Situation Report: Patch 1.1 and Beyond

Situation Report: Patch 1.1 and Beyond

Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

We'll see you online!

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Comments (10,463)

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Dillzilla #613
Dillzilla
4/9/2012
how do u get map editor
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ttrot #579
ttrot
12/22/2011
-_- this dosen't change NUTHIN unless ur masterz lol
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Memoren #103
Memoren
8/15/2011
The whole seige tank deal is so awesome
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Disciple #346
Disciple
4/28/2011
Where can i post for requests for changes in patches? I find that, devaluing the Potential of players computer for the sake of brining a level playing field for lowwer budget players should have a line drawn and a Potential look into Allowing Starcraft to utalize 4 cores?
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showoff #589
showoff
3/5/2011
great especialy cuz i zelot fush lol
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Schweet #975
Schweet
2/15/2011
Great balance idea's i think. Balanced out the game slowly but surely it was they are, and should be doing.

If you're still struggling to get into Diamond league maybe its because you don't know how to play you're race? http://starcraft2strategyblog.blogspot.com/ with have step by step videos going up soon to help you out with that soon!
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Kong #834
Kong
12/25/2010
First of all the game is balanced. And this patch is going to make it unbalanced. And then there will be another patch to fix this patch... Just stop blizzard. You will ruin it.
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HowGayIsPuck #682
HowGayIsPuck
1/11/2011
@Kong: your gold league, you know nothing of balance.
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spectra #583
spectra
11/26/2010
that succes
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ConqR #962
ConqR
10/19/2010
When is the name changer coming out? It's not that I want to change my name all the time.. it's just that when i went single player i wasn't expecting it to be my online name too i actually was going to use my alias.. i just sort of thought of a funny name at the moment and just said what the heck it's only single player why not use a funny alias name... So not to sound like a broken record but when is the best chance that i can change my alias? I'd like it very much!
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omgpwnd #620
omgpwnd
12/9/2010
@NvAdE: Same here I put my real name without knowing it was going to be my online name =/
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Mija #132
Mija
10/14/2010
answer me this...blizzard isn't gonna do the same thing with this game they did with wow...keep changing everything each week and patch patch...ect. each unit has its strength and weakness...find a balnce and leave it alone..also you need to shut down your antivirus b4 u load the game and restart it afterward..will save u a lot of problems thatway
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DBOYJYJ #971
DBOYJYJ
10/13/2010
哈哈
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WNxZeraman #688
WNxZeraman
10/12/2010
how to counter mmm with protose ? any body know?
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@zeraman: collossus or high templars
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HowGayIsPuck #682
HowGayIsPuck
1/11/2011
@Kii: you wont get colosus in time, high templar is hit or miss (garbage) make sentrys to block them from attacking you, get robots after 3 gate, make a couple imortals before you get a colosus.
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CopperBot #430
CopperBot
10/11/2010
I'm surprised theres nothing in there about void rays... they still seem ridiculously overpowered to me but eh, what do I know?
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Grewvin #434
Grewvin
10/9/2010
Never had a problem w sc2 crashing on me on either system beta, release, patches and all. Both of my systems are quads with one have 6g's and the other having 8g's. Both also have sli. One setup sparkle 275gtx the other galaxy 460gtx super oc. I'd say improve your setups and you'd have less problems. Tired of people crashing in randoms..
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Cactuslegs #694
Cactuslegs
10/14/2010
@Grewvin: Because everyone who wants to play SC2 can afford 2 systems with quad cores and SLI.
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Prego #697
Prego
10/7/2010
I have a big problem since I download the 1.1.1.16605 patch... The download & install process was pretty fast... OK... When I press PLAY I only see the Saturn background with no moving, Heard only the music & the vertion 1.1.1.16605 in the left bottom side of the screen... I cant sign in to Battlenet or play offline... Cant do End Task, Esc., Windows Botton or go to windows... Just crash and frezzy. Before the Patch I can play easy & smoothly... Need help hurry.
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Metal #302
Metal
10/11/2010
@Prego: exact same thing happened to me from an earlier patch, I had to mess with my anti-virus, I actual removed the one on my computer which wasn't performing right and installed a different one. I'm not sure what to tell you, it may be your anti-virus, you may have to uninstall and reinstall with ur anti-virus disabled for the moment, I'm not quite sure
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Rinzler #744
Rinzler
10/6/2010
marauders in need of serious nerf talking about protoss players dumping mineral. terran makes a ball of marine marauder thats wrecks everything. i find it a lil frustrating when the only real dependable counters for bioball are tier 2 and 3.
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bgdaddy #226
bgdaddy
10/9/2010
@Pharcyde: Early psi storm with zealot speed upgrade is the only thing I have found to counter
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Aqueos #272
Aqueos
10/9/2010
@Bigdaddy: That's tier 2
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Aqueos #272
Aqueos
10/9/2010
@Pharcyde: It takes whole for them to get stim, so you have while to get it work. In any case, just forcefield the outside you base, or divide the army in half and kill the segment with stalkers until you can get collosus or high templar.
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HowGayIsPuck #682
HowGayIsPuck
1/11/2011
@Pharcyde: LOL ur gold league...But ur right..... And u will need sentrys to block off there fast attack, its hit or miss, and you have to play harder and faster than the terran, but once u make it past there first push, they are scared and confused.
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Balthazar #496
Balthazar
10/6/2010
Blizzard, stop skirting around the issue and nerf marauders already.
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HowGayIsPuck #682
HowGayIsPuck
1/11/2011
@Balthazar: AGREED
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Andres #1430
Andres
10/6/2010
aye mis nalgas
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SeRTeCH #849
SeRTeCH
12/2/2010
@Shepard: jajajajaj
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sstrunks #945
sstrunks
9/30/2010
im still haveing maga troubles connecting to b-net i have no fire wall up and my internet is good wth is wrong with the server
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AzTroRisK #407
AzTroRisK
9/26/2010
keep ultralisk bug, its the only way zerg has a chance
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Yozora #868
Yozora
9/27/2010
@AzTroRisK: You might want to peek out of your fan hole and look at some leaderboards, you'll find zerg near the top of any sort of list and as a terran player I consider the zerg equal if not slightly better than the terrans.
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BloodshotAC #498
BloodshotAC
9/27/2010
@Yozora: Ha... Have you seen the latest top 200 lists? In this weeks, and mind you, this is after the patch... , there are 82 Terrans, 59 Protoss, 52 Zerg, and 4 Random players. Zerg don't even come in till number 7, and Terran have 13 of the top 20 places. Next time, think before you say something.
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Aqueos #272
Aqueos
10/9/2010
@BloodshotAC: That would show weaker protoss if anything, because zerg should have less players.
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WNxZeraman #688
WNxZeraman
10/12/2010
@Yozora: terrans are better than any other race out there blizzard made them the best i love protose but they suck compared 2 terran n zerg are like the weekest thing in the world.
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WNxZeraman #688
WNxZeraman
10/12/2010
@Yozora: terrans are better than any other race out there blizzard made them the best i love protose but they suck compared 2 terran n zerg are like the weekest thing in the world.
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Liberty #155
Liberty
11/29/2010
@AzTroRisK: Guys I may be a verteran and have some beleifs, I dont beleive that the races are any better then each other. It depends what you are better using in game. Most posts here seem one sided and not backed by proof. Protoss are the strongest but are designed so that it takes longer to build them. Zerg are weak but build fast. Terrans were designed as the middle ground for both. Its not that one race losses more than another, its that not every one is good with all the races so you loss more often sometimes. If you learn to use the races well, you wouldnt be here complaining in the first place.
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GathFox #696
GathFox
9/26/2010
blizz epic failed with the ultralisk mistake. im thinking they intended both cleaves to be different but some programer thought they meant for it to have 1 attack that affects both buildings and units rather than being split into too.
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VenomDelta #666
VenomDelta
9/24/2010
any tips for countering void ray spam OTHER then massing a crap load of marines? (thank god for Armour upgrades)