We'd like to tweak the changes on the current balance test map a little bit this week.
Instead of doing the Revelation range buff, we'd like to try a change where units that are hit by Revelation can't remove it by simply burrowing or cloaking. Burrowing or cloaking will still hide the unit, but unburrowing/uncloaking will reveal it again.
We'd also like to try a lesser version of the Widow Mine nerf. Right now, we feel just straight downgrading to the 1.25 range is too big of a nerf. Therefore, we'd like to try a change where widow mines don't do full damage. Units within the 1.25 radius will take 100% damage like we're testing right now. From 1.25 to 1.75, units will take 50% or 25% of the full damage. This way, the total splash radius is the same as is on live, but the actual damage output is still nerfed.
Edit to clarify:
- Here's how we're intending the Widow Mine change to work:
- Units inside a 1.25 radius take 100% damage. (40 damage)
- From 1.25 to 1.5, units take 50%. (20 damage)
- From 1.5 to 1.75, units take 25%. (10 damage)
The listed damage amounts are based on Sentinel Missile's splash damage amount, not the single target damage. Hope this clears things up.