StarCraft® II

GalaxyEditor FAQ

(Sticky / Locked)

For 1.5 Issues and Solutions, visit this thread: http://us.battle.net/sc2/en/forum/topic/6231594238, for a general FAQ, read below.

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In an attempt to cut down on the amount of the same questions, i've decided to create an FAQ that should answer the most commonly asked questions... If you have anything to add, change, fix, whatever, please do not hesitate to point it out.

General Issues/Questions

  • Where is the GalaxyEditor located on PC?
  • GE can be found in the root of your directory. By default, the directory is:
    C:\Program Files\Starcraft II\ -- Default for 32-bit Windows OS
    C:\Program Files (x86)\Starcraft II\ -- Default for 64-bit Windows OS
    %USERPROFILE%/Library/Application Support/Blizzard/Starcraft II/ -- Default for Mac OS

    If it's not there, go to the \Support\ folder.

    Those of you who still wish to play maps without GE, can launch them via MapCraft:
    http://www.sc2mapster.com/assets/mapcraft

  • Do I have to authenticate to use it?
  • Yes! You need to authenticate the Editor once every time a new patch is released, other than that, you should not need to authenticate.

  • How can I play maps i've previously downloaded? (Including the official maps)
  • Your downloaded maps can be found two different ways. The easiest of the two, is to go to File > Open > Battle.net Tab within GalaxyEdit. Otherwise, you need to search your Battle.net Cache for "*.s2ma" and then convert the .s2ma file to .SC2Map. However, the .s2ma filenames are just hashes of their true name, so good luck trying to find the map you need!

    The Battle.net cache can be found at:
    C:\ProgramData\Blizzard Entertainment\StarCraft II\Maps\ -- Win Vista/7
    C:\Documents and Settings\All Users\Application Data\Blizzard Entertainment\StarCraft II\Maps\ -- Win XP
    /Users/Shared/Blizzard/StarCraft II/Maps/ -- Mac OS

    The folder containing Maps created by GE can be found:
    %USERPROFILE%\Documents\StarCraft II\Maps -- Windows
    %USERPROFILE%/Library/Application Support/Blizzard/Starcraft II/Maps -- Mac OS

  • Help! I crashed! What do I do?
  • When the Editor crashes, enter a small description about what you are doing and then click "Send." This will always help the QA department figure out what happened and why the game crashed. It's also recommended that you enable Automatic Saving (and possibly backup saving!) every x amount of minutes. You can do this by going to File > Preferences and selecting the Documents item. Check in "Automatically Save Documents" and then set a time internal. You can also "Automatically Backup Documents when Saving" via the checkbox underneath.

    Your Editor Logs can be found at:
    %USERPROFILE%\Documents\StarCraft II\Editor Logs -- Windows
    %USERPROFILE%/Library/Application Support/Blizzard/Starcraft II/Editor Logs -- Mac OS

    In addition, you can edit your Editor's settings through Editor Variables.txt:
    %USERPROFILE%\Documents\StarCraft II\Editor Variables.txt
    %USERPROFILE%/Library/Application Support/Blizzard/Starcraft II/Editor Variables.txt -- Mac OS

    --If the Editor crashes on startup, try the following:
    Delete the "Recent Directory" registry key:
    \\\Registry\HKEY_CURRENT_USER\Software\Blizzard Entertainment\StarCraft II Editor\Recent Files\Recent Directory - Open and Save Documents

    If that's not enough, delete the entire "Recent Files" registry folder:
    \\\Registry\HKEY_CURRENT_USER\Software\Blizzard Entertainment\StarCraft II Editor\Recent Files\

    And if that still doesn't fix it, delete the entire StarCraft II Editor registry folder: (This will reset all your editor preferences to default though.)
    \\\Registry\HKEY_CURRENT_USER\Software\Blizzard Entertainment\StarCraft II Edior\


  • The editor looks way too complex and confusing for me, I want StarEdit/WorldEdit!!!
  • Just relax! The only reason why the editor is so complex is because we have access to everything the game can touch. We can make any kinds of changes, literally everything is in our hands. Take a minute to look around, check out all the different Layers and Editors within GE and just sit back. The largest tutorial repository can be found on SC2Mapster:
    http://forums.sc2mapster.com/resources/tutorials/

    Another very avid user, OneTwo, has been posting lots of video tutorials. You can see them on his YouTube channel:
    http://www.youtube.com/OneTwoSC

    Alternatively, you can join a lot of Map Devs who are willing to chat/answer questions on IRC, chat.freenode.net:6667 #sc2mapster.

  • How do I optimize my map?
  • You can do this by going to File > Preferences and selecting the Documents item, and click "Optimize Saving for: Smaller Files" radiobox.

  • Will we be getting SC1 and War3 Units and Models? How about scrapped SC2 Units?
  • The only units we will have access to are the ones that can be found in the single-player portion of the game.

  • Is there any way to import my custom model into SC2?
  • Blizzard will be releasing their own set of tools within GE called StarTools. However, this won't be out until past release. For now, you can use NiNToxicated's tool in Max to do this:
    http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/

    And stante's plugin for Blender:
    http://www.sc2mapster.com/assets/blender-m3-plugin/

  • How do I access units from Singleplayer and the Campaign?
  • These units will not be accessible by default, you have to add the proper dependencies. Go to File > Dependencies > Add Standard > Check in "Liberty (Campaign)" and "Liberty Story (Campaign)."

  • Are there any third party editors?
  • The only 3rd party editor that I have seen thus far is MilkyWayEdit, created by the SC2Mapster Community. The main goal of MWE is to create functionality GE is lacking and make things easier than GE does in certain regards. The editor will not replace GE itself, but rather be used alongside it. They are expecting a public release in early-mid August.
    http://www.sc2mapster.com/assets/milkywayedit/

    There is also Sparsile, a tool that injects itself into GE and adds some missing functionality directly into the Editor itself. It's currently in Alpha testing, if you'd like to test it, leave a comment on the project page to be added.
    http://www.sc2mapster.com/assets/sparsile/


Error Messages/Problems

  • Editor Not Installed
  • Sounds like you've moved the Editor out of the proper place. Make sure "StarCraft II Editor.exe" is in the root of your directory and "SC2Editor.exe" is in the \Support\ folder.

  • Unable to publish with no errors
  • The problem is that GE thinks that you're using profanities in your Publishing info. Go to Map > Map Info and check that entire tab for anything that may set off the profanity filter. If you want, just delete all the text (except for Map name!) and then publish. That way, you can check which word it is, one by one.

  • Document dependency does not specify a battle.net file.
  • You need to publish your mod first, then load it in the dependencies.

  • Cannot publish/play map as public.
  • There's currently a bug where even if you publicly publish a map, it will not allow other people to join, but right now there's a workaround that will make your maps joinable.
    • Go to Map > Game Variants
    • Add New Variant
    • Go to the "Game Type" tab
    • Select "Category" and change it to "Other" (you might need to give it a name)
    • Go to "Mode" and select "Other" (name it if necessary)
    • When Publishing the map in the File -> Publish dialog, make sure the map is set to "Unlocked" for this to work.


    This should make your maps joinable. Also make sure in the game lobby to change "Category" to whatever game variant you made. Now you should be able to open it to public.

  • Invalid Variant Definition.
  • Go to Map > Game Variants and click "Generate Defaults."

  • Document dependency header file is not available: Teams ## (Mod).
  • Go to Map > Team Placement (Advanced) and remove any teams there. You may also need to go to Team Placement (Basic) and hit "Reset to Defaults."

  • Corrupt headers.
  • Make sure the following is set properly:
    • Premade game > yes
    • Rules > (none)
    • Teams > (none)
    • Controller > open or none
    • Teams Premade > anything other than none
    • Player Team (from 2 teams to ffa) > (none)
    • Set Team [Premade what you chose in step 5] > what you want your lobby layout to look like
    • *if you want 6v1 then just make premade to 6v6 and set player 1 to 6 on team 1 and player 7 on team 2

      *you DONT need to have anyone on team 2 if you just want 1 big team


  • Default Values Are Not Valid
  • First, make sure you set at least one Player slot to either Neutral or Hostile. If that does not fix it, go to "Map > Player Properties > Color". Then, select "(any)" as the color for every player. If you want to set or lock a player's color, do it in the game variant: "Map > Game Variant > Colors".

  • Lost connection to gateway <filepath>\LargeImage.dds
  • The large Minimap preview image which appears in the lobby and on the map selection screen is what was causing it. By going to Map -> Map Info and selecting Hidden on the Preview Image - Small and Preview Image - Large cells allows the map to be uploaded normally and without error.

  • Error: Map Not Found
  • This merely means that the author deleted the map from their account. Most often, this is because they released an updated version. Try checking for the map lower on the game list.

  • Units, Behaviors, Items, etc are deleted after adding dependencies!
  • Go back to File > Dependencies... The map needs to load these dependencies in a particular order. Make sure yours is set to: Liberty Story (Campaign), Liberty (Campaign), Liberty (Mod), Liberty Multi (Mod).
Edited by Sixen on 8/20/2012 11:21 AM PDT
Random Notes:
I'm moving this thread to Custom Maps as the community there will be able to assist with your publishing issues as well as provide valuable advise on map creation going forward.

Custom Maps is also the location where issues with the editor, potential editor bugs, editor comments, and/or suggested editor functionality is addressed.

If you are still encountering a publishing issue that may be caused by your computer, rather then the B.net service, we advise that you take a look through our Technical Support forum as well as asking about it in Custom Maps as Tech can provide more specific assistance to resolve your issue.

Regards,
-Huginncord

http://us.battle.net/sc2/en/forum/topic/2089279815#6

----

Gathering your Editor feedback & suggestions:
http://us.battle.net/sc2/en/forum/topic/2112375122

Gathering your Popularity System feedback:
http://us.battle.net/sc2/en/forum/topic/2089280724

1.3 PTR Custom Join System feedback:
http://us.battle.net/sc2/en/forum/topic/2140446428

Gathering your feedback on Blizzard Tutorials:
http://us.battle.net/sc2/en/forum/topic/2973247413
Edited by Sixen on 8/5/2011 10:04 PM PDT
Technical Issues and Solutions

Vs A.I. Maps won't Load
http://us.battle.net/sc2/en/forum/topic/801781351#5
http://us.battle.net/sc2/en/forum/topic/981678170
http://us.battle.net/sc2/en/forum/topic/1083360549
http://us.battle.net/sc2/en/forum/topic/1127154304

Custom Map List won't Load
http://us.battle.net/sc2/en/forum/topic/832175164#1
http://us.battle.net/sc2/en/forum/topic/801780171

Can't Load Tempest Map
http://us.battle.net/sc2/en/forum/topic/933034584#2

FPS Crash on Xel'Naga
http://us.battle.net/sc2/en/forum/topic/924722496

Can't publish map "Not enough space remaining on this account"
http://us.battle.net/sc2/en/forum/topic/1009751176

Can't join or create custom games, stuck at loading screen
http://us.battle.net/sc2/en/forum/topic/1063486699

Create game button grayed out, when click join a game "estimated time" pops up than disappears and many buttons gray out
http://us.battle.net/sc2/en/forum/topic/1536475524#6

Players cant join a "Open to Public" game
http://us.battle.net/sc2/en/forum/topic/1127483396

Computer died, map stuck on locked on bnet
http://us.battle.net/sc2/en/forum/topic/1765526541

Where can I find my Maps folder?
http://us.battle.net/sc2/en/forum/topic/1251976939

Galaxy Editor Error "Can't publish: The map size is too large..."
http://us.battle.net/sc2/en/forum/topic/2140184029

Galaxy Editor Crashes when changing tabs
http://us.battle.net/sc2/en/forum/topic/2140508622

ACCESS_VIOLATION (0xC0000005) occurred at 001B:00F43553. The memory at '0x0000010B' could not be read. forceStoryMode=1 to custom maps sticky
http://us.battle.net/sc2/en/forum/topic/2267492123

Missing String:
http://us.battle.net/sc2/en/forum/topic/1869219737#19
Edited by Sixen on 5/12/2011 1:47 AM PDT
It's not called Galaxy Editor! Where does the editor ever state that it's called the Galaxy Editor? It's called the StarCraftII Editor! The scripting language used is called Galaxy which is confusing for new people.
It's not called Galaxy Editor! Where does the editor ever state that it's called the Galaxy Editor? It's called the StarCraftII Editor! The scripting language used is called Galaxy which is confusing for new people.

Sure it is! Just like the "Warcraft II Map Editor" was called War2Edit, the "Starcraft Campaign Editor" was called StarEdit, and the "Warcraft III World Editor" was called WorldEdit.
WarIIEdit was the name of the exe...Galaxy is no where in the new editor except in as the scripting language used for the native triggers.

There actually is a Galaxy Script Editor in the SCII Editor. It's just confusing.
Galaxy is what it was called at various panels and is what the editor is called by most of the blues.
WarIIEdit was the name of the exe...Galaxy is no where in the new editor except in as the scripting language used for the native triggers.

There actually is a Galaxy Script Editor in the SCII Editor. It's just confusing.


Ah, good point. The same still holds true for SC1/War3. Anyway, don't take it up with me, Blizzard's the one that named it.

Galaxy is what it was called at various panels and is what the editor is called by most of the blues.

This; it's not something we've made up.
Galaxy is what the Scripting language is called, not the editor. I would love to see the panel where they called it the Galaxy editor.

Keep in mind that the community team is not the development team.
Edited by Tybera on 7/28/2010 6:16 PM PDT
Galaxy is what the Scripting language is called, not the editor. I would love to see the panel where they called it the Galaxy editor.

BlizzCon 2008. Dustin Browder says it, IIRC. So there's your Dev Team saying it.

Keep in mind that the community team is not the development team.

What does this have to do with anything? I fail to see why it matters if the Community Team or the Dev Team calls it GE or not. It's GE. It is what it is. Don't call it GE if you don't want to, but everyone else is going to.
um...running windows 7 here....trying to find this "path" you put up...program data doesn't exist >.> so...yeah.....either way >.> the game won't accept any downloaded maps that I put under the "Starcraft II - Map Editor" (that's the real name actually, look at the file name and all data pertaining to said file) directory where it attempts to load and the location it attempts to save in is just my user folder :S
The ProgramData folder is a hidden folder by default.

What do you mean it "won't accept any downloaded maps"? If you're trying to launch the .s2ma file, you'll need to first rename it to .sc2map before GE will allow you to open it. Either that, or just do it nice and simple, go to Open > Battle.net.
I love how this thread became about an argument over the name galaxy editor. Oh how wonderful ><
The ProgramData folder is a hidden folder by default.

What do you mean it "won't accept any downloaded maps"? If you're trying to launch the .s2ma file, you'll need to first rename it to .sc2map before GE will allow you to open it. Either that, or just do it nice and simple, go to Open > Battle.net.


Talking the game, they are all .SC2map format but no matter where I store them, they wont load on SC2 itself, I dun touch the editor atm, at least till I get a full understanding of how to upload it to working condition on SC2
okay, I'm gonna call bull on the location you list...got it visible and everything, still not letting SC2 pull it up and run it for any type of games, tried single and multiplayer, nothing pulls it up, and what a shocker...cause none of the maps are stored in C:\ProgramData\Blizzard Entertainment\Battle.net\Cache that I've gotten via the in-game downloader....normally there is atleast a file that would list them, or atleast a partial file of said content but nothing exists...so i'm guessing only way to play a custom made is to go through blizzard atm....
Talking the game, they are all .SC2map format but no matter where I store them, they wont load on SC2 itself, I dun touch the editor atm, at least till I get a full understanding of how to upload it to working condition on SC2

I still don't quite understand. If they're in .SC2Map format, the Editor will open them.

okay, I'm gonna call bull on the location you list...got it visible and everything, still not letting SC2 pull it up and run it for any type of games, tried single and multiplayer, nothing pulls it up, and what a shocker...cause none of the maps are stored in C:\ProgramData\Blizzard Entertainment\Battle.net\Cache that I've gotten via the in-game downloader....normally there is atleast a file that would list them, or atleast a partial file of said content but nothing exists...so i'm guessing only way to play a custom made is to go through blizzard atm....

That was the path for Beta, I haven't tested it yet for Live, I was going under the assumption that it would not change.

Browse to that location in your computer, there should be a bunch of folders there... yeah?
folders yes, but the only one with map related info is in the SC2 path, instead of battle.net path, but those are the challenge maps by looks of it and only contain binary named folders :S not much for working with live me thinks :S and like i was saying it was to run in the game, not editor, I dun plan on messing with editor until we can make a work around for playing customs without uploading or w.e to blizzard's list....cause honestly, I find more/better maps on the web that I can't upload into SC2 for play
nevermind found my answer.....they don't have a path system, it's all publishing it with blizzard or it dun get played :S
should probably just edit out the save path since there are people who are actually making threads like crazy bout "saving maps" which wont work obviously :S might as well put in that the only way to play is to publish it
Well, there are .S2MA files in there, which is the Map Cache file. If you rename the .S2MA to .SC2Map, you can open it within GE. Though, the easier thing to do is just go to Open > Battle.net.

However, you can replace the Map Cache with literally anything, and play whatever you want over Battle.net. This was how we were playing Custom Maps prior to the system being implemented on Battle.net. It's also a way to get around the size limit or having to publish your map to play it over Battle.net.
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