StarCraft® II

Reaper kill total

Posts: 317


http://img713.imageshack.us/f/screenshot2010072704492.jpg/


This mission has been my favorite so far, thought this was kinda funny. Reapers are key to this mission - in case anyone hasn't played it yet.
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Posts: 244
Hm, i didnt have reapers at this point, i just massed marines flamers and medics
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Posts: 53
Progressively, Reapers aren't normally unlocked yet, lol. I beat this mission easily with two Firebats at each entrance for defense, and pushing with mass Hellions.

I thought it was a dumb mission, I started pushing at night too, 'cause I got bored of defending for HUGE bouts at a time.
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Posts: 1,154
I didn't have Reapers yet in that mission, either. Made a ton of Hellions and Marauders (Marauders destroy buildings much faster than Hellions).

Fun mission.

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Posts: 34
Ha, all I had for that mission were firebats and medics. Did it on Brutal, thought it was a fun mission when pushing out at night. The whole thing had me laughing on the inside. Zombies!
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Posts: 2
I agree 100%. Reapers are key in this particular mission. Especially if you have the range upgrade for them. They absolutely decimate both Zombies and Buildings.
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