Developer's Corner: 1v1 Game Balance

Since the release of Wings of Liberty, the StarCraft II balance team has been diligently studying how the game is being played, playing it ourselves, and seeing how evenly the three races match up on the battlefield. While we regularly examine Battle.net player data and statistics from all regions, the information we're examining in this blog was pulled exclusively from the North American region for simplicity's sake. 

Protoss are played 38.5% of the time.
Terran are played 38.0% of the time.
Zerg are played 23.5% of the time.

These are overall percentages, but they're mirrored in nearly the same exact separation through each of the leagues. This clearly shows that zerg are played less often than the other races. When we look at things like the Top 200, we like to have this data in-hand so we can ensure that it's proportionate to the amount of each race actually being played. We don't want to have a huge chunk of zerg players sitting somewhere further down, unable to rise through the ranks.
 

Let's take a look at win percentages on a race-versus-race basis. This is something else we look at to see how matchups are faring over many games. These numbers take individual player skill into account, which helps to avoid the 50% win/loss percentage effect that the matchmaking system can impart on straight win/loss ratios.

Win % in Diamond (accounting for player skill)
49.6% win rate for Protoss when fighting Terran.  
52.8% win rate for Protoss when fighting Zerg.
49.6% win rate for Terran when fighting Zerg.  

Win % in Platinum (accounting for player skill)
56.3% win rate for Protoss when fighting Terran.  
47.3% win rate for Protoss when fighting Zerg.
44.5% win for Terran when fighting Zerg.  

Win % in Gold (accounting for player skill)
61.0% win rate for Protoss when fighting Terran.  
61.1% win rate for Protoss when fighting Zerg.
49.5% win rate for Terran when fighting Zerg.  

Win % in Silver (accounting for player skill)
63.6% win rate for Protoss when fighting Terran.  
50.7% win rate for Protoss when fighting Zerg.
51.6% win rate for Terran when fighting Zerg.  

Win % in Bronze (accounting for player skill)
59.0% win rate for Protoss when fighting Terran.  
55.1% win rate for Protoss when fighting Zerg.
45.4% win rate for Terran when fighting Zerg. 

As you can see there are some issues with protoss vs. terran in many of the leagues.  From our own play experience, as well as feedback from the community, this matches pretty closely with what we're already aware of. We're working on solutions. What we're also aware of is that, while the numbers don't necessarily support the need for zerg changes across all leagues, the feedback from the community as well as our own play experience tells us that improvements are necessary to make zerg matchups feel and play better.
 

The balance changes in our next patch will primarily focus on improving the zerg.  

Here are a few of the changes we currently have planned: 

•    We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

•    Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

•    The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

•    The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

•    We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids.  We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

 

We want our avid and talented StarCraft II players to know that we're here, we're listening, and that our intent is to continue making careful and measured approaches to balance based on community and fansite feedback, our numbers and data, watching pro players and tournaments, and our own time on Battle.net playing the game alongside you.

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Comments (6,095)

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Rawls #143
Rawls
5/2/2012
Can we get an update on these stats?
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DaveRoid #604
DaveRoid
3/12/2012
So terran was losing across the board last year.. and zerg was doing fine across the board. and yet zerg received SIGNIFICANT buffs and Terrans received what? ghost cost rearrangement? how the heck are/were you balancing the game Dustin?

TvP is STILL as imbalanced as it was last year.
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Ragnarok #940
Ragnarok
8/28/2011
Starcraft II - One year later: Terran is still Super OP, Toss is 'mildly' OP and Zerg still gets their asses kicked :(.
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KingTut #953
KingTut
8/7/2011
now that protoss's go arhcon zealot ht..... i find it near impossible as a terran even with ghost to stop them. i have tried hellions but charge lots have an easy surround on them.

o and p.s for the guy who said nerf medvacs, that can happen if ht's get nerfed as well
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xergxilla #301
xergxilla
7/3/2011
i thought terran would have the most wins and be the most popular
lol protoss is kinada OP
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Poaq #507
Poaq
3/12/2011
I wonder what the current win rates are... because I doubt the new patch (currently unreleased) is going to give T much of an edge in PvT.
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Koletrin #599
Koletrin
3/8/2011
zerg almost never win? o.O
poor zergys T-T
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ShadowLord #271
ShadowLord
3/3/2011
I saw the roach range increase and thought "AGAIN?! They just got one!" Then I saw the reaper speed requiring the factory and decided to look at the date this was posted and said, "Oh. Good."

What's funny is the win rate of the toss vs terran in silver and bronze are due to ppl doing nothing but cheeze almost all the time. I quit doing 1v1 and 2v2 quick match because of the massive amounts of cheeze. They don't realize that doing nothing but cheeze destroys their skill, then they wonder why they lost when their cheeze didn't work and could defend themselves.
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nexUseR #271
nexUseR
3/3/2011
sounds right
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Serenity #722
Serenity
11/26/2010
I only play zerg (just love the play style of creating everything at one place, the hatchery); however, the old lurker unit (or something equivalent) is needed for balance as zerg no longer has a long-ranged attack until broodlords (that's way too far into the game to take out bunkers, photon cannons, etc, from a long range-terran get tanks, protoss get the colossus, zerg need an equivalent); also, lurkers had the role of attacking while invisible-infestors don't count as the units actually attacking (infested terrans) are not invisible themselves

(plus it was my favorite zerg unit, though I'm not thrilled with it's new look I've seen in custom games-the unit looks weird and the attack spines look just sad compared to how awesome they were before in Broodwar)
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Bodhi #953
Bodhi
11/8/2010
Buff Zerg.
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Meeko #999
Meeko
11/6/2010
get rid of the supply depot...
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Meeko #999
Meeko
11/6/2010
@FlyToSkyOST: overnerf to terran
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KelM #256
KelM
3/11/2011
@FlyToSkyOST: if they got rid of the supply depot it would make terran to powerful in early game via proxy, the supply depot is the equivlitent to the pylon.
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Rokks #309
Rokks
10/29/2010
Just level the playing field, i think a good thing to do to voids is make the damage lower but get a bonus vs. structures. maybe 3(+2) damage and 2 second cool-down so that mass voids wouldn't decimate entire battlefields with a single charge. whenever i play against toss they just turtle with gateway/forge and cannons on the ramp til they get 6+ voids and burn through everything.
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I DO NOT WANT SCII becoming like WARCRAFT 3. If that happens i will not buy any of expansions.
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I DO NOT WANT SCII becoming like WARCRAFT 3. If that happens i will not buy any of expansions.
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I DO NOT WANT SCII becoming like WARCRAFT 3. If that happens i will not buy any of expansions.
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Oxygen #535
Oxygen
10/19/2010
okay but when are you going to nerf medivacs?
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Siafu #957
Siafu
10/22/2010
@Oxygen: Yes, I would love to agree with you if HT's storm and forcefield are nerfed too.
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BRAVO #780
BRAVO
10/19/2010
I wonder how random is figured into this equation for % each race is played.
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Racic #482
Racic
10/19/2010
Supply depot required first is not cool and should be fixed.

If you hate reapers so much take them out.

Buff reaper health as they suck late game.
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Venomatic #497
Venomatic
10/19/2010
@Racic: Reapers move faster than almost any other unit, resulting in zerg and toss being forced to make cannons which put them behind, they can also move up and down cliffs so even with stalkers or speedlings the reapers would be too fast to catch. With the factory requirement for upgrade, the time now just about matches that of blink.
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Meeko #999
Meeko
11/6/2010
@Dex: um... stalkers %*!% reapers... which means getting reapers with nitro packs at that moment is worthless. seriously? No one uses them anymore...worthless
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KelM #256
KelM
3/11/2011
@Racic: reapers are only ment for mineral hurrasment
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Sinth #282
Sinth
10/18/2010
My #1 problem with zerg is how hard it is to get some seige units out (Brood Lord). They cost a ton, and it takes forever to tech.

You need a spawning Pool, then Lair, then a Spire and Infestation Pit, then a Hive, and then a Greater Spire, and then you have to spawn some corruptors and mutate them.

They are a strong unit, but impossible to get out in time to be of any use. I would rather have a weaker siege unit that required less tech to build. If you're playing protoss and they do a lot of cannon defense, you'll waste all your time and money trying to make some brood lords while your opponent masses a real army. This seems like a major problem with Zerg to me. I think zerg siege needs to be rethought.
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OogaBooga #197
OogaBooga
10/27/2010
@Sinth: If a toss uses cannons to prevent you from getting in, he has blown a bunch of resources and you should be out expanding him easily.
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ChrisTheMad #272
ChrisTheMad
11/5/2010
@Sinth: Sure it's hard to get to brood lords, but when you get that tech you can have an INSTANT army of brood lords, that would take terran or protoss a long time to counter. Zergs power is from it's flexibility, just having one spire allows you to make 15 + mutas instantly, (assuming that you've been making larva) where as terran they need two or three starports. Overwhelming forces and adaptability are zergs strong features.
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KelM #256
KelM
3/11/2011
@Sinth: a good unit for getting rid of walls is banelings, do the other races have sucide units, no, this is why zerg doesnt have a less price/tech up siege unit
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Pete #298
Pete
10/18/2010
I concur Holywarrior
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Holywarrior #581
Holywarrior
10/18/2010
I think the terren got the short end of the stick, i don't get why we have to build a supply depot before a barracks now, that's just stupid to me
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BRAVO #780
BRAVO
10/19/2010
@Holywarrior: kind of like protoss having to build a pylon before its gateway?
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bobivy #149
bobivy
10/19/2010
@Newt: kind of like preserving the way it has always been and that makes the most sense, they just didn't choose the right way to do the reaper change
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Venomatic #497
Venomatic
10/19/2010
@Holywarrior: It costs 250 total for barracks if you need depo beforehand, 250 for gateway with pylon beforehand, 250 for zerg including worker loss.
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Orpheus #632
Orpheus
10/21/2010
@Dex: When u put it that way, it makes sense!
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Yousef #746
Yousef
10/18/2010
how do i fix the problem of my computer not loading sc2 on mult. player
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Yousef #746
Yousef
10/18/2010
how do i fix the problem of my computer not loading sc2 on mult. player
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Sham #945
Sham
10/18/2010
First and foremost, I am glad that the blizzard team is supporting their game and trying to make it more fair and fun. With that said, looking at those stats from an unbiased point of view, it seems that Protoss players are winning more often. But Terran players are losing just as much as Zerg players are. Perhaps, look into ways to make Terran players more effective and not just Zerg.
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Zerg #103
Zerg
10/18/2010
Oh this is great.

Protoss is OP against Terran AND Zerg.

Maybe now these noobs will stfu.
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starwarsnerd #132
starwarsnerd
10/18/2010
@Zerg: exactly. terran is strong dont get me wrong but seriously the protoss soes have a reason(we are super expensive for a reason after all)