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We’ve just published a new Balance Test Map to the StarCraft II Custom Games list entitled "Bel’Shir Vestige LE (2.0.11 Balance v1.0)". This time we're kindly requesting your assistance in testing changes across all three races. Have a look at the changes below, then give them a whirl on the test map!
If you’re interested in the reasoning behind these changes, you can check out this Forum Thread written just last week by David Kim and the StarCraft II Balance Team.
We'd like to remind you that the changes listed above are not final. Once you've played a few games on the test map, please feel free to let us know what you think of the changes by leaving a comment in this thread.
I like how the changes look but could you take a look at my thread I think this will help make revelation more useful both in general and vs Zerg.
NOOOOOOOOOOOOOOOOOOOOOO. I'm ready for them to be final NOW. lol...j/k, take your time. I think the changes seem to be headed in the right direction.
The Oracle change I do believe could be "better". I would like to see the Oracle not die as easily, do less damage vs light, but more damage vs buildings.
The option to harass add-ons, supply depots, pylons, tech structures OR workers would be nice and would add long term viability to the unit. You balance it by not allowing the Oracle to just straight up be devastating to worker lines like they are now...more of an all-around harass unit would be nice IMO.
Edited by Protostitute on 10/2/2013 7:47 PM PDT
Again, I'm going to point out that the DT change was prematurely removed due to forum whining. It could have at least been tested. I hope the balance testers at Blizzard aren't being swayed sky-is-falling forum posters.
Hope the widow mine change helps TvZ.
Off from work (finally) and tried out a TvP. Please note that I play at silver/gold level.
The tank and WM changes are very noticeable. The WM nerf was just enough to make the Tank shine. The increased fire rate and the combined upgrades really do increase the power.
The upgrades made it easier to transition from Mech into Skyterran. If there is any issues in TvZ with a mech style tech switch, you can always increase the cost of the upgrades to compensate.
I haven't tested the Oracle or Roach changes, give me a few more games to test that.
Edited by Qendel on 10/2/2013 10:07 PM PDT
I just played two TvZ's. If those games are any indication, you have a lot to be excited about. The roach buff is BOSS.
So I just finished playing two TvZ's against someone about my level (gold/platinum), and a third against a masters player. Some feedback so far:
1. The roach buff is BOSS. I was caught completely unprepared. He would come up, attack, burrow and heal, rinse and repeat. I tried so hard to build turrets but he would snipe my SCVs and then burrow. I really underestimated how strong this was. By the time I got my bases well defended, he had already transitioned to ultralisks. I was able to do better the second game, but as a terran player, +1 from me on the roach buff. Do not underestimate this ability in TvZ: you will get embarrassed.
2. The widow mine splash radius decrease is noticeable. I was going up against mostly roaches in the first two games so I wasn't expecting much, but just looking at the graphic the radius looks a lot tighter, and it felt that way, too. In the third game the widow mine was hitting locusts and it really wasn't doing much splash.
3. Tanks feel better now. I don't know if it's strong enough to make a real difference in the higher level, but they just seem to handle better against roaches now, and were pretty good support to my MMM. I like it.
This is just three games, but these are what my first impressions are. I'll try some more and report back.
Edited by JorgeCis on 10/2/2013 9:59 PM PDT
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