08/14/2014 12:25 PMI wish there was less focus on 4p maps. Blind buildorder wins are pretty boring.
Posted by SliTaz
It's not so much that there are 4 player maps, it's that the maps are so much bigger than they used to be. Foxtrot and Nimbus are good sized 4 player maps. Metalopolis and Shattered Temple, as old old school examples, were too small. On Nimbus or Foxtrot, you can send, as a Zerg for example, your 1st overlord one short rush direction and have a drone scout the other 2 bases in about the same time. Foxtrot has other issues though.
As for blind build order wins, well, that's just dumb luck, and there's nothing wrong with that. They are also extremely few and far between. I have watched probably 400+ pro games so far this year and gave seen maybe 3-5 blind wins and 40-50 blind losses.
Bear in mind, the purpose of 3 and 4 player maps is so you have to make your first build order choice based on map related probabilities rather than hard data. This map design fosters game variability. If scouting were made easy, games would get far too repetitive, and metas would stale far more quickly. I will admit that the 2 current 3 player maps are a reasonable compromise between fostering this variety and allowing a reasonably early scout.