A Tale of Two Turtles

A Tale of Two Turtles

You’ve sent out your SCV to do a little scouting. You’ve found your opponent, and he or she is fortifying heavily. You’re doing the same, focusing on building structures, protecting your entry points, and placing anti-air units at all the right locations. Your base is covered from all angles. Occasionally, there’s a skirmish in the middle of the map or around the edges of your bases, but no one seems to be pushing outside of their comfort zone. You look at the clock and realize -- this isn’t going to be as quick of a game as you had originally thought….

It’s easy to get caught up in a game of turtle vs. turtle, with both players choosing to build and mass up units, but that may not always amount to a quick or exciting match. It's understandable that newer players might feel apprehension about leaving their base to go after an opponent or trying riskier pushes while simultaneously learning build orders, unit counters, and more. It feels safe within the confines of the base, and there's less to manage. While a viable strategy at times, getting too comfortable in a base can also invoke a false sense of security. There are benefits to sitting tight and letting your opponent waste resources and units against your defenses, but there are also some risks such as being penned in with waning resources and units.

We thought we’d start a series of conversations around the types of matches players experience when playing head-to-head. What are some of the pros and cons of turtling and what advice would you give to those who are finding it difficult to break out of their comfort zone?

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undyinglight #398
undyinglight
11/20/2010
The pros are that a good defensive fortification can efficiently hold off a larger sized force. While the cons are that you can get pinned in and run out of recourses. I advise newer players to send out a scout to check if the area is safe, and then try carefully pushing out.
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skynet #532
skynet
10/15/2010
We ran into this question, elsewhere (http://gaming.stackexchange.com/questions/9025/). I think what's there might be useful.
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CynicalRage #925
CynicalRage
9/26/2010
To defeat a turtle:
Terran: Siege tanks + Scan the high ground
Zerg: Broodlords + Corruptors
Protoss: Voidrays/Carriers/Blink stalkers
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Axis #144
Axis
9/25/2010
I only turtle in 2v2, playing as toss, so its not as effective as it would if i was terran.

Easy counters to terran turtle would be blink stalkers + void rays
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Two words: Baneling Bust.
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StimmedGhost #548
StimmedGhost
9/25/2010
If you are a terran player, tech up to tanks and mass produce it and seige around your opponent's base just out side his sight. Make sure you have anti-air among your tanks. If your opponent expanded (He probably didn't) take it out as quickly as you can while you expand rest of the map. If you want to end the game, nuke both front and very back at same time and push his front with thors with battlecrusiers to back them up. On the very back, drop MMM with tanks.

Well... as I write this, I don't think this will happen, because your oppenent would come out as soon as his expansion(s) blows up or he sees your tank seige, so I recommend you make your own turtle(not too big) just in case
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Cicatriz #293
Cicatriz
9/24/2010
Let them turtle, just start mining the rest of the map and turtle outside their base. Don't let them leave their lil corner. Then you can throw units at them and start creating cracks to push through.
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Hadriel #443
Hadriel
9/26/2010
@Cicatriz: this ^^^, works for me every time
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Megedam #587
Megedam
9/24/2010
I always break turtles with nukes. Even from afar nuke upon nuke will break any shell
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closeads #502
closeads
9/24/2010
Harass, harass, harass.

There is no such thing as in a 'perfect defense'----if it is built by humans, it ain't perfect! There HAS to be a hole in it!

And if there's none I'll punch one into it.
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bookman #832
bookman
9/24/2010
blink Stalkers are so sexy against turtles. Even if they have missile turrets, just hallucinate a phoenix to gain sight, so you can blink into their base. Also Carriers work very well for breaking a defense of turrets, and bunkers.
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Rozalin #627
Rozalin
9/5/2010
The only time i turtle is to mass BC's... i looooooooove BC's....
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Rozalin #627
Rozalin
9/5/2010
The only time i turtle is to mass BC's... i looooooooove BC's....
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Jango #333
Jango
8/27/2010
If your opponent is turtling, move out quickly! I play terran, and if I see they are turtling I tech up to siege tanks and move out. The reality is that turtling does you no good, and that a good player will find a loophole in your defense. It's nearly impossible to have a drop proof base, and if you actually do then the other player can mass expand. Expanding, and upgrading your units is another key to defeating a turtler. If they turtle on their main base you can have 3 or 4, and make an army to take him out faster, and rebuild faster after a skirmish. Not only does turtling make games last hours, but it gives your opponent a serious advantage.
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TheDomestic #124
TheDomestic
8/26/2010
ive only been in a couple games so far (im a noob lol)but i find if you turtle and keep biulding up your military.you can just blast your enemys army to bits when they attack you and then counter attack when they have little to no forces.This has worked in my 1V1 and alot when i play the AI.Or if its a base trade just do a kamakzi attack with a couple squadrons of marines.
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ddiggerr #515
ddiggerr
8/26/2010
im new to the game and i do it all the time.
i didnt know about it though
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Psieye #912
Psieye
8/26/2010
Turtling? Depends where you're doing it. If you're doing it in your base then either you're being forced to because the other player outplayed you, or you don't have enough initiative. If you're doing it at expansions to hold them, then that's acceptable so long as you're denying the other player from doing the same. If you're doing it outside their own base, then it's a very viable strategy provided you're taking advantage of the situation by expanding all over the map and being prepared to counter his attempts to break out. Turtling is only viable in the earlygame when you want to tech up. Later on, all races get various tools to break or bypass turtle shells easily. Ever had a nuke open your door?
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Doombringer #733
Doombringer
8/25/2010
It's funny how most of the people commenting here and giving advice are Bronze/Silver.
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Axis #144
Axis
9/25/2010
@Doombringer: cus we deal with it the most.
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Platypus #309
Platypus
9/26/2010
@Axis: cuz only people who can't macro/micro/win turtle
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PsiMaverick #733
PsiMaverick
8/25/2010
I think the key to beating a big turtle, is having a bigger rush. When i play protoss, i scout with a probe when my population is 9-10. If i ever find terran turtling, i just build 2 gateways and pump out as much zealots as i can, untill my Cybergenetics core is finished. build 4 stalks, which is about equal to the time of warp gate, warp in more units, attack. Build a pylon close to their base and keep warping in units. I think people find it very hard to turtle under that much pressure.
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MajorDeacon #982
MajorDeacon
8/25/2010
Against the AI (hard or lower, not sure about higher) turtling can be effective to a certain degree. Against human players though, it's far more risky. They'll either continuously harass you to the point of defeat, or amass another huge army, which may or may not be beatable by your own forces. Turtling effectively requires a whole bunch of information that you may or may not have at your disposal. If you can take the fight to them, or at least stall it up at the middle ground, it at least seems like one could have greater chances of victory. That method also tends to be more versatile and adaptable, able to react more readily to the ingenuity of other humans.
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JibJab #582
JibJab
8/25/2010
I'm an experienced player with 1v1. Last night I was playing a 2v2 with a buddy of mine and we ended up turtling far too much. I was terran and he was protoss, and I was harassing the enemy and was encouraging him to do the same, but he only massed units. Needless to say, our two opponents massed air units and we had limited air defenses. I was able to repel their air attacks, but when they sent all of their air units on the attack, my partner did not bother to counter attack with his zealots. Needless to say he sent his zealots to fight the air units with his other anti-air units. As you might have guessed they ended up watching our ensuing defeat. The point of this long-winded story is you never win a match by sitting in your base, especially if you don't know what the enemy has. Always attack attack attack.
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LoneTemplar #958
LoneTemplar
8/25/2010
when they turtle up then all u do get all the expos and mass either bcs carriers or if ur zerg muta
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Kyle #1660
Kyle
8/24/2010
Once you get higher up turtling is just not an option.
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Orion #255
Orion
8/24/2010
I've played against players who turtle and since they give up map control, taking the resource areas around their own base keeps them from ever expanding. The extra resources allow you to macro up a larger force and then they will waste their already diminished resources with small attack groups.
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DeltaIce #851
DeltaIce
8/23/2010
The clan I was involved in back in 2000 I learned a valuable lesson I have not forgotten to this day. Good scouting and keeping the turtle mindset out of your head is how you be a competitive player. Yellowsnow beat this into my head from the first day Ijoined up and although I am no where near as good as I used to be I am a much better player because of it. As for anyone still very new or struggling replays are your friend. I save most of my replays to review and especially if I am handledly beat then I see how I was beat and more often then not it is because I commited suicide by giving up map control and not knowing what the opponent was doing.
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SknnyWhteBoy #754
SknnyWhteBoy
8/23/2010
During my matches I find that keeping minerals and gas below 1k usually means your progressing at a good rate especially if I have 2 bases. Map control and information about your opponents strategy is key to winning a game, more so than always rushing or always turtling. If you stop your opponent from expanding and you can expand at least once, that usually ends up in WINRAWR
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Stormtemplar #172
Stormtemplar
8/23/2010
@SknnyWhteBoy: I Dislike having more than 500/500. Turtling is viable in some cases (The korean progamer flash is having great succes with turtling TvZ in brood war.)
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Stormcrow #393
Stormcrow
8/24/2010
@stormtemplar: Have to say I agree with both of you actually. Turtling can be very useful. One thing I like to do is get a second base outside my turtle that is usually tucked away from minerals and gas. I'm not a fantastic player but there is nothing better then attacking an opponent who thinks they know your team's tech and has the units to counter it only to be attacked from behind with a cloaked ghost nuke before they notice, or nuking/ bansheeing the opponents base. Most of my wins are from being able to hide my units.
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Stormcrow #393
Stormcrow
8/24/2010
@stormtemplar: Have to say I agree with both of you actually. Turtling can be very useful. One thing I like to do is get a second base outside my turtle that is usually tucked away from minerals and gas. I'm not a fantastic player but there is nothing better then attacking an opponent who thinks they know your team's tech and has the units to counter it only to be attacked from behind with a cloaked ghost nuke before they notice, or nuking/ bansheeing the opponents base. Most of my wins are from being able to hide my units.
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SPARKA #838
SPARKA
8/23/2010
I take some exception to the posts "Terrans wall and turtle every game"

walling and turtling are different.

But here is why turtling is bad... you give up map control. If you are stuck in one base, you have a 0% chance of beating a player with 3 bases. Fast expand or not, if I see a player turtling, I know I have map control, and will go for at least 3 bases and at least win through attrition.

Lower rank players: learn how to defend rushes. This may seem like turtling, but it is really not. Once you are comfortable at blocking or stopping early rushes, then work on map control. This is the single biggest difference I found as I moved up through the ranks. Silver and lower dont seem to take much advantage of map control.

tl:dr : wall off, learn how to defend rushes. After this, it is all about map control, and if you have one base and your opponent has 3 you will always lose.
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@SPARKA:
I normally agree, but I played a game last night (although I was not trying to turtle) I was held to my base. Every time I tried to expand I was countered; zerg are just TOO fast sometimes and can replenish troops quickly. I won that game with just my main base while my zerg opponent had 4 bases at his peak. Because i was able to out kill my opponent, I eventually broke him in-spite of all of his bases. The thing I have found in this game is: There is NEVER any one strat that will guarantee victory. You have to be able to adjust to the circumstance and no matter HOW powerful your opponent is, there is ALWAYS a hole in the armor. If you watch replays on every loss I have had, I almost always see a way I "could have won" despite the dire circumstances. So, DONT give up...Play to the last man, remember usually they are leaving themselves open while they are attacking you or controlling a particular part of the map.
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Psieye #912
Psieye
8/26/2010
@KoL: Often that "hole in the armour" is from mistakes they make if they've got vastly higher income than you. At that much economic advantage, they can afford to sacrifice units just to gather intel on you, then send half their army at you while the other half stays behind to defend. Their army would be ~3 times bigger than yours so provided the unit matchup is equal, you're at a severe disadvantage.

Certainly, there are plenty of times when a player gets overconfident from having that economic advantage and ends up losing the game. It's good to hold out to see if they make such critical mistakes. But any win you get under those circumstances, it's because they let you. Don't always hope for them to give you that win.
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ShotLiver #391
ShotLiver
8/23/2010
I get rushed. Alot

Never get a chance to turtle :(
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ChoiBoi #816
ChoiBoi
8/23/2010
If you're a beginner reading this, then I suggest to just not turtle.
Don't bank resources, spend them for an even better economy, army, etc. Keep your army on the move, keep a couple attacking units in your bases in cases of drops.
Turtling only worsens your chances of winning in the lower-tier ladder matches. During the early non-ranked matches, I always scouted at the start using a reaper. If the opponent seems to be good, I do a quick turnaround and go for a fast expansion since there're plenty of destructible rocks to slow the other player down. Usually, for newer players, an easy goal would be to get to around 40/43 supply at 5 minutes in the game (faster speed) if you went a tech-build.
Remember, (this is a quote from the SAT site:) practice makes perfect, so perfect your practice!
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HeatBlade #454
HeatBlade
8/23/2010
its ok to turtle as a beginner, but as you progress in the ranks, or just get more xp with playing overall, you tend to try out new tactics for economical advantage, rather then a stronger force. hell, i turtled all the time when i was just starting out starcraft, i still never like playing agenst people, lol. but thats just my opinion.
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Nova #263
Nova
8/23/2010
Heh, I like turtle players as well. But only if they offer a challenge.

Usually turtle players leave some spot undefended or have a considerably weaker angle. I currently always play as Protoss which gives me the advantage of having a wider array of invading options.

But when they don´t, when they have turrets everywhere or react fast with they air units to counter my attacks, then it gets interesting.

I love deploying a blockade to a turtle player to prevent their expansion. Having a small force to prevent this while expanding yourself to the rest of the map usually ends up in a win.
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Beastpower #369
Beastpower
8/22/2010
I love to play against turtlers. They never come out of their base as I set a base up right in front of theirs, covering it with cannons. Then send blink stalkers in to take out defenses and other units to take out their army. Then win happens.
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FuriousG #338
FuriousG
8/22/2010
I like to turtle from one base to another, moving a portion of my massed units to more resources, eventually as the Terran ill uplift most my base and just abandon my original starting spot. I did however lose a 5 player ffa against my friends when I made the mistake of waiting to long for that 3rd expansion and was eventually overwhelmed by a stronger force with multiple bases. So I guess its not bad to hide, so long as you do it in multiple spots simultaneously. In any war a country our civilization with a stronger economy to support a war tends to win.