StarCraft® II

A Tale of Two Turtles

A Tale of Two Turtles

You’ve sent out your SCV to do a little scouting. You’ve found your opponent, and he or she is fortifying heavily. You’re doing the same, focusing on building structures, protecting your entry points, and placing anti-air units at all the right locations. Your base is covered from all angles. Occasionally, there’s a skirmish in the middle of the map or around the edges of your bases, but no one seems to be pushing outside of their comfort zone. You look at the clock and realize -- this isn’t going to be as quick of a game as you had originally thought….

It’s easy to get caught up in a game of turtle vs. turtle, with both players choosing to build and mass up units, but that may not always amount to a quick or exciting match. It's understandable that newer players might feel apprehension about leaving their base to go after an opponent or trying riskier pushes while simultaneously learning build orders, unit counters, and more. It feels safe within the confines of the base, and there's less to manage. While a viable strategy at times, getting too comfortable in a base can also invoke a false sense of security. There are benefits to sitting tight and letting your opponent waste resources and units against your defenses, but there are also some risks such as being penned in with waning resources and units.

We thought we’d start a series of conversations around the types of matches players experience when playing head-to-head. What are some of the pros and cons of turtling and what advice would you give to those who are finding it difficult to break out of their comfort zone?

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