Topic D's Guide P4: Build Orders
Duban #321
Duban
Edited by Duban on 8/26/10 1:25 PM (PDT)
First off, what is a build order(BO)?
Literally, a build order is a set of instructions on the order and timing of buildings and units you construct. The timings are usually timed by your supply count. At a set time you should have X supply, and when you have X supply you know its time to build a given building or unit. Its a set of orders and instructions.

Figuratively, a build order is the refinement of an idea. At first you know what you want to do, but you don't know exactly how to work it into your strategy without sacrificing too much else. You don't know when you'll have the minerals/gas to spare, when you need to start mining gas to time everything perfectly, and you don't want to go into it without a plan. So you create a build order

Example: Basic Zerg Fast Expand BO
9- Overlord(OL)
14- Spawning Pool
15- Hatchery
15- Extractor
15- OL

This is a very basic build order for a fast expand. It has been refined and worked until it covers everything you need. It has the 14 spawning pool to defend an early attack but still gets a fast expansion, followed by the gas you need, and finished with an overlord so you can continue to build when it is all complete.

How do I go about creating a build order?
Creating a good build order is a critical skill to master, but it can be difficult if you don't have the slightest idea where to begin. First you start off with a basic idea of what you want to do. Lets say you want to try a powerful mid-early marine rush with an extremely fast stimpack and marine shield upgrade.

So you lay out a basic plan. You want to get some fast barracks but you'll need early tech labs so you can train stimpack and marine shield, thus you need early gas too so you'll go refinery before barracks. Soon after that you want two more barracks with reactors to mass produce marines. You need a basic, reliable, but not too hard opponent to play against so you pick a medium-low computer to try it out on. You try your strategy without a set build order in mind.

Next you go back and watch the replay and take note of at what supply you built everything. You write that down and see what the weak points of the build were and refine the original build. Lets say you note that the generator on the fourth rax was pointless, it took too much time to build and you were better off just pumping from the rax so you could get the attack out earlier. You also note that you have plenty of resources later on but if you call a supply drop instead of a mule you'll have the resources early on to build your third barracks sooner, even if you're 170 min behind in the end. You need the barracks now and the resources later are not important.

Ok so finally you try the refined build against another computer and it all works out very well, you're pleased with the results. You've got a working build, but you need just 1 or 2 minor tweaks before you pit it against another player. Lets say you realize that stimpack takes 30 second longer to complete than the marine shield upgrade, so you start training stimpack before the shield instead of after. This way they both complete at the same time and you can move out sooner.

Now you're ready to try your refined build order against another player. It has to come eventually, so GO FOR IT!

Part 1: Picking a Race
http://us.battle.net/sc2/en/forum/topic/106670678

Part 2: Basic Rules to Live By.
http://us.battle.net/sc2/en/forum/topic/106670680

Part 3: Dictionary of SC2 Terms
http://us.battle.net/sc2/en/forum/topic/106470658

Part 5: What you might not know
http://us.battle.net/sc2/en/forum/topic/189239122

Part 6: The advantage
http://us.battle.net/sc2/en/forum/topic/608531699
thrillho #226
thrillho
To clarify a very good post: When Duban is talking about "being at x supply", that means having x supply used by units you've produced. Sometimes you'll see something like "9/11 -depot" instead of just "9 -depot". That means build a depot when you have used 9 of your total 11 supply.

The supply used should be going up regularly as you pump out workers, something implied but rarely stated in build orders (see Duban's basic rules to live by!)
Splat #422
Splat
Hm, I always considered a fast expand to be a hatchery before the spawning pool.

I guess I just do Really Fast Expands.
TKiSMAC #352
TKiSMAC
Hm, I always considered a fast expand to be a hatchery before the spawning pool.

I guess I just do Really Fast Expands.


Both are 'fast'...it mostly depends on the map as to which is more appropriate. For instance, you would more likely do a 2nd hatch first on Scrap Station than Steppes of War (steppes having a TINY rush distance).
Plankton #192
Plankton
Hatch before spawning pool is a FE
Duban #321
Duban
Hm, I always considered a fast expand to be a hatchery before the spawning pool.

I guess I just do Really Fast Expands.

It depends on what standard you're using. Hatch before Spawning pool is definately a fast expand for a zerg player, but in the greater sense of the game 90% of Zerg builds are fast expands. At least compared to most Protoss and Terran builds.
LadyGaGa #233
LadyGaGa
Need replays!

Kinda new to starcraft, so even thou you make sense, i can't actually picture how to do most of the things you wrote.

Replays can show how exactly you defend your second or third base, or how you build terran buldings in order to stop incoming ground attacks
Heartlessone #854
Heartlessone
these are great starting guides for novices and medium skilled players, thanks a lot for posting.

quick question though, what is a "mule"?
Zuli #850
Zuli
Mule is the terran short-use SCVs that you can call in as the added ability.

It's the Terran ability. Chronoboosting is the Protoss ability, for comparison.
Quickling #757
Quickling
You need a basic, reliable, but not too hard opponent to play against so you pick a medium-low computer to try it out on. You try your strategy without a set build order in mind.


Umm, how do you play against a medium-low computer? I don't know where I would go to try this out. I'm new to real time strategy so be gentle, lol.
Duban #321
Duban
You need a basic, reliable, but not too hard opponent to play against so you pick a medium-low computer to try it out on. You try your strategy without a set build order in mind.


Umm, how do you play against a medium-low computer? I don't know where I would go to try this out. I'm new to real time strategy so be gentle, lol.

Just single player player, play vs AI, and then add the AI and select the difficulty you want it to play at.
Quickling #757
Quickling
Wow, can't believe I missed something so obvious. Thanks!
Fiction #829
Fiction
Thanks a lot for the guides! Hopefully they will help me get good at the game a lot faster. What would you recommend doing to get the experience to know what you want to setup your build order around? I've been playing campaign a little, but I don't know how much its helping me prepare to play ranked.
Lucas #513
Lucas
Play ranked and watch replays. Don't be afraid to play games against humans. Watching replays and playing computer players is fine but you will learn a good build order after getting rolled a few times just from experience. Also the challenges (especially the one about defending against the rush) were helpful to me. I haven't lost to a early game rush since beating that challenge (honestly I haven't played a lot since then yet either). Knowing when to go for your second resource (which depends on your strat) is probably the biggest difference in build orders so think about when you will really need vespene.

Thats my 2 cents.
Duban #321
Duban
Play ranked and watch replays. Don't be afraid to play games against humans. Watching replays and playing computer players is fine but you will learn a good build order after getting rolled a few times just from experience. Also the challenges (especially the one about defending against the rush) were helpful to me. I haven't lost to a early game rush since beating that challenge (honestly I haven't played a lot since then yet either). Knowing when to go for your second resource (which depends on your strat) is probably the biggest difference in build orders so think about when you will really need vespene.

Thats my 2 cents.

I think you should test your BOs once, maybe twice, against a computer. Really I agree that you need to move on against players relatively quickly though. Its just in your first attempt you really have no idea how it's going to go.

Fiction, if you really haven't the slightest clue you can look up Starcraft 2 replays on yahoo and watch them. You can learn a lot from watching how other people play, same goes for watching what the other player did that beat you.
Sean #514
Sean
Old Starcraft player here, but I was never a lingo man. I mostly played LAN.

I'm confused by the term "supply". Is this related to the number of units you have supplying you (i.e. drones, SCV) or the amount of supply you have (i.e. 900 minerals)?
Duban #321
Duban
Old Starcraft player here, but I was never a lingo man. I mostly played LAN.

I'm confused by the term "supply". Is this related to the number of units you have supplying you (i.e. drones, SCV) or the amount of supply you have (i.e. 900 minerals)?


It refers to the supply cost of your units... I'm not sure how to best describe it as it's a standard term like minerals or gas. Your supply depots, pylons, and overlords increase your maximum supply, all units use supply. an SCV uses 1 supply, a marauder uses 2, a drone uses one, roaches/hydra use 2, etc.
Sean #514
Sean
Ah, I understand now. Thank you very much for the fast reply!
eCNO #118
eCNO
I didn't even know that people actually mapped out "Build Orders". Great advice!

Thanks again!
SpaceCowboy #395
SpaceCowboy
Edited by SpaceCowboy on 7/28/10 9:00 PM (PDT)
I should have skipped work for this game release, this game is awesome. StarCraft consumed my college years and now my job is at risk. Been avoiding starting a game because I will totally not stop. I gave in and played three single player missions, big project at work don't ask... I got hooked, got away to come say Thank You!! Thanks for all the hard work!! Beautiful masterpiece, everything you guys make is great.

Macro is the key! Don't give up this game was made to make you think about your failures.

Thank you again,
ChuckP

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