back and be able the take the mid and expand more
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Lemminkainen #441
Lemminkainen
8/12/2012
Random guy here:

One of the biggest changes I feel is needed is a way to get zerg up and over cliffs. Terrans have dropships, Toss have a dropship that can also warp units in. Zerg have to research their drop capabilities and furthermore sending them into battle (usually un escorted) jeopardizes food supply. Would you send one of your depots or pylons to the front?

Zerg need a unit akin to the reaper for starters. Why not? They're creepy crawly critters as it is. Failing that, an easier way or a quicker way to spawn nydus, with or without creep is necessary. This to me seems like the best option. Other than that, zerg have no way of getting around lines, and as weak as they are get ripped to shreds trying to hammer terran bases.
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Spectre #874
Spectre
8/15/2012
@DinoRiders: they should allow zergling raptors and give them the ability to jump up and down cliffs.
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plim #875
plim
8/20/2012
@DinoRiders: Master zerg player here. Just might mention to jog your memory, zerg is overpowered.
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COSePHirOtH #876
COSePHirOtH
8/26/2012
@DinoRiders: Its called a Nydus worm... In my opinion a nydus worm is 3x more effective than medivacs and WP's I play all 3 races so I would know.
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QuantumLock #486
QuantumLock
8/12/2012
i like the music video...cant say the same for the replicant being cut though...
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Droopy #522
Droopy
8/11/2012
perfect video lol marines are so damn op, you just gotta mass em and gg sigh