Game Guide Updated: Race Pages

We've updated the Game Guide section of the StarCraft II site with 42 pages of intel on the terran, protoss, and zerg, as well as some additional info on the game. These pages feature tips from the creators of guides such as Mojo StormStout’s Warcraft III Strategy Guide and the Diablo II archive The Arreat Summit. If you have feedback or would like to recommend additions to the StarCraft II guide, contact us via the information link at the bottom of each page, or post a comment with your thoughts.
| Intermediate |
|---|
| Scouting |
| Expansions |
| Buildings |
| Attacking |
| Wall-in |
| Choke Points |
| High Ground |
| Map Elements |
|
Other |
| Map Tilesets |
| Multiplayer Portraits |
| Links |

"Pressing the Space Bar multiple times will cycle through a history of unit transmissions for up to 8 transmissions."
I never knew this o_O
My only though is, in the hallucination section, you say:
"When creating hallucinations, remember not to create units that your opponent knows for a fact that you cannot have*...*The sentry can create duplicates of units that you don't meet the requirements for."
I think this concept might be a bit confusing to brand new players, and should be more specific. As in, "...the enemy knows you do not yet have the tech level for...The sentry can create hallucinations you have not yet teched to."
I feel like a new player might otherwise infer that the sentries can create hallucinations of units from other races, even though the list prior to this section does not say so. Just a thought.