Name: Jason Joranis
Current occupation/skills: Blood Letter/Bloodmancy, Expert Marksmen, Master CQC and hand-to-hand, blade master
Age: 25(born four years before disaster, not present however)
Abilities: Bloodmancy, Telepathic Feedback (able to shred minds and cause headaches), agile, fast, strong, strategic mind, intelligent
Starting gear: Standard issue Absorber Assault armor, Spritus Raptor, a double sided scythe that allows for focus bloodmancer attacks (Think Darksiders 2), Mortifer, a DMR that fires life draining rounds, Vitam Accipientis, a machine pistol with poisoned rounds
Bio: The day that Jason was born, under the Blood Moon no less, Brother Jorshal, the lead Priest of the Blood Letters, smiled for the first time. It was in reaction to the fulfillment of an ancient prophecy saying that a member of great power and skill would be born to a less known family of the Blood Letters and lead them to glory.
Jason was indeed everything the prophecy said he would be, strong, smart, resourceful, quick, just to name a few of his talents and gifts. When he was of the age of 16, he was given his first off homeworld task. It was to the planet of Grunam to find, interrogate and eliminate a peace loving government leader who was in hiding from the planet's civil war. He did so flawlessly, landing, infiltrating and exfiltrating with in thirty minutes. Upon his return home, he was welcomed as a hero and made the Custos Protector, the Blood Letter's most powerful and skilled warrior. To this day he holds the title, though he has been exiled to help him grow in understanding their future, present and past enemies. His brother holds a temporary place in his stead while he is gone.
Came to Terra to study and ascertain whether the peoples of this planet will be better allies than foes. So far, he is unsure. He has been on Terra for one year.
Blood Letters Bio:
The Blood Letters are a sect of the human race who spent most of their early existence living nomadically and traveling from world to world and grew enjoy fighting and all it's facets and worship blood as the life sustenance of everything. Their god, Lord Garreth, bestowed upon them their power over blood, known as bloodmancy, and showed the first true Blood Letter, Jericho Joranis, it's true power, the ability to control the living things around you for limited amounts of time.
By the time fifty years after Jericho's death had past, the Joranis line faded to all but obscurity, the warriors produced by it only just barely more powerful than the others that had been blessed as Blood Letters. It's first truly prominent member, Jason, was born only just prior to a great cataclysmic event for the planet Terra, under the Blood Moon of Hellna.
The Blood Moon, a time on the planet Hellna when the moon is crimson as though it were made of blood, only occurs once every three hundred years and is a marker of great promise for the Blood Letters. Let it be noted that Jason was the only child born at this time, as was Jericho, his ancestor.
Name: Jeremiah Williams-Smith (Goes by "Zeb")
Previous occupation/skills: Entertainer/"Magician"
Age: 30 (9 at the Event)
Abilities: Gifted psionic (telekinesis T4, illusions T3, healing T3, clairvoyance T2, elemental T1) 1-5: 1 = limited basics, 3 = good/average, 5 = OP
Starting gear: Utilitarian traveler/entertainer's clothes (Semi-ornate durable well-worn trench coat, Bowler, shirt, vest, tie, scarf, jeans, boots), Traveler's pack, Throwing knives, 15mm neo-steel marbles, Magician's kit (kerchief, deck of cards, other slight of hand stuff, etc.)
Bio: An ordinary kid before the Event, Zeb gained something from the cataclysmic happenings. Commonly known as psionics or magic to the technologically ignorant, Zeb spent the next 11 years developing and honing his talents within the safety of one of the surviving towns. At the age of 20, a restless drive filled Zeb and he headed out into the world, making his way as an entertainer and magician.
- telekinesis T4: Zeb can throw/move things around quality precision, but the more mass (larger/more objects) he's directing, the harder it gets and the more it taxes him.
- illusions T3: Zeb can create realistic illusions in the area around him, or anywhere he can clearly see.
- healing T3: With enough time, energy and focus Zeb can heal just about any wound, but death is beyond his reach. Fixing a whole in someones chest and then nursing them back to strength would tire him out almost completely.
- clairvoyance T2: For combat purposes it works like a 6th sense with a couple of reliability issues. Otherwise, he can use to see and/or hear what is going on somewhere else. The greater the distance and the less he knows about what he's looking for the harder it is.
- elemental T1: Zeb has some limited elemental powers (fire, earth, air, water). Only good for utility functions and parlor tricks.
Name: Kira (Kuthuma)
Previous occupation/skills: Scout, Sniper
Description: Roughly 6 foot tall. Three-part jaw that split between the bottom jaw, with three eyes. Head that extends backward to a point, with scales around the head save for the face. Bony nougats on each part of the spine. Bladed, spike-like elbows with three fingers and a thumb, all talons. Molded dark skin, with scales over body. Talon toes, three toes, on each leg, with thin thighs and shins.
Abilities: Agile, Perceptive, Intelligent, Cloaking device, Telepathy
Starting gear: Cloth Robe w/ sleeves, Anti-Material Coilgun (Sniper), Light Armor, Binoculars, Camera, Knife, Mask
Bio: Kuthuma, under the alias of Kira, is a scout for an outside organization from another world. Prior to The Event, she observed the planet on the ground, recording the native beings and reporting back to her organization whenever the time came. With The Event, her ship was scrapped by infested, leaving her stranded on the planet with her Guardian. Even though she cares little for the natives, she offers whatever help she can, remaining out of sight and out of mind as much as possible. She disguised herself in a basic way, and took the name Kira, relying on her humanoid look to blend in.
Name: Hunter (Tyr’kas)
Previous occupation/skills: Guardian, Brawler
Description: 9 foot creature. No extended head, but headdress gives it enough height to make it look as though it has a head. Large muscular, almost broad-shouldered with thick legs and arms. Back prongs are foldable, meant to make it look more intimidating to animals. Twin corporeal yellow tendrils extend from its back. A single large red eye is located on it’s torso, which shines brightly when looking closely at things. Large nubby fingers make it unable to operate most firearms and makes it hard for it to use hand tools.
Abilities: Physically strong, perceptive
Starting gear: Cloth Hooded Robes w/out sleeves, Natural Carapace
Bio: Tyr’kas, under the alias Hunter, is the guardian of Kuthuma (Kira), watching over her during her scouting operations. It is mute vocally, and tends not to interact with anyone else. After The Event, it also disguised himself and followed Kuthuma, accepting the alias of Hunter and continuing to guard her.
Previous occupation/skills: expert of hand to hand combat, proficiency at one handed firearms, insane
Age: 121 (100 at the event)
Race: Anima Sola (translated into english "lonely soul")
Feral Blood: has strength, speed, and stamina that surpasses that of a human being and also has the ability to regenerate minor wounds. He has better reaction time to different scenarios.
Restriction Level Releases:
the human vessel is quit fragile when under the influence of a void being, which is why almost no telekinetic powers are presence since that would fry the human's brain completely. To compensate bindings are put inside the mind which limits the amount of power that Erebus can bestow upon Nyxe at a time. when is in trouble he can release some of the restrictions put on him by ancient bindings so he can combat his foe.
Restriction level 1: Summons a wolf familiar to his side with blood red fur. after usage there is slight fatigue.
Restriction level 2: Regeneration rate increases and his general stats are boosted. after usage there is noticeable fatigue and his combat potential is almost halved.
Restriction level 3: Becomes totally in tune with his void form for a few minutes, after the initial burst he returns to original form. Nyxe also goes completely unconscious so the mind can relieve the huge amount of stress put onto it by letting the wholeness of the void consume the entire vessel for those few minutes.
Nyxe's void form is Erebus: has the ability to shoot void beams from its fingertips and has the strength and speed unmatched by any other. also attack effectiveness is halved. i made him this way since if you survive those couple minutes you basically win the fight.
Sanguine blades: a dual pair of gunblades which have steel that is as red as blood and the guns fire bullets bestowed with pure chaos. these act as Nyxe's hand to hand and ranged weapons. each revolver has 8 rounds before having to reload
the revolvers are raging judges which fire 28 gauge buckshot so these things has quit a lot of stopping power. the superhuman strength allows Nyxe to fire these at around 1 round per 3 standard seconds.
Edited by Korozain on 12/31/2013 5:46 PM PST