StarCraft® II

Game Guide: Zerg: Scouting

Game Guide: Zerg: Scouting

The zerg have a unique capacity for scouting: their supply units (overlords) can double as scouts early in the game. Later on, they can be upgraded to carry units, or upgraded to move faster.

Additionally, the zergling is significantly faster and cheaper than any of the other early-game units. By moving a small pack of zerglings around the map (and controlling Xel’Naga watchtowers, if they are present), you can ensure that you’re always aware of your opponent’s moves, even if you can’t see inside of their base.

Zerg players also use creep to provide vision across the map.

 


Early in a game, a zerg player can plant their overlord over an enemy base and see exactly what they are doing (until that enemy builds anti-air units).

A single overlord watches over valuable resources.

An overlord watches every move a terran makes.

An overlord watches an enemy expansion in preparation for an attack.

An overlord watches the corner of the map.

 



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