StarCraft® II

Hope (PRP/Discussion Page)

Posts: 3,960
21 years after "The Event". The Event was when the prosperous plant of Terra had begun to die. The core was going cold, and slowly began to stop churning the molten rock inside. The planet's races came together to try to find a way to get the core from going cold, and get it back to moving. The warriors of Faraan Empire, and the think-tanks of The Voxan Matrix created the Faroxan Conglomerate, since they were on the landmass of Galenn. The Republic of Zeyn were on the lone, distant continent of Zeya . They were the most advanced of the 3 societies, but also the smallest. The Faroxan Conglomerate and the Republic of Zeyn differed in ideas, and carried them out differently.

The Conglomerate had wanted to dig with the science of the Voxans, and the power of the Faroxans and power the core manually by sending metals and other raw materials through heated canisters to the core. The Republic however, wanted to go to another planet, and had been using all funding possible to make a new space program.

The 2 factions worked hard, the Faroxan Conglomerate finished their armada of drills and gathered the materials and started drilling. About a week later, they hit something. A ruins. The ruins was inside a large cavern and it had a very dense gas inside. The gas was black with hues of green and purple. The release of the gas itself was enough to kill a few that got caught in it, but the aftermath was even worse. After studying it, they realized that this "Gas" was a living entity, that had been locked away by previous civilizations, and is now released into the world, the plague of all life.

The infection spread quickly, and soon the epidemic filled the landmass in a matter of weeks. There were few survivors and the Republic offered a haven to any of the survivors that were not infected. Most who took ships or aircraft were, and were executed and disposed of upon landing... Some few have made it, but a very, very slim few. The infected aren't all mutated mentally, but their physical mutations classify them as "inhumane" and unfit for society, and are banished from any survivor settlements. So was born the Exiled Cult. They attack as if they are infected, and despise anything that resembles "Order". The feral infected can look normal, but will rip you to pieces if you let them. Indigenous life has been affected as well, animals becoming more aggressive and adapting new weapons and abilities.

The world outside of some form of settlement is a new kind of dangerous. Everything you know is now gone. All that remains is your wits, your abilities, and survival.

By any means necessary.

Many things have been lost, many things have been erased from existence. But one thing that makes you different from the rest.

You have Hope.

___________________________________________________________________________________

Character sheet:

Name:
Previous occupation/skills: (Anything. You. Want.)
Age: (if born into the disaster, please say so)
Gender:
Race: (Human, any custom race is welcome, just tell me first and give a good description and what-not)
Abilities: (telepath, telekinetic, strong, agile etc.)
Starting gear: (dont get too OP with this, so if you have good armor, have a bad weapon etc.)
Bio: (Optional, but preferred to have)

I want to stay away from SC lore on this one, but it's not prohibited.
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Posts: 3,960
Character Sheets:
>Zarkun<
Name: Jason Joranis
Current occupation/skills: Blood Letter/Bloodmancy, Expert Marksmen, Master CQC and hand-to-hand, blade master
Age: 25(born four years before disaster, not present however)
Gender: Male
Race: Human
Abilities: Bloodmancy, Telepathic Feedback (able to shred minds and cause headaches), agile, fast, strong, strategic mind, intelligent
Starting gear: Standard issue Absorber Assault armor, Spritus Raptor, a double sided scythe that allows for focus bloodmancer attacks (Think Darksiders 2), Mortifer, a DMR that fires life draining rounds, Vitam Accipientis, a machine pistol with poisoned rounds
Bio: The day that Jason was born, under the Blood Moon no less, Brother Jorshal, the lead Priest of the Blood Letters, smiled for the first time. It was in reaction to the fulfillment of an ancient prophecy saying that a member of great power and skill would be born to a less known family of the Blood Letters and lead them to glory.

Jason was indeed everything the prophecy said he would be, strong, smart, resourceful, quick, just to name a few of his talents and gifts. When he was of the age of 16, he was given his first off homeworld task. It was to the planet of Grunam to find, interrogate and eliminate a peace loving government leader who was in hiding from the planet's civil war. He did so flawlessly, landing, infiltrating and exfiltrating with in thirty minutes. Upon his return home, he was welcomed as a hero and made the Custos Protector, the Blood Letter's most powerful and skilled warrior. To this day he holds the title, though he has been exiled to help him grow in understanding their future, present and past enemies. His brother holds a temporary place in his stead while he is gone.

Came to Terra to study and ascertain whether the peoples of this planet will be better allies than foes. So far, he is unsure. He has been on Terra for one year.

Blood Letters Bio:
The Blood Letters are a sect of the human race who spent most of their early existence living nomadically and traveling from world to world and grew enjoy fighting and all it's facets and worship blood as the life sustenance of everything. Their god, Lord Garreth, bestowed upon them their power over blood, known as bloodmancy, and showed the first true Blood Letter, Jericho Joranis, it's true power, the ability to control the living things around you for limited amounts of time.

By the time fifty years after Jericho's death had past, the Joranis line faded to all but obscurity, the warriors produced by it only just barely more powerful than the others that had been blessed as Blood Letters. It's first truly prominent member, Jason, was born only just prior to a great cataclysmic event for the planet Terra, under the Blood Moon of Hellna.

The Blood Moon, a time on the planet Hellna when the moon is crimson as though it were made of blood, only occurs once every three hundred years and is a marker of great promise for the Blood Letters. Let it be noted that Jason was the only child born at this time, as was Jericho, his ancestor.

------------------------------------------------------

^Warhawk^

Name: Jeremiah Williams-Smith (Goes by "Zeb")

Previous occupation/skills: Entertainer/"Magician"

Age: 30 (9 at the Event)

Gender: Male

Race: Human

Abilities: Gifted psionic (telekinesis T4, illusions T3, healing T3, clairvoyance T2, elemental T1) 1-5: 1 = limited basics, 3 = good/average, 5 = OP

Starting gear: Utilitarian traveler/entertainer's clothes (Semi-ornate durable well-worn trench coat, Bowler, shirt, vest, tie, scarf, jeans, boots), Traveler's pack, Throwing knives, 15mm neo-steel marbles, Magician's kit (kerchief, deck of cards, other slight of hand stuff, etc.)

Bio: An ordinary kid before the Event, Zeb gained something from the cataclysmic happenings. Commonly known as psionics or magic to the technologically ignorant, Zeb spent the next 11 years developing and honing his talents within the safety of one of the surviving towns. At the age of 20, a restless drive filled Zeb and he headed out into the world, making his way as an entertainer and magician.

Notes:
- telekinesis T4: Zeb can throw/move things around quality precision, but the more mass (larger/more objects) he's directing, the harder it gets and the more it taxes him.

- illusions T3: Zeb can create realistic illusions in the area around him, or anywhere he can clearly see.

- healing T3: With enough time, energy and focus Zeb can heal just about any wound, but death is beyond his reach. Fixing a whole in someones chest and then nursing them back to strength would tire him out almost completely.

- clairvoyance T2: For combat purposes it works like a 6th sense with a couple of reliability issues. Otherwise, he can use to see and/or hear what is going on somewhere else. The greater the distance and the less he knows about what he's looking for the harder it is.

- elemental T1: Zeb has some limited elemental powers (fire, earth, air, water). Only good for utility functions and parlor tricks.

------------------------------------------------
>Jester<
Name: Kira (Kuthuma)
Previous occupation/skills: Scout, Sniper
Age: 173
Gender: Female
Race: Juthoris
Description: Roughly 6 foot tall. Three-part jaw that split between the bottom jaw, with three eyes. Head that extends backward to a point, with scales around the head save for the face. Bony nougats on each part of the spine. Bladed, spike-like elbows with three fingers and a thumb, all talons. Molded dark skin, with scales over body. Talon toes, three toes, on each leg, with thin thighs and shins.
Abilities: Agile, Perceptive, Intelligent, Cloaking device, Telepathy
Starting gear: Cloth Robe w/ sleeves, Anti-Material Coilgun (Sniper), Light Armor, Binoculars, Camera, Knife, Mask
Bio: Kuthuma, under the alias of Kira, is a scout for an outside organization from another world. Prior to The Event, she observed the planet on the ground, recording the native beings and reporting back to her organization whenever the time came. With The Event, her ship was scrapped by infested, leaving her stranded on the planet with her Guardian. Even though she cares little for the natives, she offers whatever help she can, remaining out of sight and out of mind as much as possible. She disguised herself in a basic way, and took the name Kira, relying on her humanoid look to blend in.

Name: Hunter (Tyr’kas)
Previous occupation/skills: Guardian, Brawler
Age: N/A
Gender: N/A
Race: Asogorus
Description: 9 foot creature. No extended head, but headdress gives it enough height to make it look as though it has a head. Large muscular, almost broad-shouldered with thick legs and arms. Back prongs are foldable, meant to make it look more intimidating to animals. Twin corporeal yellow tendrils extend from its back. A single large red eye is located on it’s torso, which shines brightly when looking closely at things. Large nubby fingers make it unable to operate most firearms and makes it hard for it to use hand tools.
Abilities: Physically strong, perceptive
Starting gear: Cloth Hooded Robes w/out sleeves, Natural Carapace
Bio: Tyr’kas, under the alias Hunter, is the guardian of Kuthuma (Kira), watching over her during her scouting operations. It is mute vocally, and tends not to interact with anyone else. After The Event, it also disguised himself and followed Kuthuma, accepting the alias of Hunter and continuing to guard her.

--------------------------------------------------
>darkra<
Name: Nyxe
Previous occupation/skills: expert of hand to hand combat, proficiency at one handed firearms, insane
Age: 121 (100 at the event)
Gender: Male
Race: Anima Sola (translated into english "lonely soul")
Abilities:
Feral Blood: has strength, speed, and stamina that surpasses that of a human being and also has the ability to regenerate minor wounds. He has better reaction time to different scenarios.

Restriction Level Releases:
the human vessel is quit fragile when under the influence of a void being, which is why almost no telekinetic powers are presence since that would fry the human's brain completely. To compensate bindings are put inside the mind which limits the amount of power that Erebus can bestow upon Nyxe at a time. when is in trouble he can release some of the restrictions put on him by ancient bindings so he can combat his foe.

Restriction level 1: Summons a wolf familiar to his side with blood red fur. after usage there is slight fatigue.

Restriction level 2: Regeneration rate increases and his general stats are boosted. after usage there is noticeable fatigue and his combat potential is almost halved.

Restriction level 3: Becomes totally in tune with his void form for a few minutes, after the initial burst he returns to original form. Nyxe also goes completely unconscious so the mind can relieve the huge amount of stress put onto it by letting the wholeness of the void consume the entire vessel for those few minutes.

Nyxe's void form is Erebus: has the ability to shoot void beams from its fingertips and has the strength and speed unmatched by any other. also attack effectiveness is halved. i made him this way since if you survive those couple minutes you basically win the fight.

Image: http://guide4gamers.com/wp-content/uploads/2012/02/FF-13-2-Chaos-Bahamut.jpg

Starting gear:
Sanguine blades: a dual pair of gunblades which have steel that is as red as blood and the guns fire bullets bestowed with pure chaos. these act as Nyxe's hand to hand and ranged weapons. each revolver has 8 rounds before having to reload

the revolvers are raging judges which fire 28 gauge buckshot so these things has quit a lot of stopping power. the superhuman strength allows Nyxe to fire these at around 1 round per 3 standard seconds.
image: http://guncounter.bob-owens.com/wp-content/uploads/2011/01/528SS_RIGHTjpg.1.jpg
Edited by Korozain on 12/31/2013 5:46 PM PST
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Posts: 3,960
the blades are around the size of 80 cm which gives Nyxe the ability to swing the swords just fine with his strength so standard speed of any person dual wielding swords.

Standard Armor

Bio: the Anima Sola are a group created in the hearts of the void itself. once in a blue moon a child is born, a child that is so vulnerable, so pure that it can be corrupted by the greatest darkness. That is when chaos beings like Erebus come into the human world. You never know if your child is one of the unfortunate until its too late. At 14 Nyxe murdered his parents in cold blood, awakening the dormant beast that lay within him. Time stretched on as he was hunted by the darkest cults, the deadliest organizations, to come to terms with what they deemed an inhumane monster that they could use for their own purposes. He is known to only wear black clothing over his armor complete with a red trench coat, and people say that the trench coat used to be white, but has since turned red from being doused by the blood of countless soldiers and humans. He has walked on Terra alone for 300 years as his mind broke under the influence of Erebus. this is the Crimson soldier that knows no bounds and if you cross his path, pray to all your gods because usually.... you don't come back.
Edited by Korozain on 12/27/2013 7:14 PM PST
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Posts: 27,009
Could I...use a Blood Letter?
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Posts: 7,988
I think that I just might have to try out a Masakai ... not sure how to tie it in to this yet though.
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Posts: 3,960
Like i said, just give a description of the race and their social status on the planet. Or what they normally are (high class, working class, varying, warriors, etc)
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Posts: 7,988
mhm ... I actually think you um ... did a cortex with steel and I in which I had a Masakai ... or was that someone else ... not sure
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Posts: 3,960
double post, sorry
Edited by Korozain on 12/25/2013 6:25 PM PST
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Posts: 3,960
Possibly. Like i said, just give description and whatnot.
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Posts: 27,009
I used a Blood Letter in the last incarnation of TTS. Maybe I gave a description of them in that...will have a sheet up soon.
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Posts: 3,960
Okay, thats alright. Like really i probably will accept anything. I just want a more detailed description so we are all on the same page if you know what i mean.
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Posts: 27,009
I totally get where you're coming from. Didn't give a description, but I can when I apply. Give me...twenty minutes.
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Posts: 27,009
Name: Jason Joranis
Current occupation/skills: Blood Letter/Bloodmancy, Expert Marksmen, Master CQC and hand-to-hand, blade master
Age: 25(born four years before disaster, not present however)
Gender: Male
Race: Human
Abilities: Bloodmancy, Telepathic Feedback (able to shred minds and cause headaches), agile, fast, strong, strategic mind, intelligent
Starting gear: Standard issue Absorber Assault armor, Spritus Raptor, a double sided scythe that allows for focus bloodmancer attacks (Think Darksiders 2), Mortifer, a DMR that fires life draining rounds, Vitam Accipientis, a machine pistol with poisoned rounds
Bio: The day that Jason was born, under the Blood Moon no less, Brother Jorshal, the lead Priest of the Blood Letters, smiled for the first time. It was in reaction to the fulfillment of an ancient prophecy saying that a member of great power and skill would be born to a less known family of the Blood Letters and lead them to glory.

Jason was indeed everything the prophecy said he would be, strong, smart, resourceful, quick, just to name a few of his talents and gifts. When he was of the age of 16, he was given his first off homeworld task. It was to the planet of Grunam to find, interrogate and eliminate a peace loving government leader who was in hiding from the planet's civil war. He did so flawlessly, landing, infiltrating and exfiltrating with in thirty minutes. Upon his return home, he was welcomed as a hero and made the Custos Protector, the Blood Letter's most powerful and skilled warrior. To this day he holds the title, though he has been exiled to help him grow in understanding their future, present and past enemies. His brother holds a temporary place in his stead while he is gone.

Came to Terra to study and ascertain whether the peoples of this planet will be better allies than foes. So far, he is unsure. He has been on Terra for one year.

Blood Letters Bio:
The Blood Letters are a sect of the human race who spent most of their early existence living nomadically and traveling from world to world and grew enjoy fighting and all it's facets and worship blood as the life sustenance of everything. Their god, Lord Garreth, bestowed upon them their power over blood, known as bloodmancy, and showed the first true Blood Letter, Jericho Joranis, it's true power, the ability to control the living things around you for limited amounts of time.

By the time fifty years after Jericho's death had past, the Joranis line faded to all but obscurity, the warriors produced by it only just barely more powerful than the others that had been blessed as Blood Letters. It's first truly prominent member, Jason, was born only just prior to a great cataclysmic event for the planet Terra, under the Blood Moon of Hellna.

The Blood Moon, a time on the planet Hellna when the moon is crimson as though it were made of blood, only occurs once every three hundred years and is a marker of great promise for the Blood Letters. Let it be noted that Jason was the only child born at this time, as was Jericho, his ancestor.

Edit: So I lied, this all took much longer than twenty minutes. Still, it's up.
Edited by Zarkun on 12/30/2013 6:05 PM PST
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Posts: 7,775
^Warhawk^

Name: Jeremiah Williams-Smith (Goes by "Zeb")

Previous occupation/skills: Entertainer/"Magician"

Age: 30 (9 at the Event)

Gender: Male

Race: Human

Abilities: Gifted psionic (telekinesis T4, illusions T3, healing T3, clairvoyance T2, elemental T1) 1-5: 1 = limited basics, 3 = good/average, 5 = OP

Starting gear: Utilitarian traveler/entertainer's clothes (Semi-ornate durable well-worn trench coat, Bowler, shirt, vest, tie, scarf, jeans, boots), Traveler's pack, Throwing knives, 15mm neo-steel marbles, Magician's kit (kerchief, deck of cards, other slight of hand stuff, etc.)

Bio: An ordinary kid before the Event, Zeb gained something from the cataclysmic happenings. Commonly known as psionics or magic to the technologically ignorant, Zeb spent the next 11 years developing and honing his talents within the safety of one of the surviving towns. At the age of 20, a restless drive filled Zeb and he headed out into the world, making his way as an entertainer and magician.

Notes:
- telekinesis T4: Zeb can throw/move things around quality precision, but the more mass (larger/more objects) he's directing, the harder it gets and the more it taxes him.

- illusions T3: Zeb can create realistic illusions in the area around him, or anywhere he can clearly see.

- healing T3: With enough time, energy and focus Zeb can heal just about any wound, but death is beyond his reach. Fixing a whole in someones chest and then nursing them back to strength would tire him out almost completely.

- clairvoyance T2: For combat purposes it works like a 6th sense with a couple of reliability issues. Otherwise, he can use to see and/or hear what is going on somewhere else. The greater the distance and the less he knows about what he's looking for the harder it is and the longer it takes.

- elemental T1: Zeb has some limited elemental powers (fire, earth, air, water). Only good for utility functions and parlor tricks.
Edited by Warhawk on 12/27/2013 12:06 PM PST
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Posts: 3,960
Very good, I like them both, Warhawk, what kind of limit does Zeb have on his abilities? Also what's in a "Magician's Kit".?

I AM CURIOUS(haha)

Zarkun, Accepted. Its good that you took your time, it looks like there was a lot of effort put into it.
Warhawk, will accept when I get an answer. Like the magician idea, could be very...
ENTERTAINING
Edited by Korozain on 12/26/2013 9:14 AM PST
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Posts: 27,009
YUS! I shall have great fun with this. *Evil laugh*
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Posts: 7,775
The Magician's Kit includes a kerchief, deck of cards, other slight of hand stuff, etc...

telekinesis T4: Zeb can throw/move things around quality precision, but the more mass (larger/more objects) he's directing, the harder it gets and the more it taxes him.

illusions T3: Zeb can create realistic illusions in the area around him, or anywhere he can clearly see.

healing T3: With enough time, energy and focus Zeb can heal just about any wound, but death is beyond his reach. Fixing a whole in someones chest and then nursing them back to strength would tire him out almost completely.

clairvoyance T2: For combat purposes it works like a 6th sense with a couple of reliability issues. Otherwise, he can use to see and/or hear what is going on somewhere else. The greater the distance and the less he knows about what he's looking for the harder it is.

elemental T1: Zeb has some limited elemental powers (fire, earth, air, water). Only good for utility functions and parlor tricks.
Edited by Warhawk on 12/26/2013 1:34 PM PST
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Posts: 3,960
Okay, Accepted. Thank you very much.
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Posts: 3,763
Name: Nyxe
Previous occupation/skills: expert of hand to hand combat, proficiency at one handed firearms, insane
Age: 300 (100 at the event)
Gender: Male
Race: Anima Sola (translated into english "lonely soul")
Abilities:
Feral Blood: has strength, speed, and stamina that surpasses that of a human being and also has the ability to regenerate minor wounds. He has better reaction time to different scenarios.

Restriction Level Releases:
when is in trouble he can release some of the restrictions put on him by ancient bindings so he can combat his foe.

Restriction level 1: Summons a wolf familiar to his side with blood red fur

Restriction level 2: Regeneration rate increases and his general stats are boosted

Restriction level 3: Becomes totally in tune with his void form for a few minutes, after the initial burst he returns to original form and is out of the fight after

Nyxe's void form is Erebus: has the ability to shoot void beams from its fingertips and has the strength and speed unmatched by any other. also attack effectiveness is halved. i made him this way since if you survive those couple minutes you basically win the fight.

Image: http://guide4gamers.com/wp-content/uploads/2012/02/FF-13-2-Chaos-Bahamut.jpg

Starting gear:
Sanguine blades: a dual pair of gunblades which have steel that is as red as blood and the guns fire bullets bestowed with pure chaos. these act as Nyxe's hand to hand and ranged weapons. each revolver has 8 rounds before having to reload

Standard Armor

Bio: the Anima Sola are a group created in the hearts of the void itself. once in a blue moon a child is born, a child that is so vulnerable, so pure that it can be corrupted by the greatest darkness. That is when chaos beings like Erebus come into the human world. You never know if your child is one of the unfortunate until its too late. At 14 Nyxe murdered his parents in cold blood, awakening the dormant beast that lay within him. Time stretched on as he was hunted by the darkest cults, the deadliest organizations, to come to terms with what they deemed an inhumane monster that they could use for their own purposes. He is known to only wear black clothing over his armor complete with a red trench coat, and people say that the trench coat used to be white, but has since turned red from being doused by the blood of countless soldiers and humans. He has walked on Terra alone for 300 years as his mind broke under the influence of Erebus. this is the Crimson soldier that knows no bounds and if you cross his path, pray to all your gods because usually.... you don't come back.

"no no no thats way too serious my friend!" Nyxe says with laughter as he pointed his gunblade at the old scribe's head. "i want something more lighthearted, something that tells people hey i'm going to kill you but i'm going to have a jolly of a time doing it" he tells him as the blade hovers deathly close to the writer's skull. "its just so hard working under so much p-pressure" the man says as sweat beaded down his forehead. "well let me help you with that" Nyxe says as his tone grows cold and his eyes narrow. the trigger is pulled, a bang is heard as the brains of another living human is painted on the cabin walls, and the thing is...... not a single f!ck was given.
Edited by darkra on 12/27/2013 9:51 AM PST
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