01/31/2014 10:19 PMNot enough nerf to toss.Not enough buff to terran. TvP early game is barely gonna be impacted by this. Blinks still gonna be ridiculous. Oracles are still op. Bio starting to be weak against zerg since mine nerf not every terran likes mech especially the current meta that is shaping up in TvZ. Hydra buff is cool and glad zerg is getting some love but it is terran who need the bigger changes. They are barely competitive at highest lvl's.
Posted by Damen
Sorry dude but I do a lot of bio terran and I'm doing great verse Zerg. I beat an ex-master level player, who was a challenge, with just Marine, Marauder, Med, Hellbat, Tank, and all it took was good micro. Splitting my soldiers, getting good concaves, every one of my soldiers fighting instead of running circles in the back, being split so banelings don't land devastating hits. Dropping Marauders to deal with specific buildings while attack his mining bases like I did earlier in example: I dropped 12 Marauders, 3/3 upgrade, to take out his baneling nest and ultra den and did that several times to delay his high tech units as well as sending in troops and considering that the biggest fight was most important I left those 12 marauders to do their thing each time and focused on the main battles. While he had to wait to replace the mining bases and his tech I was able to remax with 15 barracks? on 4 base really fast and attack while I had him stuck rebuilding his stuff until I eventually took out his Hive setting him even further back. The only losses I've had so far is because of Protoss, blink all ins on one-base being able to take out two base Is stupid, first time I lost it because it was a base race and I unfortunately missed one probe that built several pylons around the map. The second time I wasn't aggressive enough which is my fault but Colossi and storm no matter the high amount of Ghosts and Vikings you can't always land the EMPs on time and even if you did Colossi eat your bio so fast and storms just do the same and Archons are just more insult to injury with their splash damage plus extra verse bio.
I don't think Terran actually needs much buffing tbh, since I've been getting better I think they're doing good, however the Ghost energy upgrade removal with the +25 energy added on already I like but they should decrease the ghost mineral cost to about 150 and maybe the gas cost to 75? but 150/100 still sounds alright since Bio usually doesn't use up a lot of gas and Ghosts aren't very cost effective until you're on 3 base, could get them efficiently on 2 base but the number is more strict than 3 or 4 base. However keeping the upgrade and lower the ghost cost to 150/100 would be good or 125/75 would be nice since Hellbats already are preferred in ZvT so Ghosts would mainly be used in TvT or TvP. Another thing I don't think is very fair is that the ghost was nerfed to shet from the WoL days when it was still fresh being the cost of 150/150 with a huge EMP radius and a 45? damage snipe but then their snipe being reduced to a lame 25 (+25 verse psionic) and EMP radius being dropped by like 3/4 to what it is now and they make it cost more mineral? yeah it's 50 gas cheaper but increasing the mineral cost doesn't help at all, if you're going to nerf their special abilities like that you could at least lower the cost, yeah Ghosts are amazing verse anything light but when against marauders they aren't that great. They slaughter Medivacs and marines because of EMP and extra damage verse light and nukes are good especially when they catch you by surprise in early game to break the bunker defenses.
I'd like to see mineral cost on Ghosts drop for another reason.... High Templar are 50/125 I believe making it about 100/250 for an Archon but they're beafier than a Ghost with their Shields and do more verse light, but the Templar may be slower but their Feedback is devastating verse energy units and storm is devastating regardless, they cost far less than Ghosts but can do far more damage and can even be bought off of one base. They may not have a basic attack like Ghosts but I'm not asking for Ghost to be same cost, just a bit of a discount.
If you guys want more roach plays I'd say lower baneling damage verse light or remove it, their 20 damage with a cost of like 25/25 is already good, and give roaches +8 verse light to make them want roaches to help with marines or hellbats, give Hydras more HP or some more range maybe by 1 and keep the upgrade in tech.