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Edited by Duban on 8/26/10 1:25 PM (PDT)
Seeing as there will be a large number of players new to starcraft and even RTS games in general I've compiled a dictionary of frequently used SC and SC2 terms.
SC2 dictionary standard: Micro- Unit control in an individual battle or harass. A player's ability to get the most out of the units he/she owns through superior control. Macro-The combination of a player's ability to gather resources and produce units. The player's ability to produce a large army. Cheese- An all in strategy that is highly unorthodox and usually involves taking an opponent by surprise. Tech or Teching- Concentrating on advancing up to better buildings and units. To tech or the act of teching involves racing to or attempting to get the most advanced units in the game. Rush- Attempt to amass a large army very quickly. In a rush you sacrifice your economy and tech in order to overrun your opponents early on while he/she is unprepared. Harass- As the name implies. Rather than trying to overrun your opponent completely you attempt to weaken him with smaller attacks. workers are the standard target although occasionally you'll see a player take out lone units or buildings. Pro- Professional, people who actually make their living in SC2 tournaments. Seriously don't think you're "pro" just because you get the basics of the game. Build, Build Order, or BO- A set order of constructing units and buildings. Often expressed in terms of supply count. A 9 pool for example is a spawning pool built at 9 supply/workers. Proxy- Buildings that are built near your opponent instead of in your own base. It usually means you're attempting to build your units closer to your enemy so you can attack without having to cross the map. See Cheese. Main- Your first base, your starting location Natural- The mineral/gas location directly outside of your Main. Third, fourth, etc- additional base locations. AA- Anti-Air. Standard RTS term. Zerg related: Ling- zergling, SC1 term. Avoid if possible to avoid confusion with baneling Speedling- speed upgraded zerglings. Speed upgrade is critical. Crackling- zergling with speed upgrade AND the attack upgrade at pool. SC1 term. Muta- mutalisk Muta ling- A strong combination of mutalisks and zerglings Muta ling baneling- muta ling with small numbers of banelings. Ultra- Ultralisk. Hydra- Hydralisk Pool- spawning pool Hatch- hatchery Terran related: MMM or 3M-Marine, Marauder, Medivac. Bio- See MMM Mech- builds consisting primarily of Factory units. Occasionally with viking and/or marauder support. Stim- stimpack Rax- barracks CC- Command Center Protoss related: Lot- zealot, used rarely. Blink Stalkers- Stalkers with blink. Chargelots- Zealots with charge VR- Void Ray DT and HT- Dark Templar and High Templar, respectively. FF- Force Field Hallu- Hallucination. SC1 term, relic term and rarely used. MS- Mothership Part 1: Picking a Race http://us.battle.net/sc2/en/forum/topic/106670678 Part 2: Basic Rules to Live By. http://us.battle.net/sc2/en/forum/topic/106670680 Part 4: Build Orders http://us.battle.net/sc2/en/forum/topic/109981001 Part 5: What you might not know http://us.battle.net/sc2/en/forum/topic/189239122 Part 6: The advantage http://us.battle.net/sc2/en/forum/topic/608531699 |
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Edited by Torchy on 8/3/10 5:40 PM (PDT)
If I were you, I'd add GG to the list (Good Game). Sure any starcraft 1 player is going to know what that means, but, not necessarily a new player. Particularly that GG is essentially saying 'I surrender'. And that it's considered bad manners to say GG after taking heavy losses and then continue playing. As well as the fact that some players consider it bad manners to not say GG before leaving the game when you've lost.
GL HF is also something people might not immediately figure out. (Good luck, Have fun) |
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Good list, but whats APM? I see it occasionally and can't find what it is.
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very good, but do you honestly see a proxy pylon for warpgates as cheese. IMO its a viable strategy that i see toss players do all the time in games.( I suck so i watch a lot of replays)
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very good, but do you honestly see a proxy pylon for warpgates as cheese. IMO its a viable strategy that i see toss players do all the time in games.( I suck so i watch a lot of replays) PFFt its hardly cheesy i disagree proxy pylon is used to easily field troops for reinforcements its needed unless your going air |
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Thx! i can usually figure most of these out on my own but i was stumped on APM.. I knew it was something per minute just couldnt see the actions part..
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