Hamal.Rolling the Dice...
Cronus: Coup de Grace (Hamalian 1) ~ (d20 + 3(swordsman) = 12(marginal success))vs(d20 - 2(wounded) - 1(off balance) + 2(warrior) = 7(moderate failure))
G'nyyyr: Reload ~ (free action when not threatened)
RSC Trooper: Open Fire (Hamalian 3) ~ (d20 + 2(soldier) = 14(moderate success))What Happened.
The RSC Trooper opens fire, hitting the third Hamalian with several energy bolts. She suffers several minor injuries, and her attention is drawn away from Cronus for just long enough for him to deliver a devastating thrust to his target's chest, critically wounding and incapacitating her. Yzzrya pulls back briefly, reloading his weapon (+1 to next attack roll). The final Hamalian, though injured, launches herself at the RSC Trooper (d20 + 2(warrior) - 1(wounded) = 7(moderate failure)). He (d20 = 15(moderate success)) throws himself back out of her weapon reach, avoiding any injury. Seeing an Opportunity for Attack, he Opens Fire again (d20 + 2(soldier) = 4(moderate failure)), but his shots go wide and strike harmlessly against the wall.Hamalian 3 is now Flanked.
Hamalian 2 is Dead.Yngols.
One of the Mal activates the lift, and you feel the faintest of movements as it accelerates rapidly downwards.
The male Vampar does not appear interested in answering. The female speaks up. "We've done one or two contracts to the Guild's satisfaction. Otherwise we wouldn't be on this mission."
The male looks askance at her.
"What?" She says. "I'm just talking."
"Suggestion: conserve your energy," one of the Mal says.
"There will likely be a significant concentration of security forces at our destination," the other adds.
WH, rule #1: Never give the DM ideas. He is evil. Always.
EDIT - Nope, just looked it up. It's actually rule zero.
Rule 0 - Don't Give The GM Ideas: Keep your mouth shut. This seems mean to the player, until you run into a situation like this:
GM: You encounter a hooded figure.
Group: Aww... no!
Bill: It's alright guys, as long as it's not the Darkshroud of Darky Darkness, we'll be fine.
GM: (Devilish smile)
Group: (Collective gulp)
More players have been killed by giving ideas to the GM than have been killed by pre-planned traps, encounters, and bad rolls.