Map: http://sta.sh/01r9uf8l3ts3 (Copy/Paste)
Genesis: Nestled on the planet Monsoon; named for the storms it suffers from year-round. The planet once housed a massive amount of Zerg activity, but now has very little since the fall and new rise of the Queen of Blades. For unknown reasons, most Zerg have departed from this planet to infest other nearby divisions of space. Genesis is now a crown jewel among the Dominion’s specialized research facilities. It contains only the best and latest of technology, along with the newest experiments, prototypes, and other impressive projects that the Dominion works on in secret.
A: The Multi-Environment Simulator System: Located on Laboratory Level 3. See “M.E.S.S.” under the Technology Section for more information about this.
B: Living Quarters: The living quarters of the personnel that live on-site are located separate to the laboratory for safety reasons. While there is a path above ground to this part of the facility grounds, there is also an underground tunnel that runs to the facility for when it rains or when the facility is on lockdown from the outside world. The living spaces of those who work at the facility vary from person to person, as these personal quarters are open to be changed by those who live within them. This building is three stories tall.
A smaller, less complex MESS system is located on the middle floor of the building. This one is for recreational use, and can be used by anyone who is a registered worker at Genesis.
C: Medbay: Where all wounded workers go straight away. The main medbay is located right in the main facility, but is easily accessible to the Military Encampment as well. It located near the back of the facility, and linked to the barracks. Nearly anything can be treated here with ease, being fully automated by the AI KIRU. However, there are doctors and nurses located here as well whom are trained to assist the wounded and sick. (When you are sick or wounded, feel free to make up a random doctor character or use KIRU to roleplay the treatment and healing process.) There are a variety of rooms, ranging from those made for cryostasis, to plain recovery rooms where patients spent most of their time in.
D: Laboratory Divisions 1-? (Levels 1-3): Where all specialized laboratories are found. There are five separate wings to the laboratory division on Facility Level s 1 & 2. The most notable division is the New Energy Solutions in the center of the circular facility, where Director Joul Astrolovik himself works with his teams to look into various methods of energy generation within the largest lab of the laboratory level. Everything in the facility curls around the two-story, cylinder-shaped room in the dead center of the Facility, where project Genesis is underway, Director Astrolovik’s current project pertaining to his Energy Solutions campaign.
E: Construction Hangars 1-3:Three separate hangers branch off from the main facility. This is where prototypes ranging from new ships to small Ai units are constructed. Hangars 1 & 3 are dedicated to large projects, and are each one story tall. Hangar 2 is twice as high as the other two hangars, and can house either two large projects at once, or one massive-sized one.
F: Cafeteria: This is located underground, directly under the Living Quarter’s designated building. It too is linked to the underground tunnel system that links all portions of the facility together. Most of the time, you’ll find military personnel eating down here rather than most Facility personnel, as they either eat within their living quarters, their laboratory, or not at all. However, all personnel are welcome to come down for breakfast, lunch, and dinner.
G: Sensory Array (Level 4): At the very top level of the facility, there is a large glass dome that houses the Sensory Array Center, which moniters what is going on in the environment around the Facility. Data collected through the day is recorded, such as the rainfall for the day, the humidity, the zerg activity levels, and much more. The Sensory Array itself also can keep tabs on what is going on within the facility, being able to track personnel as well as specimen and other objects within the building. A pillar rises up through the center of the room, and at the top lies a large radar dish which is mounted on the outside of the dome.
H: Laboratory Basement (Level 0): Genesis’s basement is still under construction…even three years after it being officially up and running. Very few people have access to this lower level, besides the handful of people who supposedly ‘work’ on building the level, and a few of the higher-up Superiors who are close friends with the facility director, Joul Astrolovik.
Military Encampment: Stationed directly north of the Facility, within walking distance. All Military personnel spend most of their time here, when they're not patrolling the halls of the Facility or the Perimeter (Or playing poker, among other silly things they may get into…). Those stationed here are mainly present for protecting the station in the uncommon situation where the facility is either attacked, sabotaged, or otherwise compromised in some way, shape, or form.
A: Barracks: Contains the sleeping quarters of the Military Personnel. The armory is also located here. This structure is directly connected to the Medbay via its southern most wing. The Communications Center is also directly connected to the Barracks, but is considered a separate part of it despite this fact. There is even a lounge here where the inhabitants can eat or BS to their heart’s content. There is a notification screen that displays various tasks that those stationed at the barracks can be assigned to.
B: Communications Center/Array:The Communications Center small building with many antennae sticking off the roof as well as satellite dishes. This is how the Facility keeps in touch with the Dominion. All communication links for the facility run through here. (This is a great place to go to eavesdrop on other people’s conversations.)
C: Casey’s Bar: Named after the original owner of the bar. It is the only bar within 200,000 light years of Monsoon. It receives monthly shipments to restock inventory, as it is often drained to the last drop by then. When there isn’t a bartender present, the AI system KIRU manages the bar. The Bar also just so happens to have a real nice, brand-new stereo Jukebox system, and flat-screen television to watch the news on.
D: Ship Hangar: Where all ships needed for transport are located. Personal transport ships can also be found here that may be owned by other personnel.
E: The Perimeter: Both the Military Encampment and Research Facility are surrounded by and protected by a very tall, thick-plated, metal wall with catwalks at the top for patrolling. There is only one point of entrance, which is very near the Military Encampment, to the north. There are a few automated sentry turrets mounted along the sides of the wall to keep anything from getting too close to the walls.
There are of course other things within the perimeter of the metal wall besides things already mentioned. There is of course a few landing pads by the ship hangars, and there are towers dotting up here and there around the area that nest automated Anti-Air guns that continually hum day and night, watching the skies.
Surrounding Area: Monsoon is a planet of vast rainforests, having very, very diverse plant and animal life upon its surface. These wind-swept forests are thousands, perhaps hundreds of thousands of years old, housing trees that reach heights even taller than the Facility itself. Feral zerg run rampant through these forests, killing and devouring anything in sight.
The facility is surrounded by dense undergrowth, as well as a handful of trees with trunks thick enough to account for half the size of an Ultralisk. Nearby, there is a river than runs to an ocean shore about five miles south of the facility; a waterfall rests somewhere between the river’s start and the ocean shoreline. About twenty miles north east, there is a gorge that houses a small zerg hatchery that is constantly monitored for activity and study. There resides a small feral zerg colony,that has somehow made some order for themselves despite the chaos around them. It is a curious phenomenon, as feral zerg typically are wild and unpredictable without a leader to guide them…these zerg function as though there were still under hivemind control…which could very well be possible.
It is also notable that some zerg of this small colony have very…unusual traits, seeming to have evolved to the environment around them.
There is nothing more of note to mention, as those at Genesis tend not to stray too far away from the facility itself to do much more for exploring the planet’s environment. Though, it is hard to say what may lie hidden among the vast forests….