Patch 1.1.0 Now Live

Patch 1.1.0 Now Live

StarCraft II: Wings of Liberty patch 1.1.0 is now live! This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.
 

General:

•    The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
•    A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
•    A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
•    A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen.  Laptop users can also view Wi-Fi signal strength and battery levels.
•    Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
•    (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
•    Support for NVIDIA 3D Vision has been added.  To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision.  For more information, visit www.nvidia.com/Starcraft3D

 

Balance Changes:

•    PROTOSS

•    Zealot

•    Build time increased from 33 to 38.
•    Warp Gate cooldown increased from 23 to 28.


•    TERRAN

•    Battlecruiser

•    Ground damage decreased from 10 to 8.

•    Bunker

•    Build time increased from 30 to 35.

•    Reaper

•    Build time increased from 40 to 45.

•    Siege Tank

•    Siege mode damage changed from 50 to 35 (+15 armored).
•    Upgrade damage changed from +5 to +3 (+2 armored).

•    ZERG

•    Ultralisk

•    Ram ability removed. Ultralisk will now use normal attack against buildings.
•    Damage decreased from 15 (+25 armored) to 15 (+20 armored).

•    Maps

•    Desert Oasis

•    Destructible Rocks have been added to make natural expansions easier to protect.
•    Center Xel'Naga Tower area has been narrowed.

 

StarCraft II Editor Improvements:

•    Added new requirement types: Odd, Divide, Mod, Multiply.
•    Added a chance field to effect data.
•    Added support for the Slider dialog control type.
•    Added a trigger to deal damage from a unit.
•    Added a trigger event response to provide the amount a player or unit property changes.
•    Added a trigger event when an effect executes.
•    New Trigger Editor functions:

•    Save Data Conversation State Value (Action).
•    Load Data Conversation State Value (Action).
•    Players On Team (returns Player Group associated with teams in game lobby).
•    Unit Owner Changes (Event).
•    Old Unit Owner (returns player ID in response to Unit Owner Changes).
•    New Unit Owner (returns player ID in response to Unit Owner Changes).

•    XP, Level, and Bounty unit properties can now be modified by triggers.
•    Banks now save/restore XP, learned abilities, and items.
•    Message Window now includes a time stamp for each message.
•    An actor event is now dispatched when a missile cannot hit its target.
•    When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
•    Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
•    The Custom game variant is no longer automatically included when other non-default variants are defined.
•    Increased the maximum recharge vital rate for heal effects.

 

Bug Fixes:

•    Battle.net

•    Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
•    Fixed an issue where players would still receive toasts when their status was set to busy.

•    Custom Games

•    Default race in a game lobby is now properly set to Random.
•    Players can now configure the lobby for 1v5 matches.
•    The search functionality for map searches has been improved.
•    Lobby hosts will now receive a toast when an invited player declines an invitation.
•    Custom game lobbies will now remember the game mode chosen under a category.
•    Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
•    Fixed an issue where custom maps could not be reported from the map preview screen.

•    Gameplay

•    General

•    If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
•    Structures damaged during construction will no longer count towards structures lost.
•    Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
•    Fixed an issue with inventory drop range checks.
•    Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card.

•    Interface

•    Queue tooltips now display information about what is in progress.
•    Fixed an issue where the back button would not always return players to the score screen properly.

•    Terran

•    Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
•    SCVs will now load into the closest Command Center if multiple are within range.

•    Zerg

•    Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

•    StarCraft II Editor

•    The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
•    Loading screen progress bar option now works when using Melee loading screen type.
•    Test Document now works properly on maps with Battle.net-only dependencies.
•    Publishing a new file using Major revision will now properly set the document version to 1.0.
•    Publish dialog now properly remembers the Show Real Name setting from previous publish.
•    File preview panel now displays author's real name if that option was set during publishing.
•    The Import module will now allow importing an override Assets.txt file.
•    Undoing a terrain object modification will now also undo associated terrain changes.
•    Editor will display document text from another locale if no text for the active locale exists.
•    Copying points with custom models will display the model properly on the pasted point.
•    It is no longer possible to have multiple default variants in the Game Variants dialog.
•    Removed icon support for attribute and variant definitions, as Battle.net does not display these.
•    Fixed issues with invalid map bounds when creating 32x32 maps.
•    Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
•    Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
•    Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
•    Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
•    Fixed an issue with the Unit Manipulates Item trigger.
•    Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
•    Fixed preview panel display in Terrain Editor palettes.
•    Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
•    Fixed initial display of variables in the Trigger Debugging Window.
•    Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
•    Fixed action list when modifying a Custom Script action without sub-views enabled.
•    Fixed loading map dependency data.
•    Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.

•    Technical Issues

•    Fixed an issue where unplugging headphones could cause the game to freeze.
•    Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.   

 

If you are experiencing technical problems with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly patched game, please contact our Technical Support department.  You can find their contact information here: http://us.blizzard.com/support/article/35092

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Comments (5,564)

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NooBsWorld #177
NooBsWorld
5/22/2011
Where can I send a Bug report
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TMMdrdeath #301
TMMdrdeath
3/22/2011
Cant get in either.......
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zergbane #618
zergbane
3/12/2011
custom 4v4 hard defaults to 5v3. what to do?
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Mechagodzila #458
Mechagodzila
1/16/2011
This patch made it so I cant go on battle.net Blizzard can you fix this ASAP
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Blinkfan #446
Blinkfan
11/21/2010
Blizzard!!! Help us there is alot of us that won't let us log in tell us why please quickly!
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Blinkfan #446
Blinkfan
11/21/2010
Blizzard!!! Help us there is alot of us that won't let us log in tell us why please quickly!
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sunnyB #615
sunnyB
11/14/2010
i cant freaking log in.
it keeps telling me "still waiting for a response from battle.net. this service may down or your internet connection is down."

well my interent is working fine because i can log onto the internet and everything so why cant i log onto my starcraft 2 account?? i want to play multiplayer not campaign and stuff!!!!!!!!!!
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Cyberboss #585
Cyberboss
11/3/2010
plz undo the ultra nerf, they die so quickly now its hard to get the damage out.
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Arkire #204
Arkire
10/18/2010
why can't i log in?!!?!? it keeps giving me the message "the game is awaiting a response from battle.net. The service may be temporarily unavailable or your connection to the internet is down" WTF my connection is working fine!!! and i don't cheat. or i got hacked by one of my "friends"
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aaron #1797
aaron
10/31/2010
@Arkire: Did you find out how to solve this problem? mine's doing the same thing! it only allowed me to log on the very first time right when I installed it..
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Blinkfan #446
Blinkfan
11/21/2010
@Arkire: Wow same here ive been trying to find a solution for the past week, it allowed me to log on only the first time as well and then after that it does the same thing
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sinXtan #980
sinXtan
1/10/2011
@Blinkfan: did you manage to get it to work?
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Hagfish #934
Hagfish
10/12/2010
My patcher has a problem.

It restarts the whole process after "finished" patching.

I sorta had the same problem when I patched on my trail.
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Hagfish #934
Hagfish
10/12/2010
@Hagfish: nevermind. lol literally stopped seconds after i posted.
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Daemon #911
Daemon
10/9/2010
Why can't we play our old games with this patch, I'm half way through brutal and don't want to redo all that work. Or can we still get the acheivs while offline?
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SNSDxJessica #876
SNSDxJessica
10/10/2010
@Daemon: you are still able to do your campaign and btw this patch has taken place a long time ago
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ThPunisher #618
ThPunisher
10/7/2010
where do i download this patch?
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ThPunisher #618
ThPunisher
10/7/2010
where do i download this patch?
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Mopar #887
Mopar
10/6/2010
comment below is based on max os snow leapord
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Mopar #887
Mopar
10/6/2010
Gama settings reset to default every time you minimize your sc2 window and then come back.
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darkpaladin #277
darkpaladin
10/5/2010
blizz should nerf the thor a bit, decrease javelin missle range and hes fine(to 8 would do)
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usDelta #750
usDelta
10/5/2010
@darkpaladin: NOOOOOOO....^_^ even though I almost never use them (almost)...lol
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Axbom #730
Axbom
10/5/2010
When is offline play going to be fixed????
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usDelta #750
usDelta
10/5/2010
Void Rays need to be NERFED!!!!!!!!!!!!
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Gimongi #464
Gimongi
10/6/2010
I agree!
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CrankedNova #975
CrankedNova
10/4/2010
Hey, Blizz, Achievements are bugged. Very bugged. Please fix ASAP. I thought I was crazy, but have found that numerous users are having the same problem. The most annoying of which being that SC2 thinks I'm cheating (no seriously, I'm not) and denying my achievements.

Fix them, please Blizz, fix them.

Out.
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ShubNigurath #561
ShubNigurath
10/3/2010
fix banshees. i'm tired of getting invisible air rushed, it's terrible. i wouldn't mind them if they couldn't cloak. cloaked ground = cool, cloaked air = WTF?!
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Darkshooter #182
Darkshooter
10/4/2010
@Derek: its the same having cloaked wraiths attack you in the original, though the damage is different. If your afraid then, get dector buildings or SCOUT with an scan, observer or overseer, its not that bad
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Mopar #887
Mopar
10/6/2010
@Derek: Did you play SC1? That's part of the game and always has been.
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Chronustuck #881
Chronustuck
10/6/2010
@Derek: use detector buldings like Darkshooter said..problem solved
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DusterMan #969
DusterMan
10/2/2010
Here's a patch idea. Triggers from the original star craft.
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nickhunter #981
nickhunter
10/2/2010
Heres a problem they need to fix. I waas playing against toss and he went dark temp, so I unpower his temple he never repowers it so I assume he dosnt have any preety soon I get this massive dt rush and got crushed. I watched the replay and he never repowered it or built another. I dont understand why even unpower buildings if toss research buildings dont need power to permit use of units for 1 thing the dt building doess nothing at all and unpowering it should at least take dts out off is arsonal not just stop the building from looking as cool
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Maillig #986
Maillig
10/3/2010
@nickhunter: The only thing the building needs to be powered for is research/units. You should have destroyed it.
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Mopar #887
Mopar
10/6/2010
@nickhunter: it's no different then terran. If you lift off your CC (which is first on your tech tree), does that mean you shouldn't be able to build anything because it's not placed somewhere?. It makes sense the way it is.
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Letho #334
Letho
10/2/2010
What about when a game is started and counting down to begin and someone logs out. Still an issue? Did i miss the notes for that?
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ElDuranDuran #289
ElDuranDuran
10/1/2010
I think that zeolots were nerfed too much. 5 seconds more is almost an eternity. The only effective counter rush for protoss was to rush zeolots. It would have been better if they nerfed lots by only 2-3 seconds vs the full 5
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nubsauce #203
nubsauce
10/2/2010
@ElDuranDuran: what a whiner :P
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vgman #113
vgman
10/1/2010
this patch has broken my game :(
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harrypotter #398
harrypotter
9/30/2010
ok
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aaron #771
aaron
9/30/2010
i have a cheap old computer, and i didnt have any problems downloading/playing with the new patch. thanks blizzard. great game/ great patch. idk why everyone is complaining.
my only beef is a problem with the voice chat. I cant hear other players speak very well, nor can other players hear me. I usually run skype in thebackground, but i have no way to voice chat when im playing against strangers. it would be cool if yall addressed this on the next patch.