07/05/2013 11:32 PMPosted by MuffinmakerIs getting max around 17 minute mark good in silver league?
2.3.2: Taking your Third Expo
Another problem I see is lot of players get focused on the two base pushes. They get their second fine, then they charge out and attack, attack, ATTACK..... and all of a sudden, they start getting "Not enough minerals" and they can't build as much. That's because while they were so busy attacking, their main mined out, and they are back to one base income. This is the second huge mistake people make, and it can cost you the game. I know it's cost me...many times before I learned. I'm going to spend some time here because it is so important.
Remember when I said that a macro game is about planning? This is an important part of it: Knowing when and how to take your third expo. This is harder than your natural, because the 3'rd expo is almost always harder to defend. And the map you are playing on is going to factor heavily into how you secure your expo, and the way you have to change your game play to compensate. You always want to be on at least two bases throughout the game.
Regardless of the map, you have to expand soon after your natural gets fully saturated, because you main will run out shortly. You MUST be on three bases before that happens. The minute you hear "Mineral Field Depleted" or you see missing patches from your main you need to start building your third near your natural, and behind your army.
There are two types of maps when it comes to third expos: easy, and hard difficulty to defend
These maps are where your third expo is close by your main and natural, and map control is easy. For example: Steppes of War, Delta Quadrant, and Shakuras Plateau all have close 3'rd expos, and there is middle ground that you can take and make it hard for your enemy to slip around you and hurt your economy. Quite frankly, Shakuras is a macro gamers dream, providing you keep an eye on the back door.
Lost Temple can also be considered an easy map, because the entrance to the gold is right next to your main and natural entrance, making it easy to set up a front line at the nearby tower, depending on your opponent's positioning. But it can also be hard if close positions force you to expand far away from your base.
On easy maps, you can expand with limited worry. You will probably have to cut unit production for a brief time, but over all your general game play does not have to change. You do need to extend your front line further out though. You cannot simply sit in your base.
Hard Difficulty Maps:
These maps are where your third expo is close to your base usually, but there are several path ways around the map, making defending both the 3'rd and the natural harder.
Metalopolis is one of the easier to defend harder maps, because even though there are 2 paths to your 3'rd/natural, you can react very quickly to both places. But what makes these maps difficult is the fact that when you push one side, they could push the other side and you can get in a base trade situation, which is bad for the macro game. This is where map control of the towers becomes important, and why you need to stay on top of his army by saving energy for scans.
12/20/2010 03:26 PMPosted by WinterBornRHI know this is an insane wall of text, but its my hope that this helps out whoever reads it. If this post helps one person take their game to the next level, then it'll be worth the time spent working on it.
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