Very similar to Wintermaul Wars, but it could use a lot of improvement.
-There should be a countdown timer whenever the game starts or for a rematch because many people aren't prepared when someone spams 10 mobs right when the game starts and then one or both sides will lose 15+ lives before they can get a tower up.
-One of the most frustrating things about this game is how you can spam unlimited amounts of one mob. There should be some kind of limit on how many mobs of the same type you can make because so many of my games would end when one side masses like 100 mutalisks at once or other air units. Also, sometimes when people spam low tier units, the game lags a lot due to 1000 scvs moving around.
-There doesn't seem to be any diminishing returns on buying more expensive mobs like other games involving making mobs and gaining income. All the mobs' cost to income ratio is 5:1, so once someone gets an income lead, they can maintain it forever while making the highest cost mobs.
-Towers that shoot ground and towers the shoot both ground and air should be on different upgrade paths. It's very annoying to upgrade existing towers into towers that just shoot ground when you are trying to prepare for air mobs.
Any other suggestions or discussion is welcomed and hopefully the map creator will see this thread.