StarCraft® II

4th Race Hybrid Extension Mod

Posts: 105
The Hybrid Race
Features

All Units are Biological and Psionic. {Melee units} Armored and {Long Range units} Light
Units that die heal nearby allies. Two types: Small HP +6 radius 3 Large HP +50 radius 4

Hybrid Base Nest- has the ability to Uproot, move, & attack, can train two Embryos (workers) at a time {Like Reactor attachment}, Armor research, and can morph into Temple.

Hybrid DNA Storage- Can morph into Tech structures and house units inside (bunker + Healing)

Zealot DNA- Tech Structure that allows Embryos to morph to Assassins {Melee unit}.

Terran Infestation Storage- Tech Structure that allows Embryos to morph to Phantoms {Short Range unit}

Bio-engineering- Tech Structure that allows Embryos to morph to Holang {Long Rang unit} (Korean for Tiger)

Mutalisk DNA Storage- Tech Structure that allows Embryos to morph to Hornet {Short Range Flyer}

Temple- Morphs from Hybrid Base Nest can train up to four Embryos (workers) at a time {Like Reactor attachment, with twin births option}, open more techs, and allows Embryos to morph to Seers {Spell caster} and Chariots {Drop-ship attacker}

Ultalisk DNA Storage- Tech Structure that allows Assassins {Melee unit} to morph into Reaver {Heavy Melee Unit} also adds Hide ability to Assassins and Reavers can grab flying units out sky and bring them down to the ground. Or Merge two into a Mitoscarb which spawns two units when it dies.

Templar Psy Generator- Tech Structure that allows Phantoms {Short Range unit} to morph into Destroyers{ Heavy Short Range unit} or Merge into Soul Takers {Power-up unit}.

Advance-engineering- Tech Structure that allows Holang {Long Rang unit} to morph into Yongs {Long Rang Super unit}(Korean for Dragon)

Battle Cruiser Factory- Tech Structure that allows Hornet {Short Range Flyer} to morph into Flying Fortress {Heavy Flying Bomber unit}
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Posts: 2
Better....

Still some issues:

-Uproot function is disabled after construction of a Temple

-Player is only allowed a single Temple

-The Reaver's "Graviton Beam" only affects units already in the air

-Once a unit begins to mutate it cannot be canceled

-Attempting to select a group of Embryos near a Nest or Temple will select the Nest/Temple instead of the units.

-Seers function as buildings-> Must be selected through shift clicks and cannot be drag selected with non-seer units.

Would be helpful if:
-Progress bars could be added during unit/building upgrades
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Posts: 105
"-Uproot function is disabled after construction of a Temple"
That is meant to happen.

"-Player is only allowed a single Temple"
Doe not want to have twin embryos to be spammed.

"-The Reaver's "Graviton Beam" only affects units already in the air"
It is called Star Fall it is designed to pull air units to ground, just does not look right.

"-Once a unit begins to mutate it cannot be canceled"
Thanks, need to look into that.

"-Attempting to select a group of Embryos near a Nest or Temple will select the Nest/Temple instead of the units."
Thanks, need to look into that.

"-Seers function as buildings-> Must be selected through shift clicks and cannot be drag selected with non-seer units."
Thanks, need to look into that. but army button works.

Would be helpful if:
-Progress bars could be added during unit/building upgrades
Works sometime don't know what is wrong.
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Posts: 14
pretty cool stuff i should say
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Posts: 11
Actually the UED was a 4th race as a beta for brood war
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Posts: 105
https://www.youtube.com/watch?v=C7J8l3FvViM

Some inexperience kids playing my mod.
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