The first topic is regarding the map names of Nimbus LE and Deadwing LE appearing incorrect for some players. This is not intentional and is actually a bug that only appears for a specific locale. We apologize for any confusion this has caused and have a fix in place that we’ll look to push live in the near future.
The next topic is regarding the lighting on Foxtrot Labs LE. We’ve seen feedback that the map lighting produces an excessive glow effect on some graphic settings. Many have mentioned they find this distracting and have asked for a change. Due to this feedback, we’re currently looking to adjust the lighting on the map and re-publish it in the coming weeks.
We’ve also seen player discussion on the spawn locations for Foxtrot Labs LE and Deadwing LE. Some players have expressed concerns over specific spawn combinations (horizontical, vertical). The spawn locations were not altered in the ladder versions of these maps and we’d like to give the maps time to play out with their original design. However, we’ll continue to monitor the performance of these maps and if we find any major issues arise due to the current spawn locations, we can discuss the possibility of making changes.
Finally, we’ve seen some discussion regarding the differences in the ladder versions of the maps and the current community versions maintained by the map makers. As we’ve mentioned in the past, the process of prepping new maps for the ladder can take some time. Due to this, the version we use for the ladder will often not be the newest version of the map by the time the season starts. This is somewhat expected, as the map maker is free to maintain their own version of the map and make changes as they see fit, while we inevitably have to commit to a version with which we test and implement. We’ll still look to fix any bugs that arise on the ladder version, but the ladder and community versions of the map will have minor, and in some cases, major differences. We’re okay with them existing as two separate maps.
Hopefully that helps clear up some questions we’ve seen arise of late. Thanks to everyone who has been providing feedback on the maps. We’ll be keeping an eye on things, so please continue to provide your feedback as the season unfolds.