Another update: I've created and decorated the terrain. It is very reminiscent of the original, and bedecked with trees, which serve as a resource. I've also designed colonist workers who, with complete animations, cut down trees. I made it so that the first building is free and dropped from the sky on command, and subsequent buildings using nonstandard (doodad) models are properly constructed with animation. I set up a system whereby a building (the biosphere) automatically generates sheep, and the player gets credited with money periodically based on the number of sheep--all using only the data editor. Plus there's a wife.
My goal is to build up most of the human tech tree, then make a single villain and start testing.
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