Legends Speak: Bisu, Stork, Jaedong, and Flash talk StarCraft II

Legends Speak: Bisu, Stork, Jaedong, and Flash talk StarCraft II

In the world of Korean professional StarCraft: Brood War, no one personifies “superstar” more than these four men: Kim “Bisu” Taek Young, Song “Stork” Byung Gu, Lee “Jaedong” Jae Dong, and Lee “Flash” Young Ho. Were it not for the other three, any one of these players would be unanimously considered the best in the world during their prime. These incredibly skilled players made the last years of Brood War possibly the most enthralling era of competition in that game’s history. Finally, at the MLG Spring Championship, they played StarCraft II on Western soil for the first time.

We got a chance to sit down with these legendary figures and spoke with them about the games, their journey to the United States, and their transition to StarCraft II.

What were your initial impressions of StarCraft II?

Jaedong: I think StarCraft II is very similar to Brood War except for the UI. StarCraft II is really fun so I wish to continue to play it. Although I was a Brood War pro-gamer when StarCraft II was launched, I had good feelings about it and really wanted to play the game because I thought this game would be loved globally.

Flash: Honestly, I didn’t like StarCraft II at first because I have been doing very well with Brood War, and I thought that Brood War would continue to be more popular. However, StarCraft II became a global trend and I found it to actually be really fun, so I decided to practice StarCraft II to become a super-star.

Bisu: Hello, I am Taek Young Kim! As a pro-gamer, not as a gamer, I felt a little bit anxious at first because I worried I would lose my job. As time went on, I quickly began to think “Someday I will play StarCraft II,” as I watched the growing popularity of the game. I was sad at first because I lost a lot, but now I’m enjoying the game as I feel my skill grow. I wish to reach a Grand Final at a global competition for passionate global fans.

 

When you first played StarCraft II, how did your games go?

Jaedong: It was really difficult to play StarCraft II in my first game because I was used to playing Brood War.

Flash: My first StarCraft II game was almost a year after the game was released. I had arm surgery and rehabilitated with athletes in the mountains at that time, then suddenly I felt like playing StarCraft II, so I played alone secretly. Nothing but losses filled my game history, but I kept playing so I could find common ground between Brood War and StarCraft II.

Bisu: I have trouble playing StarCraft II because so many protoss units have been changed. I knew I could change Hotkeys but I didn’t, in order to get used to the new game.

Stork: About two years ago, when StarCraft II launched, StarCraft II was the only game that was allowed to be played in my team house besides Brood War, so we played StarCraft II during break time. I adapted soon because not only were units like the zealot similar, but the overall trend of the game resembled Brood War. Although two Brood War pro-gamers in my team house rapidly turned into StarCraft II pros, I believed that I could catch up with them soon so I remained in the team house.

When did you start practicing seriously?

Jaedong: Let me see… I started to practice seriously about two months ago.

Flash: (whispering - Wait, when did the Grand Final end?) About a month and a half ago?

Bisu: Me, too. About a month and a half ago.

Stork: About a month and a half ago.

 

What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated. 

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.

Did you attempt to mimic the build orders of current StarCraft II pro-gamers, or did you try to develop your own builds?

Jaedong: At first, I just tried to mimic other players’ build orders because I knew nothing. I thought that making new build orders and strategies would be only available when I attained full knowledge of units and insight into the game, so I thought I needed more time to reach it.

Flash: I also tried to mimic when I began to play StarCraft II. But even mimicking was difficult for me. When I learned a new build order, I kept practicing repeatedly until I felt sufficient, then I used to modify it. It is the same now, so if I learn a nice new strategy, I practice it repeatedly and then try varying it.

Bisu: At first, I tried to just play the game as much as I could rather than watch GSL matches. Then, I watched GSL and GSTL matches. Though I try to mimic those matches, I lose a lot because I’m not trained perfectly yet.

Stork: I just played games without watching any VODs for the first month. But I ended up watching other matches because I couldn’t learn build orders by myself. I’m not skilled enough to understand as soon as I see other build orders or strategies yet, so I’m asking team mates and learning from those who are better than me.

 

What unit in StarCraft II is your favorite to use, and what unit from Brood War do you miss the most?

Jaedong: My favorite StarCraft II unit is the infestor. I think it is similar to the defiler from Brood War, but now it is better because it can be produced on Tier 2 (Lair). The mutalisk is very commonly used in Brood War but I feel sad that it is impossible to control mutalisks the way I did in Brood War.

Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one.

Bisu: My favorite unit is the immortal because it is incredibly effective against marauders and roaches. I miss the corsair.

Stork: Although I like all of the StarCraft II units, I like especially the sentry. There are no units I particularly want to carry over from Brood War, but if I had to choose one, it’s the arbiter.

Many players in the KeSPA Proleague have claimed Protoss is especially strong, and Protoss players seem to be having the most success in their transition. What causes this, would you say?

Jaedong: Strong? Is protoss strong? I’m not sure about that. I don’t know whether protoss is really strong and I think balance always changes as time passes.

Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance. However I can say StarCraft II protoss has advantages for new players, like Warp Gates.

Bisu: I think protoss is a race which everybody can play well at first. The protoss win rate is quite a bit higher than other races among us because our skill is not that high yet. However, protoss doesn’t seem to have that many advantages for all high-level matches that I watched. I believe protoss strength is based on a lot of studies and practices that protoss players have done.

Stork: On my team (Samsung Electronic Khan), I have seen protoss players’ skill grow quicker than other races when we started to play the game. Compared to Brood War, I think Brood War and StarCraft II protoss have many things in common and protoss is the most convenient race to control and needs the least consideration. So I think it makes protoss stronger at low levels, but the strongest race would be zerg as players’ skills grow.

 

The first StarCraft II Ongamenet Starleague is scheduled for July, and it will be open to more than just KeSPA players. Do you think you will be prepared?

Jaedong: KeSPA Proleague would continue into July, but I don’t know whether the StarCraft II OSL (Ongamenet StarCraft II League) is scheduled for July or not. I’m afraid there would not be enough time to practice both Brood War and StarCraft II.

Flash: Only one month remains until July so it seems to be difficult to practice both Brood War and StarCraft II at the same time. I don’t think I’ll be prepared by then.

Bisu: I heard about the July OSL, but I think that I need to practice harder to reach higher rounds in the league. I’ll do my best.

Stork: Our skill grows quicker than many expected, so I believe that we’ll have enough chance to win the final match.

Some of you attended BlizzCon 2011 here in Anaheim, and you’ve been here at MLG this weekend. What do you think of the foreign community as compared to Korea?

Jaedong: This is my second visit to Anaheim, after last year’s BlizzCon, and every time I visit here, the passionate and energetic StarCraft II fans surprise me. As a pro-gamer, I love such fans and couldn’t wait to participate in such matches. So I will practice harder and polish my skill to participate again. I can’t wait for that moment.

Flash: Every time I visit here, I always feel surprised at passions and cheers of fans. I’m very happy with it because it is not common in Korea. Of course, I know every fan’s love is not comparable because each fan has different ways of expression.

Bisu: I appreciate everyone’s love for me very much. I love those fans’ passionate cheers. I also love the BarCraft culture: watching the game with drinking. I wish it would be held in Korea.

Stork: Unlike Korean fans, fans in here are very passionate and active, so I feel envious. It’s very interesting that while Korean fans, teams, and pro-gamers are tend to focus on victory, but global fans generally enjoy watching the game itself.

Do you have any words for these fans, at home in Korea and abroad?

Jaedong: I really appreciate both my Korean and global fans. Now as I start to play StarCraft II instead of Brood War, I’ll do my best to improve my skills and reach the top GSL players’ level.

Flash: Thanks to my global fans for their constant love. The only thing I can do to show my thanks is to show victories and epic matches to you guys. I will participate in a lot of global matches, so cheer me on! Thank you.

Bisu: I don’t have a single victory in StarCraft II yet, so I hope to show a great match someday. Cheer me on please. Thanks.

Stork: I promise to show you guys a good performance in KeSPA Proleague that I’m participating in currently. Although we are not popular globally compared to GSL players, we will do our best and promise victories and epic matches beyond the GSL players’.

 

Images courtesy of R1ch and Silverfire.

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Comments (59)

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kavinh #916
kavinh
7/3/2012
i forgot which one but i remember one of these guys had a game where they went infestor mass queens and tried transfusing infestors i wish i saw it :(
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MBCShark #317
MBCShark
7/3/2012
I like Flash. <3
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Protossnam #517
Protossnam
9/16/2012
@MBCShark: Me too!
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YinYang #507
YinYang
7/1/2012
Sorry guys, you can't get 600/600 in this, or even 400/400 because if you control a probe or scv long enough to get that race started their pop counts toward your 200 total. Try it sometime, or do day9's funday monday challange :D
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LiebHeart #722
LiebHeart
7/1/2012
Where is sAvior!??
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ThorsThunder #250
ThorsThunder
7/1/2012
@LiebHeart: I don't know if his suspension from brood war because of the Match Fixing Scandal disqualifies him from playing SC2...
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I'm still watching OSL games. Those players did really well. Flash is my favorite player. Hope he can do well in SC2, be a legend in SC, and bring some really fascinating games.
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KyleDV #303
KyleDV
6/29/2012
YES I BISU WAS MY FAVOURITE SC1 PLAYERRRRRR
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TiliCollapsE #851
TiliCollapsE
6/28/2012
Im so excited for this. All the big SC2 players will soon be at the bottom of the mountain because of these legends.
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KCAxor #470
KCAxor
6/28/2012
The Koreans are coming...
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Lohman #839
Lohman
6/28/2012
Whats bronze league? i play this games for awesome lootz and phat prizes irl...its a struggle when you suck at video games, now i must go out and get a real job/life :(
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Cannae #869
Cannae
6/28/2012
I knew this day would come! Respect your elders
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Knives #823
Knives
6/29/2012
@SuperAwesome: no fcuk you koreans rock lol they're better than you
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Wert #744
Wert
6/28/2012
The Koreans will rise once more...
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CAVALRYmage #191
CAVALRYmage
6/27/2012
everyone, get ready to get your asses whupped
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SuperAlexa #620
SuperAlexa
6/27/2012
I'll be rooting for Jaedong! hes so cute x3
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MaRs #987
MaRs
6/27/2012
"I think balance always changes as time passes." - word of gold
<3 Jaedong!
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TKiNewbie #390
TKiNewbie
6/27/2012
WTB JANGBI
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RedRocket #698
RedRocket
6/26/2012
hitting 200/200 in BW was insane and very difficult to pull off and control the big massive army without doing anything to stupid, in SC2 im a silver leager right now and im constantly hitting 200, tells you the difference. oh and hitting 600, impossible, dont know what im talking about? oh really? well im not gonna tell you
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starwarsnerd #132
starwarsnerd
6/27/2012
@MJshorty: hitting 600 units is impossible without modifying the game, unless you found some glitch that blizzard really needs to look into.
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Quantifier #899
Quantifier
6/27/2012
@starwarsnerd: It can definitely be done in SC 1
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InSaNitY #434
InSaNitY
6/27/2012
@Quantifier: You can hit 400/200 in SC2. Just get 200 drones then build 200 spines, then while they are building build 200 pop of units, then cancel spines. Result: 200 pop drones, and 200 pop units.
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Coppermantis #245
Coppermantis
6/27/2012
@starwarsnerd:

If I recall correctly, each race you control has a seperate supply cap. Therefore, using infestors you could neural parasite an SCV or Probe and construct a Command Center/Nexus, then proceed to build up a second 200/200 supply army of another race. In team games it is possible to do it to both enemies on paper, but in practice it's near impossible.
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outlawcookie #959
outlawcookie
6/27/2012
@starwarsnerd: wrong you could use a dark archon in brood war to mind control another worker race and you would get another set of 200 supply for each race making a cap of 600.... ive only ever seen someone get 600/600 in a fastest map custom game (zero clutter i believe)
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RaGinNyDus #843
RaGinNyDus
6/30/2012
@MJshorty: I can do it in sc2. lol I just mind control the scv and probe till i get a nexus, and command center built.. haha
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CharB #166
CharB
6/26/2012
I do agree with them about how difficult it is to come back and the differences between BW and SC2. I really think that contributes to why Flash can be so dominant for so long (even if he gets in trouble 14CC-ing he can get out of it), while we rarely see players go on such similar runs in SC2 (although MVP, MC, and maybe DRG or Nestea could say otherwise).

I feel like BW embraces mechanics and solid knowledge of the gameplay interface while SC2 really aims for strategic ability, multitasking, and skill in triage priority. But that's just my opinion from watching a lot of their replays.
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Belial #869
Belial
6/26/2012
Flash says he's not good enough to judge balance.

SC2 forums still full of bronze-low masters opinions on balance.
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minimarauder #453
minimarauder
6/27/2012
@Belial: yes but u see flash is smart =]... unlike those kids hey wouldnt just cry something is imba... he would give a opinion and back it up with atleast an understandible arguement
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SabreWulf #817
SabreWulf
6/26/2012
The most notable things that they have said is when they mentioned how hard it is to make a come back in Starcraft 2 compared to broodwar because of the ease of unit production in SC2.
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DeadLiner #599
DeadLiner
6/26/2012
http://www.youtube.com/watch?v=JvoRAlV6vJE&feature=channel&list=UL
Yep.
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AcumenEgo #687
AcumenEgo
6/26/2012
The skills involved in playing Starcraft 2 and many other competition matches involving a PC have been shown on brain scans(studying multitasking) to use far more brain activity and workload then previous strategy games. Even speed chess(witch had one of the highest previous scores) was blown away by some of the lowest scored PC competitions. From both a scientific and philosophical point of view, chess does not compare in difficulty or depth to Starcraft. My personal views? I must admit I am not good at sracraft, but I was good at chess im middle school. Chess seems to be more 'you have it or you don't' while Starcraft players start a a far more similar lvl that can, through hard work, vastly be improved. Chess on the other hand uses a lot of spacial reasoning witch happens to be a developmental skill leaned before the age of 5. Yes, most chess skills are developed before you even knew what chess was....
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Genome #856
Genome
6/26/2012
@AcumenEgo: have a source? Sounds interesting.
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Mogotoy #912
Mogotoy
6/26/2012
I think Flash was Unimpressed in a couple of those pictures.
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vanillahands #483
vanillahands
6/26/2012
needs more FanTaSy :(

and i think everybody misses the goliath.
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PhishPaste #588
PhishPaste
6/26/2012
Can I see a Jaedong vs DongRaeGu please?
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hyperyoda #957
hyperyoda
6/26/2012
Such humble guys and epic players. I pray they do well in SC2 and I hope to learn from watching them. HF GL
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oGkVerdammt #159
oGkVerdammt
6/26/2012
Even some of them say "I don't think I have enough skill to judge the balance." Something like that. So, hopefully everyone else has skill before they criticize the balancing . Otherwise, just /facepalm
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RyanGosuling #274
RyanGosuling
6/25/2012
Many things are fundamentally different between SC1 and 2, but I've been waiting a long time to see these guys' skills translate into the new game. The matches they played at MLG showed that they were still in a Brood War mindset. I really hope they'll able to make the transition to the new game without too much difficulty. I'll be cheering the old school on!
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RyanGosuling #274
RyanGosuling
6/26/2012
@Specter: You are just being a judgmental !@#@. Just because you don't understand it doesn't mean that other people don't either. Comparing how challenging games are against real life makes no sense, and you are the only person bringing that up. Wherever competition exists, a challenge exists, and I personally enjoy watching pro players play this game in a way that I cannot. While you talk about how real life is important, you're the one who lacks in maturity and chooses to come to a place full of SC2 fans to look down on them because you don't understand it yourself. Your attitude is a terrible one for the real world.
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NegativeZero #860
NegativeZero
6/25/2012
Blizzard, LISTEN TO THEIR COMPLAINTS AND CRITICISMS regarding the units and game design in SC2. They are all very valid and should be examined carefully.