Comm-Link Online #6

Comm-Link Online #6

Welcome to the sixth edition of Comm-Link Online, your one-stop resource for the latest and greatest from the StarCraft II: Wings of Liberty community. Check out last week's report if you missed it. This week we take another look at the latest player rankings from around the world, bring you more vital information across a broad range of topics, and dig into a slew of new multiplayer discussions. We'll even finish things off with a fun poll. Let's skip the chit chat and jump in to another round.

StarCraft II Top-Ranked Players

This week's rankings are in! Below you'll find the top-ranked players from each region and the race they play.

General Topics


Multiplayer Discussions

Building Character

  • Poll: It Builds Character -- This week we asked which character story within the single-player campaign you enjoyed the most.
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Comments (17)

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clg
9/9/2010
not to get mad or any thing this game is about ranking it is kind of hard to get a good rank when your team mates are picked at random, i just played a game were my team mate did nothing, they did not harvest minerals just sat their and watched so i am building my base looking at there base saying what the ???? get my butt kicked lose my ranking and this is not the first time, this brings me to the question is their a way to rank a player by the points we get during the match, instead of the point for winning the match mind you the more you play the higher the point average is but some player are great, but i have seen a player that had a mass of tropes left them in the base and watch everybody else get wiped out. this person did nothing then this person get wiped out there self . we all have to learn to play but at-least we do play. and when the players kick you out of the game. should you have to be as-est the point for winning or losing when you were not even allowed to play the game . these are my questions.
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FudgyBrain #939
FudgyBrain
6/1/2011
@clg: just go play 1v1's
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IHaveAHat #896
IHaveAHat
9/8/2010
beta patch type Sand Canyon into custom game, play Sand Canyon 1.1 By IHaveAHat.
all changes implemented
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Wolf #794
Wolf
9/6/2010
Patching to 1.0.3 for many people removes the ability to even play in offline mode, so I for one hope Blizzard (after 3 weeks + of no news) finally get back to allowing us to play "when we want", "where we want", "how we want" rather then at their convenience.

Its one thing to say battle.net is there for our benefit in terms of security, and another entirely to cut people off who are trying to just enjoy the $100 they spent on a game that took over a decade to reach us.
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Serevet #438
Serevet
9/6/2010
I feel like more time is going into information, discussions, and useless forum topics than the patches...
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SwiftBlade #892
SwiftBlade
9/4/2010
Hm, I'm interested to see whats all in the Patch. I know a few things in it, but will there be more? A marauder nerf?
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Rouw #312
Rouw
9/4/2010
this is bullcrap- I want to know two things from you blizzard, when is the next chapter in the sc2 trilogy coming out and when is the next patch coming
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Flakes #911
Flakes
9/27/2010
@Rouw: lol.. the next chapter will come in like 5 years knowing blizzard.. : /
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Flakes #911
Flakes
9/27/2010
@Rouw: lol.. the next chapter will come in like 5 years knowing blizzard.. : /
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Buffinator #861
Buffinator
9/3/2010
Yes tell us more info on how the patch is comming.
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Tormented #303
Tormented
9/3/2010
Anymore info on patch? you said mid sept but we all know that means sept in general or even early oct. Is it still planned for mid sept or coming along quicker than expected? we'd like a status update please :)
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PandaFace #943
PandaFace
9/3/2010
Cmon blizz, this is exciting! Release a beta patch so we can try it out, lol!
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DeathDealer #623
DeathDealer
9/3/2010
Yeah, we're all waiting for the details on this patch. Hopefully Blizz will have decided against nerfing the zealot like they said, or alternatively, nerf the Terran basic infantry by the same 5 seconds so the changes are balanced.

And we're not done nerfing the reaper, Blizz!
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Itharus #445
Itharus
9/3/2010
@DeathDealer: Zealots are still just as combat effective. I'll be honest, unless you're pro or just a pro-cheeser, a few seconds on their build time isn't going to hurt you much.
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DeathDealer #623
DeathDealer
9/3/2010
@Itharus: 15% increase in build time means 15% fewer zealots. Of course that's going to affect things, especially early game where you can't compensate as easily. Build more production, and you still can't afford to build as many zealots as quickly. It's a pretty big nerf, any way you slice it.
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Wilroc #469
Wilroc
9/11/2010
@DeathDealer: That's true, but only if you don't build more gates, and you actually produce zealots as often as possible. If you're like me, you don't produce them every second of the game and probably won't even notice it unless you 2-gate zealot rush.
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Moshpit #141
Moshpit
9/3/2010
Nothing unusual this week, waiting for this patch to come.