Escape! (An Experimental Roleplay)

Posts: 1,363
(This would take place on the third mission of StarCraft 1)

It's an average day in your small colony on Mar Sara. You're well defended from the Raiders, and all is well. Your Cul-de-sac of a town is doing well. You're wandering around one day, on the way to Jimmy's Armory, when suddenly, a vulture skims by your face. Dust picks up, knocking you back. Several other vultures zoom past you through the other entrance. You're shocked, dumbstruck even. The funny thing is, these aren't raiders, they wear the blue paint of the Adjutants Marshall Force. What are they doing here, you think to yourself. As you get back on your feet you notice the vultures are now patrolling the two entrances and that marines with the same blue paint march in. What's going on?!

You then find yourself in shadow. You look up and see a command center, two barracks as well as some other miscellaneous military modules floating overhead. You run, not wanting to get crushed, and your fellow colonists do the same. You run into your house and hide yourself from the earth shattering landing noises and the marine forces. After about an hour of being inside you go outside to see that this military force has set up bunkers and started mining out of your abandoned vespene geyser and your mineral supply cache. You wander around, wondering what's going on. A marine stops you on your way to the command center. "What are you doing out here, get back insid---" His voice is interrupted by gunfire and a shriek. He turns to the side, gun in hand to see a zerg pounce one of his troops. Hydralisk spikes fly, and zergling claws tear. "Fall back!" Is all you can make out in the chaos of the invasion. The marine starts to escort you back to your house running, when a mutalisk flies overhead and snatches him up. His insides rain upon you. You continue to run, heading back to your house and about halfway there, your house is engulfed in fire. You look up to see dropships with red markings over head, dropping down troops and picking up civilians. More zerg pour out of the two entrances. You run towards a dropship when suddenly you're pounced on by a zergling. You black out.

You wake up, a dead zergling on top of you. You're covered in purple blood. Around you is creep, larvae and all sorts of tiny zerg bugs. Looking around you see a hatchery, as well as several infested sprawling around. You are terrified, the creep surrounding you and the infested sprawling towards you. You are ready to die. Then, out of nowhere, several bullets fly into the infested's heads. Three men run up next to you, lift the zergling off of you and pick you up. They run you into a nearby building. Inside are the other survivors. "We don't have much time." One of them says. "What do we do. . ." Another whimpers. A gun cocks in the background. "We get off this planet."

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Welcome to my first roleplay in awhile. I've wanted to do this idea for awhile. So some ground rules. Keep in mind you're a civilian colonist, you aren't a super man so no being op. Not restricting you to what you can be. If you want to be a guy who uses a gun, just keep that in mind when creating your backstory. You can be a human or a protoss, keeping in mind a protoss won't start in the exact same area, just nearby. You can't be a zerg, for obvious reasons. (Unless you want to be a changeling, just ask me). I intend to make this very survival esque, so keep management in mind. If I say you find something, unless I say otherwise, there is only one of it. So keep in mind you fellow rpers and settle things as a group. You're a team.

In terms of character creation, you can be a terran, in which case you're a civilian of the Cul-De-Sac. Now when I say civilian I'm not trying to restrict you, you can be anything you want, just keep in mind you lived in this place, and where a member of this society. You can be a chef, a guard, one of the militaries defense force, whatever. You can be a protoss, in which case you'll be part of a squad who were sent down to try to eliminate the zerg. Only restriction for you is you have to be a gateway unit. (With the exception of an immortal or a pilot if you want to know how to fly a scout or any protoss ship.) In terms of being a zerg, you can be a changeling or a potentially a sentient zerg like a queen. Keep in mind you'll be working for the zerg, not the terrans if you do this.

In terms of gear, if you're a terran (unless you're a guard or militant) will have generic clothing (unless you have a backstory reason why you'd have any form of armor) and not much else. Supplies you as the entire terran group have are; A Gauss Rifle with 56 bullets, seven packs of rations, two flashlights, a Mapcorder (a device that tracks the terrain as you explore it), a basic EMP device (works like it does in the game), three backpacks, a kukri, dermal mender (The Medic's Heal tool), and a laser saw. If you're a protoss, you'd have what your units would have, and pilots have zealot armor. Everyone has a shield generator. As a group, you have a prototype Psionic Sword device, which is a large powerful Dark Templar Sycthe Esque weapons. You also have three mind flay devices, which explode zergs brains within a 50 meter radius. They take 10 minutes to set up though. In terms of zerg, you have everything a zerg would, because you're part of the hatchery.

Application Format:
Name:
Age:
Build:
(What you would consider) Allignment:
Backstory/Personal Info.:
Miscellaneous information:
Inventory:
Anyone can join. :) We'll start once we have five people. (Constructive Criticism would also be nice.)
Edited by DrButts on 9/21/2013 4:35 PM PDT
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Posts: 1,363
Terran Survivors:

Name: Kenny Williams
Age: 34
Build: Medium
Alignment: Chaotic Neutral? Is that what you're looking for?
Backstory/Personal Info: Kenny is an old Guild War veteran. He was one of the few volunteers to enlist in the military. He took his duty seriously and diligently. Being a soldier was the only think Kenny was good at. His marriage collapsed just before the Guild Wars started. When he came home, his wife wasn't waiting for him. Distraught, but not surprised, Kenny reenlisted in the military for another ten years. In all that time, he only reached the rank of Lieutenant because of his inability to follow orders to the letter and his lack of care for specific details. When the Brood Wars ended, he resigned from the military and moved to Chau Sara, a backwater station. His father was a farmer and he thought he might be able to pick up the trade. Unfortunately, he would have to use some of his old war trophies as weapons.

Miscellaneous information:
Inventory: Needle Gun (a.k.a. needler) and plenty of ammo.

Name: Nathan (Nat) York
Age: 22
Build: Medium height/weight for a 22 year old man. Nat has black hair and hazel eyes, with a toned skin and visible muscles.
Alignment: Terran
Backstory/Personal Info.: Nathan was an SCV pilot during the initial invasion, sent by the company he works for to do some mining work on Mars Sara. His life before the job offer was in ruins between his gambling debt and failed education. So, after living their a few years, he decided he could make a living in Mars Sara and start anew. The Zerg invading was not part of his plans for a future.

As a child, Nathan lived near a forest, and often explored it. On one particular day, Nathan went a little farther just be adventurous. The result was him being lost for nearly 5 days, with zero help from others. The experience was a little traumatizing, but forced him to adapt and learn how to survive without relying on others.

Miscellaneous information: Nat has general knowledge of the piloting and maneuvering of vehicles on land or air, so if needs be he can pilot the escape shuttle. Because of his history, he knows a considerable amount of survival skills like how to light a fire, or hunt for food.

Nat abandoned his SCV in the initial invasion, but he does not know if it is still functional or not, or if he can even retrieve it.

Inventory: Nat has a laser saw(given to him when he began work as an SCV), several rations worth of food kept in a backpack(overnight/lunch food he kept for longer hours), and a flashlight(standard work issue for SCV pilots)

Protoss Termination Squad:

Zerg Minds:

Name: Karen Long.
Age: 19.
Build: Medium-small.
Alignment: Chaotic Evil - Zerg.
Backstory: Is a Changeling.
Miscellaneous Info: The Original Karen was shy and rarely spoke, making her the perfect target for a Changeling. She was isolated and murdered, and the new "Karen" took her place.
Inventory: Has the original's pocket knife, 9mm pistol, clothing, camera, and fone. Has a couple of snack bars for food, but doesn't have the same requirements as an ordinary Terran - because 'she' isn't Terran at all.

(I'll put characters under this as we get them.)
Edited by DrButts on 9/26/2013 3:36 PM PDT
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Posts: 28,228
09/21/2013 01:58 PMPosted by DrButts
a SCV's power drill


This, sadly, wouldn't be possible. SCVs are massive machines despite their in-game appearance. Also, could you put the application format up? It really saves on time for your applicants. Something like:

Name:
Age:
Backstory:

Then from there, some of us will add little things we think need separated from the backstory. Just a thought. Will join sometime later, depending on things.
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Is what I did good?
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Posts: 8,335
what era is this? Great War(original SC Campaign would have to be VERY early since Mar Sara was glassed very early in the war.), Brood Wars(Mar Sara would still be a waste land at this time), Interbellum(the four years between the Brood Wars and the Second Great War[SC2] and in the process of being recolonized) or Second Great War(SC2 obviously)

also yes the char sheet you did is adequate for this rp. not sure what Zark will say though
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I intended for this to be based right after the third mission in the campaign in Sc 1. Taking it back.
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Posts: 8,335
OK ... so shortly before the planet gets glassed if I remember correctly ... should be fun! I'll work on a char in a bit.
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Posts: 1,363
Cool, thanks.
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Posts: 8,311
Looks definitely interesting. I am low on time right now, but will join if I get a chance.
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Posts: 8,422
I'll join! I was in your shoes only a few... Gosh... How long has it been? Anyways, I'll join :)

Name: Kenny Williams
Age: 34
Build: Medium
Alignment: Chaotic Neutral? Is that what you're looking for?
Backstory/Personal Info: Kenny is an old Guild War veteran. He was one of the few volunteers to enlist in the military. He took his duty seriously and diligently. Being a soldier was the only think Kenny was good at. His marriage collapsed just before the Guild Wars started. When he came home, his wife wasn't waiting for him. Distraught, but not surprised, Kenny reenlisted in the military for another ten years. In all that time, he only reached the rank of Lieutenant because of his inability to follow orders to the letter and his lack of care for specific details. When the Brood Wars ended, he resigned from the military and moved to Chau Sara, a backwater station. His father was a farmer and he thought he might be able to pick up the trade. Unfortunately, he would have to use some of his old war trophies as weapons.

Miscellaneous information:
Inventory: Needle Gun (a.k.a. needler) and plenty of ammo.

Still a WIP

Not going to lie, I kind of threw this character together off the top of my head.
Edited by ThaneKrios on 9/25/2013 11:01 PM PDT
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Posts: 1,363
Yes it is, and cool, like it so far.
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Posts: 28,228
App format looks good. Thane, he's looking for Protoss, Terran, that sorta thing. I'll join depending on my RPs.
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Posts: 1,363
Gonna bump this because I kind've really want to do this roleplay.
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Posts: 211
Name: Nathan (Nat) York
Age: 22
Build: Medium height/weight for a 22 year old man. Nat has black hair and hazel eyes, with a toned skin and visible muscles.
Alignment: Terran
Backstory/Personal Info.: Nathan was an SCV pilot during the initial invasion, sent by the company he works for to do some mining work on Mars Sara. His life before the job offer was in ruins between his gambling debt and failed education. So, after living their a few years, he decided he could make a living in Mars Sara and start anew. The Zerg invading was not part of his plans for a future.

As a child, Nathan lived near a forest, and often explored it. On one particular day, Nathan went a little farther just be adventurous. The result was him being lost for nearly 5 days, with zero help from others. The experience was a little traumatizing, but forced him to adapt and learn how to survive without relying on others.

Miscellaneous information: Nat has general knowledge of the piloting and maneuvering of vehicles on land or air, so if needs be he can pilot the escape shuttle. Because of his history, he knows a considerable amount of survival skills like how to light a fire, or hunt for food.

Nat abandoned his SCV in the initial invasion, but he does not know if it is still functional or not, or if he can even retrieve it.

Inventory: Nat has a laser saw(given to him when he began work as an SCV), several rations worth of food kept in a backpack(overnight/lunch food he kept for longer hours), and a flashlight(standard work issue for SCV pilots)

I don't understand the inventory part, do we pick and choose which one we want? What's the limit?
Edited by SneakMind on 9/23/2013 6:50 PM PDT
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Posts: 1,363
With the inventory, just choose what you think that your character would have. Keep in mind you're a civilian in a colony.
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Posts: 211
alright changed mine around. He has a laser saw and other civiliany things
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Cool.
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Name: Karen Long.
Age: 19.
Build: Medium-small.
Alignment: Chaotic Evil - Zerg.
Backstory: Is a Changeling.
Miscellaneous Info: The Original Karen was shy and rarely spoke, making her the perfect target for a Changeling. She was isolated and murdered, and the new "Karen" took her place.
Inventory: Has the original's pocket knife, 9mm pistol, clothing, camera, and fone. Has a couple of snack bars for food, but doesn't have the same requirements as an ordinary Terran - because 'she' isn't Terran at all.
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Posts: 1,363
Cool, only need 2 more.
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Posts: 8,335
I'll have mine in a bit
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