Patch 1.1.2 Now Live

StarCraft II: Wings of Liberty patch 1.1.2 is now live! This patch features adjustments to protoss, terran, and zerg balance and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.
StarCraft II: Wings of Liberty – Patch 1.1.2
General
• Players will no longer receive achievement toasts while their status is set to "Busy."
• The messaging when attempting to load a saved game or replay from a previous version has been clarified.
• Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
Balance
• PROTOSS
o Buildings
• Nexus life and shields increased from 750/750 to 1000/1000.
o Void Ray
• Damage level 1 increased from 5 to 6 (+4 armored).
• Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
• Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
• TERRAN
o Buildings
• Barracks requirement changed from Command Center to Supply Depot.
• Supply Depot life increased from 350 to 400.
o Medivac
• Acceleration reduced from 2.315 to 2.25.
• Speed reduced from 2.75 to 2.5.
o Reaper
• Nitro Packs speed upgrade now has a Factory Requirement.
o Thor
• Energy bar removed.
• 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
• ZERG
o Buildings
• Hatchery life increased from 1250 to 1500.
• Lair life increased from 1800 to 2000.
• Spawning Pool life increased from 750 to 1000.
• Spire life increased from 600 to 850.
• Ultralisk Cavern life increased from 600 to 850.
o Corruptor
• Energy bar removed.
• Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
o Infestor
• Fungal Growth now prevents Blink.
o Roach
• Range increased from 3 to 4.
Bug Fixes
• Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
• Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
• Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
• Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
• Fixed a desync that could occur on user-created maps with custom mod dependencies.

I have successfully manually installed the patch. i am running OSX 10.6.
however, I can't seem to connect to Battlenet and consequently stuck on the login screen. Can anyone help or point me other forum posts? Please note that I cannot DL the tracker or client to DL the game. I installed with DVD and manual update of patch. PLEASE HELP!
Now Terrans cannot make an 11 Starport Rush,and the Zerg have all the advantage!!! When they are going to change the unfair Roaches???!!!
Roaches need the extra range late game, but it might make them a little to strong early game. WHy not put a roach range upgrade like hydras?
Void rays now have a very hard time charging on their own buldings (because they 6/10), making them much less usualble at high level play. Possibly make them do less damage to their own structures at low level?
Get rid of the nitro packs factory upgrade or supply depot reuiqrement. One of them has to go.
-- "You've nerfed the <INSERT FAVORITE UNIT HERE> ... This is stoopid!"
-- "You've made the <INSERT RACE THAT PWNS YOU ALL THE TIME HERE> too strong ... This is stoopid!"
-- "What do you mean I now have to think about/change my build order ... This is stoopid!"
Everyone join me in the SC2 prayer:
Raynor grant me the SERENITY to accept the things the developers change;
The COURAGE to change game settings I can;
and the ANONYMITY to whine about it in the forums.
more powerful?
you must've never played the original starcraft as they are still a f*cking ghost of their former self..
they aren't making them "more" powerfull, they are simply nerfing the other races to restore their former glory.
It's futile though, as zerg still have no anti-air in tier 1..
I myself have been air rushed so many f*cking times it's ridiculous. vikings constantly sniping my overlords before I even get a spire or hydralisk den down.. if I get spore colonies, they already have @#%*ign tanks and marines to take those down as well.. it's stupid how OP terran is vs zerg.. and if toss goes phoenix, you pretty much NEED mass queens to take them down since you wont have enough gas to combat them on par.
my bad, meant voids, not phoenixes..
You can always lose, whether you love or get connection interrupt.
But you can't always win because of this sh*t.
You can always lose, whether you love or get connection interrupt.
But you can't always win because of this sh*t.
First time It happened was after the switch.
And you all have the same one.
Maybe it has something to do with the achievement?
Is it only a protoss issue?
Has it only happened after the solo protoss 100 achievement???
BLIZZARD::: DEPOT BEFORE RAX IS BS!!!
BLIZZARD::: DEPOT BEFORE RAX IS BS!!!
BLIZZARD::: DEPOT BEFORE RAX IS BS!!!