Starcraft II: Heart of the Swarm<sup>™</sup> Digital Deluxe Edition
The zerg have scattered in the wake of the all-out Terran invasion of the hive planet Char, but many broods still survive. Teeming across countless worlds, they search for a queen strong enough to reunite the Swarm. This Digital Deluxe edition includes a full digital copy of Heart of the Swarm, as well as the following in-game content to aid you in the next evolution of StarCraft II's intense strategic combat.
Torrasque Ultralisk Skin, 3 Portraits, and 3 Decals in Starcraft® II
Crush your enemies beneath the indomitable Torrasque,
a fearsome new look for your zerg Ultralisks, and unlock six unique Swarm-infested portraits and decals.
A Baneling Pet in World of Warcraft®
Meet your corrosive new best friend, the Baneling companion pet. He's bursting with excitement and can't wait to explode onto the pet battle scene.
Blade Wings & Banner Sigil in Diablo® III
Grow zergified wings in honor of the Queen of Blades, and unfurl an exclusive banner sigil to herald your Swarm pride throughout the besieged world of Sanctuary.

When looking at "what should be" in a game it is imperative to look at the whole picture and not "what we alone expect from only one past example". Doing otherwise is indicative of being a blatant and superfluous complainer with no real aim other than stating only subjective rhetoric, which may spark arduous discussion. Indeed, what we really need to examine is the content of one versus two and the reasons for any deviation beginning from the start and the development process thenceforth. Each of the race's campaign in the first Starcraft were little more than 8-10 missions, most of which were excruciatingly small and without extension. The banter contained in between mission consisted of only speech allow the story to flow, and there were little to no graphics (or time spent on such) to create elaborate in-engine cutscenes, interactable environments, voice overs, mini games and generally a lot of fluff text to satiate the lore nerd of the Starcraft Universe. When you take this into account and notice the true and unfettered polish that went into each mission and in-between, you have a game that surpassed the original by quite a large margin. This is especially true when you realize that Wings of Liberty had roughly 26 missions, almost matching the first Starcraft II, which was void of anything other than simple level design, text and the occasional cutscene.
This is not even taking into account the development process, and the fact that by allow for each race to have 20+ missions and focusing one on each expansion, we get much more game play then we ever would have with a single that has 8 missions dedicated to each race. Not to mention the flow of the game would be absolutely and atrociously hindered switching perspectives at such a high rate. Given adequate contemplation and common sense, one could easily deduce that the current model of two expansions and the pure focus of a flowing story is the optimal route for both a developer and a consumer / fan of the series. No one race will be skimped on or cut short in the interest of making those who cannot sufficiently comprehend such a simple concept that it is in fact much more ( and not less ) that we get rather than fitting everything in a couple missions and hope that everything flows with the efficacy that lore nerds have come to expect.
I remember the rhetoric and nonsensical conversations and assumptions people were giving out when they claimed Blizzard would sell each race centric game at the full price of $49.99-$59.99 and that they felt like they were getting ripped off. It's sad that some still buy into this, as it was proven false back then (even though some still spread the false rumors, and others believed without doing appropriate research) when Blizzard said (before and after these comments) that each one after will be priced at the normal expansion rates. They even said that WoL will have about the same amount of missions as the first Starcraft, which it did, but also a tremendous amount of more complexity in all things, including the establishment and further advancement of the Starcraft universe. Simply placing the blame for what is was originally a troll argument (in that the perception of having the one race with the same amount of missions isn't the same as having each race at one third the missions in the first release) isn't required. We do indeed seem examples of their original intent of such with the five Protoss levels located within the WoL campaign, but ultimately we received more than enough content for the money and HoS is looking to be the same way (though judgment should be reserved for when we actually have access to the single player). There are times when the gamers do just let companies roll all over them (unacceptable forms of DRM and the like), then there are people who just whine for no reason. Sadly, all evidence points to this situation being in the latter.
Would have it been nice if each race had 26-28 missions on Wings of Liberty? No. It would've been awesome and worth three times the price the game costed. But there was nothing lost, and much more gained when comparing to the first Starcraft release (minus the big issue of LAN and a better b.net experience in my opinion). It's just that people see one race instead of three and process the simplest form of math in their head that one does not equal three. They do not look at the reasons behind this, the additional math (the missions) and how well it was executed and produced. Even Korea eventually went the Starcraft II route, which many of us expected they would resist for at least five years. This is because objectively the game was superb, and most sites that gave ratings gave it a 9 or 9.5 out of ten on their systems. We haven't even touched on some of the other major features of Starcraft, such as the powerful Galaxy Editor the game originally came with and the countless hours of fun that was to be had there. Yo
You may not have thought all of this was worth the money, but I can tell you from an objective standpoint that it was worth it ten times over simply from the sheer amount of content and potential content you could get out of this single purchase.
While I understand that the whole "starcraft" experience to some is having the ability to see the story from all vantage points (back to back), I can't help but feel a bit uneasy by the reasons of some who instantly think there's a party to blame or that Blizzard just wants to rip people off.
Can't wait to pwn with new Ultralisks skin ! ♥