Wings of Liberty Balance Update -- December 4, 2012

Wings of Liberty Balance Update -- December 4, 2012

While we agree that Infestors are being used too abundantly in many games, we are aiming to address this concern carefully to ensure that we don’t completely discourage the use of Infestors.

Generally speaking, we want to slightly reduce Fungal Growth in all three matchups, and we feel reducing the casting range would help us achieve this goal. We anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used. The Raven change helps Terran players in late game TvZ scenarios and has the potential to introduce new Terran late game strategies.

On December 4, after a brief maintenance period in each region, the following balance changes will take effect globally:

  • Terran
    • Upgrade requirement removed for Raven seeker missile.
  • Zerg
    • Infested Terran eggs health down from 100 to 70

    • Fungal Growth range down from 9 to 8

Again, to be clear, these changes will take effect after a short maintenance in each region is complete, and neither a patch nor any other special action will be required to experience them in-game.

Our plan is to apply this balance update and monitor the effects of these changes. The extensive testing and quality of feedback we’ve received on the last two balance maps have allowed us to make this call. Please keep in mind that our goal with this patch is to make small changes that nudge balance in the right direction. With Heart of the Swarm launching in March, we will have more time to address balance concerns further if necessary.

Thank you for helping us playtest and sharing your feedback on the last two balance maps.

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Comments (529)

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noway #977
noway
1/2/2013
yeah man.. im playing random guess I know how easy was to beat same level T when Z and how bad was to be a T at TvZ. I like this balance fix thing
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LuCiD #603
LuCiD
12/28/2012
who cares; what most zergs don't know is that they buffed move speed on muta, and increased health on swarm host, both increasingly stronger paths of !*#!@@*@ vs terran.
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Vageta #787
Vageta
1/6/2013
@LuCiD: you realize... that his is a wings of liberty balance thiung... right?
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zergling #773
zergling
12/23/2012
best update ever... finally tvz is balanced
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Gizmo #918
Gizmo
12/21/2012
I'm happy with these changes. Gj blizz.
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TechanMac #658
TechanMac
12/19/2012
Yes, I'm a silver player. Used to be gold, but don't play as much anymore. My opinions are derived from watching a lot of Pro games (mostly GSL). My suggestion to help balance:
Zerg: don't nerf the infested terran health. Keep the change in HoTs where they don't benefit from upgrades, but with that much less health they're almost unviable now in most situations. The change in fungal I don't see mattering much. It will matter more in HoTs where fungal is a projectile again. I think enough has been done to those after that.
Terran: I like the idea of removing the research requirement for seeker missile. Another suggestion. Decrease the energy cost and decrease the damage a little bit, and increase the range a bit. That way they can use it more often without being too OP and might help serve as an answer to BroodLord Infestor.
Toss: I think you're fine where you are honestly. The new units coming in HoTS need some tweaking but I think will answer most people's concerns with protoss' weaknesses in Wings of LIberty.

This is all coming from a zerg player. So granted I don't know toss and terran as well other than what I see in pro games, but I think these changes might help. Not sure how they'd factor in with HoTS new units, so might be better to hold off and see what happens after that before doing any more changes.
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Tabarnak #986
Tabarnak
12/31/2012
@TechanMac: infested terran EGGS' heatlh brother.
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RodCSS #383
RodCSS
12/17/2012
I am not high rated, but i don't see much of a explanation when they nerf the infestors becouse a lot of zerg players are using them. Zerg has the fewest combinations of units to use in the game...specialy on the late game. So its kind of obvious that most players are gonna use the same unit, given the lack of options. But thats what it means to be zerg, fewer combinations but quick swarm and lots of numbers. Terran on the other end has so many units to combine in their stratagies that lots of them are hardly used at all, like ravens. By nerfing inferstors blizzard my umbalance zerg games specialy against Terran in which the infestor is more usefull, at least I think. Since i don't have the pro player perspective, any high rated player care to comment on the matter? Later guys.
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HIZBIANS #254
HIZBIANS
12/17/2012
love the raven change been using much more now thank you
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DJim #611
DJim
12/16/2012
making ghost turn terran to very very heavily marcro against zerg . that is why people do not use ghost for a long long time. raven should be a nice choice. i think the balance should be all right now. Just one more thing a bout tvp late game, as many complain states , teran can not face to face engaging vs max 200 tos, so what can teran do if teran can not take some advance early game. teran have to win in around under 18 minutes, otherwise, only die, for sure. just some thinking, cheers blizza
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cain #526
cain
12/15/2012
Ok, I can see that some of this stuff was needed, but some aspects of terran are completely over powered. Specifically, the orbital command really grinds my gears. While Protoss and Zerg players have to run in a unit and hope it doesn't get killed before we get a good look, a terran player can see almost all of an enemies base, including invisible and burrowed units. Also, Zerg spine and spore crawlers should be detectors. Both protoss, and terran turrets are, so why do zerg have to spend additional resources to turn an overlord into an overseer, in which detector is its biggest plus?
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Koltronn #877
Koltronn
12/15/2012
@cain: Is'nt the spore crawler a detector when its dug in?
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ColdScars #418
ColdScars
12/16/2012
@Kolton: hes bronze he has no clue :D,
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Tabarnak #986
Tabarnak
12/31/2012
@cain: lol
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TheJudge #241
TheJudge
1/1/2013
@cain: We have to sack 300 minerals to get that detection bud
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WizKherrigan #447
WizKherrigan
1/5/2013
@TheJudge: Well not REALLY, but we know what you mean. They have to put off getting an advance on the minerals that are already there.
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apache #515
apache
12/14/2012
wwwwhhHHAAAAATTTT....terran buff? O_o
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Death #964
Death
12/13/2012
storm should get the +25 up grade in temple arcive........150 min 150 gas..... what you think?
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killerrabbit #650
killerrabbit
12/13/2012
Mass ravens is better awesome
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GoGoGo #844
GoGoGo
12/13/2012
Definetly I agree that they should nerf zerg... but in hots with that fungal growth thing? that ruins fungal growth alltogether!
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Keep #330
Keep
12/16/2012
@GoGoGo: terran and agreed. The HOTS changes are like a complete kick in the sack
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Wubbel #413
Wubbel
12/12/2012
Wubbel!
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What ever they do it doesnt matter. Terran is under powered in 1v1 and op in 2v2+
They only think about 1v1, kinda sad =(
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TheDiddler #204
TheDiddler
12/12/2012
@Don: you can't really balance team games..
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HaunteR #625
HaunteR
12/14/2012
@Don: You are gold 1v1. Please stop complaining.
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DarthSabric #915
DarthSabric
12/11/2012
what i think is that they should buff carriers because that carrier is not as good as in bw. it should be the same because a carrier can't beat a battlecruiser which is not like that in bw even back then terran was supper op.
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Doodle #898
Doodle
12/12/2012
@xtAlx: I am pretty sure that we are playing Starcraft 2, not the expansion for Starcraft.
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Bruxinth #782
Bruxinth
12/14/2012
@Doodle: I am not sure you read carefully enough. I think I agree with xtAlx. Other than beefy health, there isn't much to get wowed by in the case of the crusier. Its attack is pretty disappointing, especially against other air units, and is pretty slow (which wouldn't be a prob if it wasn't for its attack). This is supposed to be best (meaning best to attack and storm bases with) terran unit and most expensive unit. Why must it disappoint so much?
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Uriel #442
Uriel
12/17/2012
@xtAlx: In a straight up fight a BW BC will murder a BW carrier WITHOUT the BC using yamato. The carrier has to kite the BC for it to win.
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Grond #369
Grond
12/17/2012
@xtAlx: Bronze 1v1 expert lol
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themegafist #808
themegafist
12/11/2012
I think that this is an outrage!!!!!
how could Twinkies be going extinct!!!!!!
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piper #563
piper
12/9/2012
meant pvz**
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piper #563
piper
12/9/2012
i personally have found this change to make a lot more difference in my Pvt match ups pvt isn't really effected so much as the seeker missile wont be used en mass enough to effect the late game. Lowering the infested Terran eggs life makes it so the 3 colossi push is more effective with dealing with infestor roach . The change to fungal in hots however is what i like (the projectile) phoenix harass will be much easier to do with fungal the way it is.
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Keep #330
Keep
12/9/2012
Okay, in general you can comment on a players ladder level to say they don't know enough about balance. But every time you see someone of a lower level and assume the don't know how to play, you are making a fool of yourself. Balance matters across the board regardless of level. Understanding how to play and the actually ability to play at the level aren't exclusive. It is the same for real warfare. Someone might completely lack the understanding of planning strategically but be the best damn one the field soldier due to reactionary time and pure ability. Vica Versa, you may have a leader who completely understands tactics, enemy weaknesses, positioning, and the ability of their technology, but put on the field wouldn't last a minute. I'm bronze, I'm horrible, but understanding balance doesn't come from my ability to play the game well it comes from understanding the game in the way even the best and worst player should. Can I split, macro, attack, harass, and defend like a pro terran. Hell no!!! Never will be able to. But I totally understand the reasons, the whys, and the hows.

So deal with it Zerg a little bit of a nerf. If you don't think so then why would they have taken the Warhound out of the HoTS beta. It was all terrans were using. Same with infestors. They had become so staple in the metagame that people were producing 20-40 a game for the casting capabilities alone.
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kiddin #200
kiddin
12/12/2012
@Keep: I am a grandmasters player. I do not think bronze player can have good understanding of the game. Since so many functions are not manual like they were in SC1, with horrible macro and super slow hands, you can still reach diamond/masters level. People think they understand the game well when they watch high level games or replays. However, they do not understand the big picture and why the player is doing certain actions as well as minor details.
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TheDiddler #204
TheDiddler
12/12/2012
@kiddin: Horrible macro will not get you to diamond or masters.
macro is more important than anything..
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Goon #587
Goon
12/13/2012
@MyaKu: Macro is not MORE important than micro...you only see it that way because it comes first in the game...you cannot micro until after you have macroed. Macro and Micro are equally important.
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GoGoGo #844
GoGoGo
12/13/2012
@Goon: i agree macro and Micro are equally important.
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ColdScars #418
ColdScars
12/16/2012
@GoGoGo: macro+timing attacks will get you to diamond/high diamond, micro has to be learned from plat to masters.
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Keep #330
Keep
12/16/2012
@kiddin: So teaching tactics to military students doesn't allow them to understand the principles? I am not bashing you and at that level I don't doubt that you understand the game better then me. All I'm saying is that skill of play does not always equal skill of understanding. In chess yes skill of play equals skill of understanding. So every time someone attacks a justifiable complaint to unbalance attacking them because of their actual skill level makes the attacker look like a moron. Where Infestors overpowered? Yes, its that simple. Were they as bad as everyone made them out to be, no they weren't. It was just the poor mismatch of zergs overall swarm and cheap throw away units combined by a completely upgradable throw away army and damaging movement restriction to further the surround from a swarming army. So assume what you want because I can't play, but don't assume I don't understand a game because I can't play.