Talking Balance with David Kim

Talking Balance with David Kim

Based on our internal data, tournament results, as well as the feedback we receive from pro-players and the community at large we believe that the balance between the StarCraft II races is in a good place. Still, we’re going to keep a close eye on things to make sure that gameplay remains fun and balanced even as we prepare for the exciting changes that will come with Heart of the Swarm and beyond. In today’s report, we’re going to look at some recent shifts that might merit further investigation, where we are in terms of balance over all, as well as how things look in the pro scene.

We’re currently looking into a couple of potential issues. Zerg has recently shifted from making a very strong showing in tournaments, to having slightly weaker representation only at the highest levels of professional play. We’re also continuing to see a slight advantage for terran in terms of opening flexibility and scouting denial. In response, we’re considering offering zerg better scouting options in the early game.

I think that it’s worth pointing out that these are actually relatively minor concerns in the face of the statistics we’re seeing. Assuming nothing drastic changes in the meta game that would shift the win rates further out of balance, there’s a strong likelihood that it won’t be necessary to make balance changes until Heart of the Swarm arrives. Still, if a significant issue arises that is beyond the reach of metagame changes to resolve, then we will react as quickly as possible to make the adjustments necessary to restore balance.

 

Adjusted ratings

Here’s the latest global adjusted ratings data:

All leagues North America Europe Korea
PvT 54% 56% 50%
PvZ 54% 53% 50%
TvZ 50% 50% 52%

Please note that the way we do this calculation factors out player skill. These numbers are also constantly in flux. For the purposes of interpreting this chart, a 45-55% win rate suggests that there is no sign of imbalance. Also, because these numbers change from week to week and day to day, it’s not uncommon for a race that shows a 54% win rate this week to show 46% next week. Overall, we have been seeing win rates in the 45-55% range in every matchup and in every region for a while now.

We do have a new method of calculating player skill more precisely. The different races tend to be slightly stronger or weaker at different league levels , and since most players only ever play one race all the time, racial strength was an influence on their hidden rating. For example, if terran is slightly weaker at the gold level, the player would have a lower hidden rating than if he were to play a different race at that level. When using this method of calculation, we are seeing good balance at the highest levels of the ladder - race balance is good enough at those levels to have a negligible influence on player performance.

We’re checking all of these numbers on a frequent basis in order to react quickly if something big happens.

 

Tournaments

My earlier comments about zerg notwithstanding, overall, we are seeing good win ratios and stats from tournaments.

One interesting thing to note is that there still is a skill gap even at the pro level. This is what we’re seeing:

  1. Protoss has good representation in terms of the number of protoss tournament qualifiers at the general professional level, but has the lowest representation at the very highest professional level.
  2. Zerg has the lowest representation at the general pro level, but has been showing the best standings at the highest tournament levels until very recently.
  3. Terran has good representation over all.

We are concerned that protoss players seem to be having a slower start compared to zerg or terran players. For quite some time after StarCraft II was released, especially at the highest levels of professional play, protoss players were primarily only focusing on 1 base or 2 base warp gate all-ins. It was only after we toned down these builds that protoss players really started exploring their various tech options in the same way that the other two races have been doing for a long time.

Terran representation remains strong even after recent nerfs. We think that the adjustments we’ve made over time have kept pace well with meta game shifts, and that overall terran is in a good place.

Again, we’re closely watching every major tournament, and working with various tournament organizations around the world in order to keep close tabs on both specific games and overall tournament data.

 

Maps

In our current map pool, we’re seeing that not every map we’ve added to our pool is balanced for every matchup.  For example, our data shows a 70% PvT win ratio on Cloud Kingdom, a 62% win ratio in PvZ on Korhal Compound, and a 37% win ratio on Metalopolis for TvZ. It’s worth noting that these represent the heaviest imbalances in the maps on our ladder, but that this also isn’t necessarily a problem.

Our current stance on this is we believe slight imbalances in maps actually make the game more interesting, as long as the imbalances aren’t too great. Various new meta games and strategies develop depending on the map, and it’s interesting to see the game play out in different ways as players exploit their own strengths and weaknesses from map to map. We believe a lot of the fun comes from this as well. On top of that, we have our veto system on the ladder and tournaments have their own player map veto systems that also deal with this issue.

That said, if a map pushes the limit too much and a matchup becomes significantly imbalanced, we will definitely take steps to adjust the map pool accordingly.

 

Community Feedback

The pro player and caster feedback regarding which races are overpowered or underpowered is very evenly distributed among the three races, which is a very good sign.

The feedback from you all in the player community has been very interesting too.  A lot of the feedback we used to see on the forums was often related to perceived imbalances in units or strategies at the pro level. These days, it seems that we’re seeing more conversations that focus on what’s happening at the league level directly - which we think could be related to a more visibly balanced pro scene. That’s good for us because, while we like seeing very solid results at the pro level, we are also always working towards a balanced experience across all skill levels. We will continue to pay close attention to both high level players and discussions within the community in order to continue pursuing this goal.

At this moment, it feels like we’re in a good spot when we look at the current state of the game from various angles. However, we are always on the look-out for new issues that could arise, checking our data, and gathering new feedback on a regular basis, and we’ll make adjustments to the game as needed.
Thank you for your continued support and valuable feedback!

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IcePunch #121
IcePunch
1/2/2013
I wish blizzard would make an hard counter to banelings because I did 30 supply of muraders vs 15 supply of banelings and the banelings still won. How the f#% is that suppose to be a couter? Really half the supply of muraders and still owned them. I hope in hots muraders will be cost effectice vs banelings. Well iknow that will never happen because david kim is obviously bias against terran and not taking his job from a professional stand point.
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SoliDGhosT #170
SoliDGhosT
4/11/2013
@IcePunch: OK FIRST OFF. MMM is a insta win vs almost all units. + you say zerg just has to be able to move an army to win (not true) you can just a click stim marries and destroy any zerg army. ON TOP OF THAT YOU HAVE EARLY SIEGE AND WIDOW MINES! I mean WTF how can you complain I just played a game 2 min ago and lost bc all the terran did was wallup and get 1 siege-tank 2 widow mines and 5 marries and he beat my 40 pop 32 lings 8 banes with that. You are saying that banes are op when a zerg can't turtle like you can. Zerg is way more than A-clicking to. Do you know how bases i have when i win a game vs a P or T which comes down to a close game. I HAVE 4 BASES 2 marco hatches, he has 3 bases and is still able to mine more than me bc of mules. Also Terran doesn't need to scout they can just use there command centers to scan around the map, or when attacking reveal burrowed units. If a zerg want's to detect the have to get an overseer which is shot down so quickly vs any P or T. So next time you complain learn your race. If you are losing vs zerg maybe it's bc they are better than you or you suck
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IcePunch #121
IcePunch
1/2/2013
The only reason terran players stand a chace is because they are so much better than the opponit that only know how to a move into army to win. And if the terran that win deserve to win more than any other race.
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TRex #477
TRex
8/22/2012
David Kim - do you ever watch tournaments? Last GSL final was Protoss dominated. Korean nationals Protoss dominated. Every tournament every where terran is struggling. I am confident this will get worse. It doesn't matter what the statistics say, terran is over-represented so it skews the data, but over-represented does not mean over-powered. I agree with most of the balance changes, but terran must have some kind of late game. Ghost nerf was uneccessary - I never saw it abused. Otherwise increase Raven speed or energy. Throw terran a life line.
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Fellix #526
Fellix
8/21/2012
David Kim give ghosts snipe back or I will not buy HOTS... ITS NOT ABOUT BALANCE IN HOW MANY PEOPLE PLAY AS EACH RACE GET OVER YOURSELF!!!!
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MonkeyDLuffy #366
MonkeyDLuffy
8/30/2012
@Fellix: Maybe you should get over yourself. They arent going to change something so you buy HotS. You think anybody cares about you that much. lol GET OVER YOURSELF! rofl
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Spork #935
Spork
8/3/2012
View point from a Protoss player: Terran and Zerg are OP
From Zerg: Terran and Protoss are OP
From Terran: Protoss and Zerg are OP.

If roughly 50% of the time each race wins/loses against each other...IT IS BALANCED. That is a fact.

A little bronze league player giving Advice to terrans in the Late game against protoss: The key is to do enough damage in the mid game that one of two things happen A. being you win. or B. you put yourself far enough ahead to win in the late game. Protoss is almost forced to be defensive in the mid game--take this time to expand, harass and expand.
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Blue #531
Blue
7/26/2012
Terran is a joke vs Zerg now.

In bronze and silver, Terran is OP because marines kill anything without micro, while not microing themselves. Gold to plat, Zerg and Terran stay the same mostly balance vs eachother since micro and macro isnt at top level, where protoss then starts to feel too strong with the A moving and the mass storm drops and feedbacks. In Diamond, TvP becomes horrible in late game, as diamonds cant land emps, and fend off protoss death balls without using nukes to properly get a positional edge/distract the other player, then in masters, as ive experienced myself, TvZ is near impossible. You can be aggressive, prevent expansions, multi pronged drops, micro near perfectly with splits vs A move bane/ling/infestor, and still get roflstomped. I find the only way i win TvZ now is not because i play well, but I play consistently, and the zerg MUST MAKE A MISTAKE. if the zerg and terran both play super well, Z will always come out on top. if the zerg screws up, then terran has a CHANCE to win.
Just my thoughts on this, you cant balance a game on the statistics of every single league, the game should be balanced at the masters and GM levels, and let lower leagues struggle until they figure it out. a lot of zergs even agree that TvZ is impossible, and that Zerg finds it the easiest matchup. This really needs to be looked into more, as TvP at masters is fine, sufficient micro on both sides is needed, and mistakes are not the win or loss of a game. TvZ is purely micro intensive, and is basically flawless terran play until/if the zerg makes a major mistake ''greedy drones, misses injects, fail to scout bases''. the late game must be fixed....
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IcePunch #121
IcePunch
1/2/2013
@Blue: Do you live under a rock you know 2 banelings would kill 25 marines easy, 1 supply vs 25.
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AznDywO #635
AznDywO
5/9/2012
i feel that psy storms are way too strong. They melt bio units so quickly and it only costs 100 energy. please nerf the storm to either do less damage like you guys did with EMPs, nerf the radius of the psy storm areas, or increase the amount of energy needed
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ShiaNekoChan #726
ShiaNekoChan
5/5/2012
hmm... Good to know that I wasn't wrong about David Kim not knowing how to balance the game. It isn't solely about raw numbers. :/

There isn't any hope for HoTS.
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hastyscorpio #945
hastyscorpio
5/6/2012
@ShiaNekoChan: Because you clearly know better than the guy who is getting paid to balance the game.

And for the record, although the raw numbers aren't 100% of the indicator when it comes to balance, they are most important part. This is because they abstract away from individual skill level an situation and look at what is happening as a whole. And that is what balance is.
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ShiaNekoChan #726
ShiaNekoChan
5/8/2012
@hastyscorpio: Because getting paid to balance the game completely and necessarily means he's the best person for the job. Let's ignore the criteria they followed to pick him for the job and let's ignore his questionable balancing practices.

Kinda like how being paid to be an actor automatically means you're the best actor for the job and nobody could do better. Which is why Disney Channel is so full of --quality acting-- [/sarcasm]. Obviously nobody who isn't being paid to be an actor could do a better job.

And I hope you're joking about the raw numbers. They are not THE most important part, they're only one important factor. What's also important is that the game has to be studied from all angles and balanced for all parts of the game, early, mid, and late. Not only is this proper balance, but the affect on the players is that it keeps them interested and keeps the game fun for them. Broodwar had that sort of balance and has enjoyed 14 years of success while this game, despite riding on its coattails and despite its predecessor's legend, is suffering a decline in players. Why do you think that is? His lazy “well, the raw numbers say its balanced” way of balancing is frustrating players and instead of playing the game they PAID FOR, they're SWITCHING to (mainly) LoL (all my friends have done it. Prominent SC2 streamers have done it. The ones that haven't have just plain quit).

Asymmetry not an excuse, because Broodwar had amazing race asymmetry and was still balanced properly, but of course they had a different person balance that game. For the record, this isn't about nostalgia, this is about better game design.

This game is flawed and it's because David Kim doesn't want to go the extra mile to make sure the game is balanced in all aspects and would rather keep nerfing and buffing until the 3 raw numbers are around 50%. He simply doesn't care about the method that the players use to win, as long as that number is around 50%.

If you still don't get what I'm saying, think of it like this. If Zerg were nerfed so far into the ground, that the only options they had were working really hard at early-game ling attacks like 6 pool, would you still say the game is balanced because they somehow retained a 50% winrate or would you investigate the game to see why Zerg can't do anything but early game attacks? You'd do the latter, right? That's because raw winrate isn't the be all, end all way to balance the game and shouldn't be treated as such.
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Rainbow #514
Rainbow
5/11/2012
@ShiaNekoChan: Couldn't have said it better myself.
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RtDK #820
RtDK
5/16/2012
@ShiaNekoChan: This. Thank you for your well-though out post, sir. Hopefully David reads it and Blizzard gets a clue.... I honestly don't know if they know what the hell they're doing anymore.
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CaptRaynor #212
CaptRaynor
6/27/2012
@RtDK: Then stop playing. It's like people going to store and buying something the whole time saying how horrible it is. Don't use a product you don't like, especially since most of the comments about imbalance shows how little some people understand about ACTUAL game balance instead of just thinking they do.
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Fellix #526
Fellix
8/21/2012
@CaptRaynor: Because there are no other competitive rts games
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ZeroS #608
ZeroS
5/2/2012
Well-written. Thanks for the post, Mr. David Kim.
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ILIKKACATZ #179
ILIKKACATZ
5/1/2012
I like paying zerg because i find its more fun to be able to use every unit then just mass one unit in bulk like how the terrans mass marine or mass thor, or mass battlecruiser or how the toss mass stalker or mass voids and carriers with the one mothership. I also find it is more useful to not mass one unit in zerg and and get a variety. i know that people mass mutas or roaches but eventually they need other units when the opponent gets air on roaches or when the opponent gets AA from the ground like hydra or mass marine and medivac on the muta
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Peqqz #496
Peqqz
5/2/2012
@ILIKKACATZ: WHAT? No one play just 1 unit.

nvm... hi bronze league
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NoCPatchouli #959
NoCPatchouli
5/29/2012
@ILIKKACATZ: Says by someone in bronze. If you are still losing to Terran all Marines then get better, if you are losing to Mass thors get better if you are losing to cruisers You really need to get better.

"toss mass stalker or mass voids and carriers with the one mothership."

Seriously get better.

You wanna know the top ZvT strat right now. Mass Lings with festors in the back. 2 units.
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iscariot #242
iscariot
5/1/2012
Terran's probly still op, just because of how much potential they still have (raven). Except for stargate play in pvz, don't think a decent zerg can lose if they get they're build down. Max on roach 11:30-13:00 (whether 6-8 gate or 4gate +1) is pretty unstoppable, especially when the second round of ups for zerg is tunneling, burrow, and +2. I think the only MU that can really be effectively balanced is TvP.
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Shen #388
Shen
5/1/2012
@iscariot: lol
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Spork #935
Spork
8/3/2012
@iscariot: How about a 2 gate Stargate???? How many Roaches does it take to kill a void ray???? LOL.
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eXeDragonM #506
eXeDragonM
8/26/2012
@iscariot: yeah because a raven will fix everything
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Umbra #178
Umbra
4/30/2012
Personally I like the complication of zerg and how it is different. I think the three races are a lot more different from eachother in SC2 compared to bw so it makes balancing the game harder. I personally think it is pretty balanced considering the multiple skill levels needed to balance. lots of people hate on blizzard but really you cant please everyone because everyone is biased towards their own race tbh
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Arcanine #278
Arcanine
5/1/2012
@Umbra: You nailed it.
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DrBiznam #648
DrBiznam
4/30/2012
more care needs to be given to the lower levels and the game shouldnt be souly balanced around the assumtion that "everyone plays 100% perfectly like stephano or select or MC etc..."
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DrBiznam #648
DrBiznam
4/30/2012
i do agree that sc2 is very very balanced i just feel that at lower levelz zerg struggles alot more then other races. zerg needs to be re designed in hots so that it isnt so compliacted and harder to do compared to other races.
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Downfall #885
Downfall
5/1/2012
@DrBiznam:
Zerg is hands down the hardest race for a beginner to learn. Because not only are you still trying to learn the basics of Macro and Micro, As Zerg you also have to learn about larva control. They have to understand inject timings and rationing of units. A successful push against a Zerg isn't always the one that causes a lot of damage, But one where the Zerg wastes a bunch of Larva on lings instead of Drones. Also Zerg units are in general easier to beat than their Protoss and Terran counterparts. It's often seen in lower league games where both players just sit back, Max out, then crash their armies into each other. This really doesn't favor a healthy Zerg play style. However does this mean the bar for Zerg should be lowered? I don't think so, Because Zerg gets a lot of benefits to balance these challenges. Supply block isn't as detrimental to Zerg, As well they can hide their supply buildings or use them to scout. Their units are much faster to produce, and tech switches are much easier to do. Creep gives the Zerg precious vision and time to react, as well as giving a Zerg the tactile advantage when in home territory in the form of a speed boost. Another thing a beginner might find hard is Droneing up. unlike Protoss and Terran who basically just keep building workers, Zerg needs to know when to start and stop Drone production.

So yes Zerg is undoubtedly a different play experience than Terran or Protoss, and for beginners more difficult. But they have other advantages that balance this out.

Here's a random list in case the block of text is a bit much.
[Cons]
-Larva Control (injects, rationing...)
-difficult scouting
-weaker maxed out
-Production = Drones
[Pros]
-Cheaper Production*
-Faster production
-Ease of Tech switch
-Creep
-Faster Movement
-Strong early Anti air (The Queen)
-Supply block is not as detrimental
-Moveable Static defense

*Production wise 1 hatchery is about 7 units every 40 seconds.
(Z)350min/0gas = 7 units/40 seconds [Hatchery]
(T)400min/100gas= 8 Marines/50 seconds [2 reactor Barack's]
(P)300min/0gas = 4 Zelots/40 seconds [2 Warp gate/wt warp and Chrono]

There's probably a lot of stuff I've missed, but I don't have a lot of time left. Tell me what you think and if I've made any mistakes.

Hope you having a great day [^_^]
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ILIKKACATZ #179
ILIKKACATZ
5/1/2012
@Downfall: very true but in HotS people will learn playing zerg in the campaign so hopefully that will help beginners
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NoCPatchouli #959
NoCPatchouli
5/29/2012
@DrBiznam: ...... This is Zerg at low levels. Inject spread creep make units. Please stop it.
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NonameAI #606
NonameAI
4/30/2012
"Our current stance on this is we believe slight imbalances in maps actually make the game more interesting"

What about zvp? nearly every map has a large hill or hole in the middle to prevent a large middle ground from appearing. But im not complaining about those maps. They are fine for zerg; they just don't make zerg OP. What im mainly complaining about is ZvP on Antiga Shipyard. Oh God. That map is so choked up thata protoss can win with mass colossus. I feel lie im being strangled in RL playing on that map. I hope maps that bad never make it to the pool again.
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Bojinkins #813
Bojinkins
4/30/2012
WHY YOU NO ADRESS THE ISSUES ABOUT ZVP AND TVP??
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SpaceBear #472
SpaceBear
4/30/2012
So disheartening to hear no news on TvP lategame. Everyone knows it but DK seems to be playing deaf. Using pro matches and GM and above are not good indicator on balance. Too much micro is required for T in late game TvP for GM and below to cope.
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AriseTheDark #998
AriseTheDark
4/30/2012
TvP lategame not adressed? EVERY player below GM has a hard time against Protoss in lategame, and even in the pro scene you can clearly see how much potential protoss has once they play defensively.
David Kim, wake up ~
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Taishar #241
Taishar
4/29/2012
DK talked alot and said nothing, grats.
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CryonicFuse #198
CryonicFuse
4/29/2012
Why not slightly increase the original Overlord speed a little to give zerg a better early game scouter.
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Kvothe #404
Kvothe
4/29/2012
@JayNine: I love this. "Why not?...." Uhm.. why would they? Your argument is that it would give zerg better early scouting. Do they need better early scouting? Why/Why not? Please think before you suggest or comment.
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Melbel #762
Melbel
4/29/2012
@Kvothe: Because it clearly states in the article above "We’re also continuing to see a slight advantage for terran in terms of opening flexibility and scouting denial. In response, we’re considering offering zerg better scouting options in the early game." Please read the article before complaining about someone elses comment; perhaps if you had, you wouldnt be sounding like such a douche