The inside of the bar was neat, and it smelled good too. That was about all you could say for it. The proprietor, Joe Cheatwood, didn’t have much money to spend on the place (as a result, the drink was terrible), but he didn’t like things dirty and smelly. Some patrons suspected the man spent all his spare hours obsessively scrubbing every surface, and he looked tired enough for it to be a reasonable assumption. He typically looked like he’d been going without sleep, and as far as everybody knew he didn’t have anything in his life to spend time on but his establishment.
Freshly mowed grass. The realization came suddenly. Stan smiled. He’d been meeting the others here for what, four years now? Pretty much ever since the fleet went down in flames. He’d often tried to figure out exactly what the place smelled like, but could never put his finger on it.
Funny how things become so clear like this. He’d had a lot of realizations recently. That was why he was here today. Most men, knowing what he knew, would have stayed in bed. Not him. He wasn’t the sort to lay down and give up. He still had a little bit of unfinished business, and he wasn’t the sort to go out and leave things unfinished.
The door to the bar slid open with a hiss, and a man walked in. He looked around. Seeing only one person sitting in the bar, he walked over to him.
Stan looked up at him. “Hey, stranger.”
The man nodded at him. “Does the sun rise in the east?”
“It surely does,” Stan said, smiling. “I was beginning to think you wouldn’t make it.”
The other man sat down. “I always make it in the end. So, did you bring it?”
“It’s right here.” Stan set a small pouch on the table. “And I assume you brought your end?”
In response the other man drew a folded sheet of paper from his shirt pocket. “So, unless you want to make any last minute amendments to our deal, we’ll just swap.” He reached across the table eagerly and snatched up the pouch. He opened and looked inside, then, satisfied, put it in his pocket. Stan picked up the piece of paper and unfolded it carefully. He inspected it briefly, then looked up.
“I thought we’d been over this. You made a mistake.”
The other man’s smile turned to a frown. “How so?”
“I won’t be taking possession of the item. Some friends of mine will.”
“I’m not sure I understand. Won’t you be meeting up with these friends of yours?”
Stan shook his head. “I’ve already explained this to you. I’m not planning on using it for any offensive-”
“Yes, yes,” the other man said impatiently. “I know what you’re planning on doing. I just don’t understand why you don’t want to simply take possession and then take it to-”
“I’m dying, Luke.”
Luke stopped short. He stared for a moment. “You’re… what?”
“You know what happens when you’re exposed to the raw stuff, man.” Stan pointed at the shirt pocket where Luke had concealed the pouch. “Smuggling it out of the mines a grain at a time, a man is bound to hit bad luck once or twice. I expect to live maybe another week. So, you see, I simply don’t have the time to get it to them myself. So you’ll deliver it to the Rim Station, where I told them to meet.”
Luke looked at the other man. He had never met Stan face to face before, but his throat clinched slightly when the man talked about dying. They had been in communication for years, even before the Defeat. They’d never been in battle together, but they’d been comrades in arms as much as anyone. As a Wraith pilot, Luke had saved Stan plenty of times, and as a comm monitor Stan had often returned the favor.
Funny we never met until now, Luke thought bitterly. And now he’s about to die.
“Alright. You’ve got it, pal. I’ll get her there.”
Stan smiled. “Thanks. You have no idea what this means. Oh, but there’s one other thing.”
Luke raised an eyebrow. “Which is?”
“I’d like to be buried at home. If they make it, I want to go with them. I’ll make the arrangements if you’ll just see it through.”
The other man nodded. “Alright. I’ll do that for you.” He grasped his old friend’s hand, and felt how weak Stan’s grip was.
“I thank you for that.”
Welcome to the Long Voyage Home. In this RP, your characters, a group of ex-UED soldiers, will be trying to make their way home to the planet Earth. You’ll face Zerg and worse on the outside of your ship… but the greatest threats often come from within. This RP takes place just before the events of Wings of Liberty.
Create multiple characters. Three apiece would probably be a good number.
Because your characters will die. Nobody has plot armor. All characters are fair game for accidents, anomalies, and malevolent creatures.
Character’s Name: ___________(Every character needs a name!)
Characteristics:_____________(Put appearance, personality and, if desired, age here.)
Role:__________(Your char’s job aboard the team’s battlecruiser. Each RPer can make one char with a Major Role and as many as they like with a Minor Role. Roles are listed below.)
Backstory (pre-interbellum):____________(Where on Earth is your char from? What did he do during the Brood War? This part is optional.)
Backstory(post-interbellum):_____________(NOT optional. What has your char been doing these last years?)
Chief Engineer. The chief engineer is responsible for overseeing the maintenance and operation of the ship. He works primarily in the ship’s engineering bay. He directs the ship’s engineers in repairing the craft, manages power allocation, and can make improvements to the ship at certain points. There can be only one Chief Engineer.
Science Officer. Think Stettman. Analyzes aliens, performs experiments, and sometimes unlocks valuable new tech for the ship. There can be two Science Officers.
Weapons Master. This individual manages the ship’s supply of weaponry, vehicles, mechs, etc. He sometimes can unlock new weapons systems. The items he manages are primarily used for excursions onto planets or “other such things.” Only one Weapons Master is allowed.
Navigator. Steers the ship. Extraordinarily important, but there isn’t really much to say. Only one is allowed.
Head of Security. Manages everything to do with security aboard the ship. Keeps everyone in line, puts people in the brig, and defends the ship if necessary. Also may lead offensive excursions. Only one allowed.
Engineer. Answers to the Chief Engineer. Skilled with repairs, innovation, and basically anything involving a wrench. If the Chief Engineer dies, an Engineer will have to take his place.
Pilot. Controls a small craft such as a Wraith or dropship. May have to take the Navigator’s place in an emergency.
Marine. Well… a Marine. May operate a Goliath or other ground vehicle. Answers to the Head of Security, and may be promoted to that office of the old Head is incapacitated.
Quartermaster. Catalogues and manages ship supplies such as food and sometimes ammo. Only one permitted.
Medical Officer. Keeps people alive. May accompany ground excursions as a medic.
Psychic. Has psionics equivalent to those of a ghost, and the accompanying training. Few UED psychics have escaped Terran eyes, so only one Psychic per player is allowed.
Expert. Very talented at his job. One per player.
Dumb luck. These characters aren’t very skilled, but are strangely good at surviving. You can have an additional Expert if one of your chars has this. One per player.
Alright, that’s all. Create your characters if you wish to participate.