(2) Kumo Atlas

Posts: 735
Top down view:

http://i.imgur.com/y7xtwDw.jpg
  • All high grounds and islands are un-droppable.
  • Artwork are still being worked on.
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    Map Description

    Kumo Atlas is a two player melee map that features long distances between the opposing bases with a safe natural expansion and a third base that is on high grounds which gives defending players a distinct advantage, but not too abusive as the higher ground blocks some of the vision off to the low ground. The base layout also make drop and air play harder to defend which compensate for the safety of natural and third base's against ground units. There's also a gold base near the spawn position that is very hard to defend with attacks on the high ground, close to opponent's base, and if too much units spent defending that position player can be susceptible to a flank at the 3rd, natural, and main base.

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    Please rate and review :)

    If anyone have any comments, suggestions, or feedback you can contact me by going to the group Op Ryuuga, message me in game Ryuuga #643 or leave a comment below.

    Other maps I made:
    (2) Raven Hunt http://us.battle.net/sc2/en/forum/topic/11041434788#1
    (2) Sleeping Beauty http://us.battle.net/sc2/en/forum/topic/11884138590
    (4) Elevation Burrow http://us.battle.net/sc2/en/forum/topic/11422782400#1
    Edited by Ryuuga on 4/18/2014 5:58 PM PDT
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    Posts: 735
    Added a video of the map to the description, played in Clan War between Winston and GGK @ 01:10:25
    http://www.twitch.tv/goodgamekids/b/506398853
    Reply Quote

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