Name: Jack Winterfrost
Psionic Specialty: cryomancy (ice) biomancy (self-enhancement)
Weapons: 18" Frostbite Kukri (a psi energy amp in the hilt allows the blade to cause frostbite on contact when activated as well as function like a psi blade) Compact DMR w/ 20mm AP rounds
Armor Appearance: Form-fitting neosteel weave armor. The helm has a blacked-out face plate which is bulletproof along with the rest of the armor save heavy weapons. (navy blue in color, looks like 40k eldar guardian armor)
Training History: Rescued off a planet under attack by the Zerg at the age of 5 when an Omega Operative stumbled across him while in the middle of a mission. A loose cannon from the very beginning, Jack flat out refused to fight against Protoss, claiming that a Dark Templar had saved his life before the Operative had found him. It took several disciplinary lessons and a number of videos of the Tal'darim's handiwork before Jack was willing to fight against Protoss. Still, Jack will prioritize Zerg targets over Protoss ones as he has a pathological hatred of the swarm...
As for his actual training, Jack specialized as brute force assassin, taking down one enemy at a time. Using his cryomancy to freeze enemies in place, Jack will then take them out with a swift thrust with his Kukri or a headshot from his DMR.
Name: Jaran Kell
Psionic Specialty: Screamer. He is capable of generating a psionic "sound" so intense that it can tear through even the strongest, most disciplined defense, inflicting terror, confusion, and psionic "deafness." He also utilizes potent illusions to confuse his enemies, creating false things that look real - or, perhaps more dangerous, real things that seem false. From mere hallucinations to semi-solid "visages," he can surround his foe in a whirl of deadly fiction.
Weapons: He primarily wields his lance, a slender yet strong metal pole six feet in length. He can ignite the tip with energy, and potentially extend it into a psi-blade of up to three feet in length. His armor's left wrist conceals a blade eight inches in length, which is doused in a potent neurotoxin. This toxin will stop a Terran's heart in four seconds, paralyze a Templar in twelve, and cause local cellular damage in a Zerg. His right wrist contains a launcher that fires darts tipped with the same substance. The cartridge embedded in his wrist holds three darts. The launcher takes several seconds to build a magnetic charge significant enough to propel the projectile a decent distance.
Armor Appearance: Ultralight grey power armor designed with mobility in mind. His suit is primarily psionically powered, and allows him to move with great speed. The white and black line/dot/hexagon/whattheheckisthat patterns on his armor let him weave illusions or force fields around himself with greater than usual ease.
Training History: The "screamer" concept was originally envisioned as a crowd control specialist, and trained to use a powerful psionic "scream" that could cause severe brain damage in non-psionic targets when directly focused, could break through the defenses of psionics, and could render a large number of psionically weak opponents inert. He was initially made to fight groups of enemies and disciplined in continuing his scream regardless of distractions. His screamer training was suspended for several years, however, when it became apparent that the backlash from the screams caused unusual mental patterns in screamers. Many children went insane, their minds perpetually filled with the maddening 'sound' of their own screaming. Jaran was among the survivors, who were mostly trained in illusion, as their fragile emotional structures were unable to handle more violent subjects. Most who were transferred to combat training suffered nervous breakdowns, a few of which ended in killing sprees.
After several years, the screamers were gradually eased back onto the original program, this time with greater caution - and a different goal in mind. During the series of unfortunate events caused by the mental deterioration of the screamers, Omega became aware of the necessity to have countermeasures available for dealing with insane Phantoms or, potentially, traitors. Screamers were now trained to focus their attack on a single target, breaking down its mental defenses and causing panic and irrational behavior. Jaran quickly developed an aggressive form of attack; he would use his scream to attack an enemy directly, while confusing them with illusions. The sudden shift in reality, coupled with the mental weakness brought on by the scream, would cause intense disorientation. Jaran would then move in and strike directly with his lance, attempting to begin and end the bloodshed in a single blow. This proved extremely effective against opponents such as Ghosts and large Zerg, though the illusions were notably less effective against Protoss, particularly when they were in numbers. He was eventually moved on to usage against rogue Phantoms along with the other Screamers.
Though conditioning has improved, the original batch of Screamers have always been prone to insanity. While Jaran's faculties remain optimal, he has been forced to hunt down more than one of his brothers and sisters in training, an experience horrifying enough when you don't have to face the Scream...
Name: Kevin Harris Sev
Psionic Specialty: High-end Telekinesis. This includes the capability to compress or expand objects with ease, or even more devastating; a kinetic blast. Kevin is also capable of average telepathy and even precognition.
Weapons: Retractable Gauntlet blade located on top of his wrist. It is roughly 15cm long in appearance past the wrist. Utilizes a bolt rifle outfitted with a scope. It fires 15mm bolts at supersonic speeds. The scope can switch modes between thermal, to see through snowstorms, smoke, thin walls in which people are leaning against, etc. Normal, allowing easy vision in good climates. And of course infrared, allowing clear vision during dark periods of time or corridors without light.
Armor Appearance: A powerful cross between mobility and bulk, the armour has a certain litheness to it with most joints having opened up into a nanoweave from a thicker, yet still relatively thin, plates of metal. The gauntlets are thicker than what you would expect to make room for the weapon that hides within The helmet comes down over the operators eyes without a visor, and instead relying upon a neural hookup to the suit giving vision through cameras located in front of the eyes. However these lenses are much smaller, providing smaller targets, still protect the same amount as the rest of the helmet, and each one provides greater vision than what a human is capable of. The colour scheme is black with a crimson lining on the armour. There are also white emblems of the Omega Initiative located on the right shoulder.
Training History: Kevin Sev first began his training against the average things, being pushed to the very edge before he unleashed his Psionics almost every time. He had no control over it during these times. Slowly he gained a grasp of it, creeping towards his strength in Telekinetics. By age eight Kevin had finally gained some control, allowing a focus of simple parlor tricks such as lifting and throwing with his mind and predicting the movement of the enemy; however it was taxing for the young boy.
"You are worthless" Kevin would always hear, even up to age ten. He had never gained respect due to his fear of his own powers, due to his lack of energy or will. He fought and fought, tried harder than all the ones who had their powers come naturally. None of it got pride from his parents. Well, not until he took it. When Kevin's body began maturing into one of an adult, it unleashed his strength. Kevin dominated with powerful blasts of telekinetic energy, his rifles ripping through the mechanical enemies, his blade never faltering. His life filled with lackings of love, empathy, care, pride all hardened him. Turned him into a cold killing machine; perhaps even one of the most lethal, if it weren't for recklessness. Kevin finally gained respect, he had finally gained his parents pride. This had no meaning to him any longer.
Live specimens, primarily Terran, were brought out for his training. The teenage boy had no trouble destroying such simple soldiers. The training sessions always ended bloody. Kevin was on the brink of pure insanity, but never did he tip over into it. Nearly all of his partners when in group exercises were somewhat unnerved by being near such a Phantom, thinking Kevin might turn and kill them. One particular session that caused this nervousness was one training session against a young Ghost.
Kevin's capabilities made perfect for fighting almost anything, especially in melee combat, as he could see an enemies movements before they were executed, and death among his comrades leaves him unscathed. This does not mean he is against preserving their lives. Stealth and assassination is not a strong suit due to his tendencies to bloodier situations. Recklessness is a big problem for Kevin, leaving him open to attacks.
Edited by Zarkun on 1/21/2014 7:43 PM PST