Developer Update with Production Director Chris Sigaty

Developer Update with Production Director Chris Sigaty

Greetings fellow StarCraft II players! The past couple weeks have been amazing for the StarCraft II community. At the Dreamhack Open we saw the Swedish "Spoon Terran," Thorzain, triumph over GSL champion Polt in front of a hometown crowd in an amazing series. That same weekend, the Major League Gaming Spring Arena finals went to best of 7 games to see DongRaeGu victorious against MarineKing, avenging a loss in the Winter Championship. Looking ahead, Team Liquid StarLeague 4 was just announced here  and is already getting a lot of excitement from the community. And finally, we have exciting news coming out of Korea as KeSPA and OnGameNet commit to all-new StarCraft II leagues, joining GomTV's GSL and GSTL to create an all-new StarCraft II eSports landscape. Add all of that to the 2012 Blizzard World Championship Series, and the StarCraft II community is already off to an epic 2012 in what could be the most exciting eSports year yet.

In the midst of all this great community news, we want to announce some of the exciting things we’re working on this year for StarCraft II. Here's a list of some of the features we are planning to release at or around the launch of Heart of the Swarm:

  • Multiplayer resume from replay
  • Global Play
  • Multilanguage support
  • Clan/group system
  • Unranked matchmaking
  • Multiplayer replay viewing

Let's go into more detail on each of these, starting with multiplayer resume functionality. We know how important eSports is for the StarCraft II community, and it’s important to us too.  For some time now we have been discussing ways to improve StarCraft II to ensure that tournaments both large and small run as smoothly as possible. While we are discussing many different improvements, we've heard your feedback and are creating a way that games can be continued if they are ended prematurely during an eSports event. We have been investigating solutions to this issue for some time, but we expect to offer the ability to resume play from a replay at or around the launch of Heart of the Swarm.

Some of you may have read details about Diablo III Global Play, which will allow Diablo III players to create characters in different regions from their home region so they can play with friends in other parts of the world. We know this is something StarCraft II players have been asking for, and we’re working hard to make it available along with multilanguage support, at or around the release of Heart of the Swarm. We’ll have information as we get closer to Heart of the Swarm’s release.

We continue to read your passionate requests for clan support. We can confirm that we are building a clan/group system that will be released with Heart of the Swarm. We also intend to have our first version of unranked play so you will have the ability to match-make against like-skilled players without having to affect your ladder ranking while you practice off-race or experiment with a new build order.

We'll also be offering a beta sneak peek of Heart of the Swarm to attendees of the MLG Spring Championship on June 8–10 at the Anaheim Convention Center in Anaheim, California. Additionally, we will be releasing news in the next few weeks about how your participation in the upcoming Arcade (1.5) beta can win you chances to get into the upcoming Heart of the Swarm multiplayer beta test.

It’s shaping up to be an amazing year for StarCraft II. Can you believe that Flash will soon be competing in StarCraft II? Before we sign off, we wanted to call attention to a newly created StarCraft II magazine, GLHF magazine, created by a passionate group of StarCraft players. The first issue features some high production quality in our opinion and is well worth checking out. See you online!

The StarCraft II Team

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (440)

Login to rate
Chronald #813
Chronald
10/30/2012
resume from replay was already made by a community member, how hard it is? Clearly not that hard, implement it.

the guild stuff... 50 people max? so close to a good move blizz, so closeeeeeeeeeeee.

oh, you know that thing everyone has asked for since BEFORE BETA? Oh yea, LAN that's what it is called.

WHERE THE !@#$ IS LAN?

Did you notice the horrific lag at WCG Canada? Or maybe at the last IPL Finals? I personally hope someone DC's in the upcoming GSL finals just to shove it in your cocky-money-grubbing faces.
Login to rate
PsionicLord #354
PsionicLord
11/20/2012
@Chronald: woah... uncalled for
Login to rate
Maykid #981
Maykid
10/27/2012
Don't let us down blizzard... We are really counting on you because we are in a decline of viewers and players for SC2 and still declining. Please make these changes quickly before their won't be a scene in SC2.
Login to rate
Saucy #934
Saucy
10/27/2012
Where are these changes? Any follow ups on these changes specifically, blizzard?
Login to rate
SpecialistJr #357
SpecialistJr
10/24/2012
Finally only took 2 flipping years
Login to rate
STALKER #667
STALKER
10/20/2012
we count on you blizzard
Login to rate
Gasaraki #655
Gasaraki
10/19/2012
Dont let us down blizzard
Login to rate
Panana #633
Panana
10/19/2012
takes 3 years for these features to appear on starcraft 2, when bw/d2/wc3 had them, jawesome.
Login to rate
Ppopjj #471
Ppopjj
10/19/2012
Multiplayer Replay Viewing?! This is going to awesome. I've just been sending the replays and trying to play simultaneously, I can't wait. I'll buy HoTs just got it.
Login to rate
Gladiusreal #368
Gladiusreal
8/13/2012
http://www.twitch.tv/gladiusreal# follow my stream and support me its great show
Login to rate
OpFlingsheep #614
OpFlingsheep
8/1/2012
i !@#$ing hate you blizzard u %^-*ing broke my starcraft with this god damn patch
Login to rate
FlashThunder #138
FlashThunder
6/21/2012
Global play I can finally play with my friends in the UK.
Login to rate
RumblezMan #680
RumblezMan
6/8/2012
We need Lurkers for Zerg. NAO!
Login to rate
Morte #814
Morte
6/9/2012
@RumblezMan: Swarm hosts have AA XD
Login to rate
Stormcrow #393
Stormcrow
5/29/2012
Start from replay? Does that mean we can go back and do what if scenarios from our favorite players? Like those horrible Idra GG fails actually being played thru to show he would have easily won?
Login to rate
RajmaRose #460
RajmaRose
5/18/2012
I like the idea of clan/groups it can expand on many of the mutiplayer as in clan wars of some sort that can have an ULTRA MASSIVE BATTLES waging against one another. It could even be a competition! But I guess that would take more time to prepare for such activities. That's an idea for the StarCraft II Team. It would me amazing let alone epic!
Login to rate
Andral #874
Andral
5/16/2012
Come watch me play SCII! Click Me~http://www.twitch.tv/icecold264
Login to rate
KangarooJack #509
KangarooJack
5/15/2012
UNRANKED PLAY THANK YOU SO MUCH. finally when im rusty i dont have to drop 5 ranks until im back ready to go. excellent job blizzard, thanks for answering the feedback! :D
Login to rate
Stenorreaper #668
Stenorreaper
5/16/2012
@KangarooJack: You should warn your opponents before play that they could contract tetanus. XP
Login to rate
Zarkun #856
Zarkun
5/17/2012
@Stenorreaper: lol
Login to rate
Stormcrow #393
Stormcrow
5/29/2012
@Stenorreaper: They should have taken their shots any ways. Marines pop so often their armor splodes. Not fun to be near it. Well... unless your the zergling that shreds him. But not the Bling. Never fun to be a bling.
Login to rate
ImDarkness #719
ImDarkness
5/14/2012
good things, and yet i wonder....why is it that i cannot watch a replay straight from the match history screen...instead, i have to go to the replays screen, in which i cannot tell which game i won or lost...

seems to me that the whole "Replay" screen could easily be replaced with a "Watch Replay" button in the "Match History" screen.
Login to rate
Reaper #840
Reaper
5/14/2012
They could have had all those features plus LAN two years ago, but then again they need something to make people buy their expansions.
Login to rate
As far as I know there still isn't an option to view replays with other people. It's been possible for a decade in SC1 and is mysteriously missing for years in SC2... Quite sad, really.
Login to rate
Madrox #129
Madrox
5/13/2012
@PTZ: •Multiplayer replay viewing

sounds like veiwing replays with other ppl to me
Login to rate
Spacelord #486
Spacelord
5/13/2012
@PTZ: L2 Read
Login to rate
Worker #347
Worker
2/6/2013
@Madrox: It is that!
Login to rate
ZardBrood #249
ZardBrood
5/12/2012
I just need one thing that most players form SC1 miss. I think we all want Lurkers back. I miss them very much and most other do. I know you got them all done with designing and stuff but just took them out randomly. Please add them back.
Login to rate
LittlebigQc #882
LittlebigQc
5/13/2012
@ZardBrood: aye , they where the mobile sunken colony we loved to put in front of the siege tanks
Login to rate
SushiCat #873
SushiCat
5/13/2012
@LittlebigQc: Isn't that why we are getting swarm hosts?
Login to rate
rorrocks #575
rorrocks
5/22/2012
@LittlebigQc: nice job seeing the point
Login to rate
Amplify #781
Amplify
5/12/2012
I wonder whether the unranked matchmaking system will track a separate MMR or if the unranked MMR will follow the ranked MMR. If the unranked MMR is tied to the ranked MMR, then losses in unranked games won't impact your matchmaking MMR for unranked games. This will force people to play some ranked games if they want to face harder opponents as they get better.

Giving unranked MMR a separate rating will allow people to try off races or new strategies in unranked games. It will also reduce the need to play ranked games. However, separate MMRs would make unranked matchmaking less useful for people who play mainly ranked games, if they use the unranked MMR system for practice games with the main race (because their unranked MMR will likely be lower).

I like most of the changes. I am not sure whether or not I like unranked matchmaking. I hope it does not increase queues for ranked games. Further, adding the unranked matchmaking system will reduce the player base (especially those below diamond), which will probably result in an increase in skill requirement for every league. This latter effect, I am fine with as long as the queues don't get too long.
Login to rate
outstare #252
outstare
6/27/2012
@Logan: Lower ranked players don't play matchmaking as much as it is. Most of them tried ranked games, realized that it is really stressful playing, then just quit and only played customs. Without the rank getting into players' heads, I suspect that a lot more lower level players will get into the actual game and begin to learn how to play it. And after they feel comfortable, they may just move on to ranked ladder.
Login to rate
Worker #347
Worker
2/6/2013
@outstare: That is excellently done to say it
Login to rate
SushiCat #873
SushiCat
5/11/2012
THANK YOU BLIZZ THANK YOU THANKYOU THANKYOU!!!!!!!!!!! :D :D :D
SO HAPPY ABOUT THE WORLD WIDE PLAY! :D :D
does this also mean there won't be an US version and EU version of the game?
Login to rate
Amplify #781
Amplify
5/12/2012
@Likimaru: I doubt they will merge the US/EU (and other) versions of the game. They might follow the Diablo III model and let you create a separate profile or log in for EU/NA/SEA/etc based off one SC2 account. If this model is followed, each profile would be separate and would track achievements/leagues/etc separately. SC2 is a different game though, so they might change the way global play is implemented in SC2.
Login to rate
AlphaTastic #860
AlphaTastic
5/21/2012
@Logan: I think they will merge the regions, because having two DIFFERENT accounts will be very annoying...
Login to rate
Deathwing #254
Deathwing
5/9/2012
by unranked matchmatching do you mean that will replace ranked matchmaking or will there be 2 separate things of matchmaking ranked and unranked?
Login to rate
Sporemolux #925
Sporemolux
5/9/2012
@Deathwing: seperate im 99.9999999%sure
Login to rate
Skillet #674
Skillet
5/9/2012
@Deathwing: Do you honestly think this is a legitimate question?