We believe we can push mech usage more as well. Some options we’re looking at here are: higher armored damage for siege tanks, easier access to EMP when going mech (such as building the energy upgrade into the unit), buffing mech air, and so on. However, this is the area in which we’re the least certain. Detailed feedback based on good reasoning is greatly appreciated.Two cents:
Please keep in mind none of this is even close to final. We truly appreciate your feedback, and we’ll continue to carefully consider what you’ve got to say before we publish the next balance test map.
Siege Tanks are already very good against Roach/Hydra and Gateway units; adding more armored damage wouldn't help against the Immortal Hardened Shields.
Starting Ghosts with Moebius Reactor is an interesting idea, but since it also buffs mid-game Bio play in TvP, Terrans may still continue going for MMMVG comps.
I'd be interested in hearing your ideas for buffing mech air. What about something like removing the energy requirement for Yamato? Tempests hard counter Battlecruisers so High Templar only add insult to injury.