|
Edited by Sixen on 8/20/12 11:21 AM (PDT)
For 1.5 Issues and Solutions, visit this thread: http://us.battle.net/sc2/en/forum/topic/6231594238, for a general FAQ, read below.
--- In an attempt to cut down on the amount of the same questions, i've decided to create an FAQ that should answer the most commonly asked questions... If you have anything to add, change, fix, whatever, please do not hesitate to point it out. General Issues/Questions
C:\Program Files\Starcraft II\ -- Default for 32-bit Windows OS C:\Program Files (x86)\Starcraft II\ -- Default for 64-bit Windows OS %USERPROFILE%/Library/Application Support/Blizzard/Starcraft II/ -- Default for Mac OS If it's not there, go to the \Support\ folder. Those of you who still wish to play maps without GE, can launch them via MapCraft: http://www.sc2mapster.com/assets/mapcraft The Battle.net cache can be found at: C:\ProgramData\Blizzard Entertainment\StarCraft II\Maps\ -- Win Vista/7 C:\Documents and Settings\All Users\Application Data\Blizzard Entertainment\StarCraft II\Maps\ -- Win XP /Users/Shared/Blizzard/StarCraft II/Maps/ -- Mac OS The folder containing Maps created by GE can be found: %USERPROFILE%\Documents\StarCraft II\Maps -- Windows %USERPROFILE%/Library/Application Support/Blizzard/Starcraft II/Maps -- Mac OS Your Editor Logs can be found at: %USERPROFILE%\Documents\StarCraft II\Editor Logs -- Windows %USERPROFILE%/Library/Application Support/Blizzard/Starcraft II/Editor Logs -- Mac OS In addition, you can edit your Editor's settings through Editor Variables.txt: %USERPROFILE%\Documents\StarCraft II\Editor Variables.txt %USERPROFILE%/Library/Application Support/Blizzard/Starcraft II/Editor Variables.txt -- Mac OS --If the Editor crashes on startup, try the following: Delete the "Recent Directory" registry key: http://forums.sc2mapster.com/resources/tutorials/ Another very avid user, OneTwo, has been posting lots of video tutorials. You can see them on his YouTube channel: http://www.youtube.com/OneTwoSC Alternatively, you can join a lot of Map Devs who are willing to chat/answer questions on IRC, chat.freenode.net:6667 #sc2mapster. http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/ And stante's plugin for Blender: http://www.sc2mapster.com/assets/blender-m3-plugin/ http://www.sc2mapster.com/assets/milkywayedit/ There is also Sparsile, a tool that injects itself into GE and adds some missing functionality directly into the Editor itself. It's currently in Alpha testing, if you'd like to test it, leave a comment on the project page to be added. http://www.sc2mapster.com/assets/sparsile/ Error Messages/Problems
This should make your maps joinable. Also make sure in the game lobby to change "Category" to whatever game variant you made. Now you should be able to open it to public. *you DONT need to have anyone on team 2 if you just want 1 big team |
#1
7/28/2010
|
|
Edited by Sixen on 8/5/11 10:04 PM (PDT)
Random Notes:
I'm moving this thread to Custom Maps as the community there will be able to assist with your publishing issues as well as provide valuable advise on map creation going forward. http://us.battle.net/sc2/en/forum/topic/2089279815#6 ---- Gathering your Editor feedback & suggestions: http://us.battle.net/sc2/en/forum/topic/2112375122 Gathering your Popularity System feedback: http://us.battle.net/sc2/en/forum/topic/2089280724 1.3 PTR Custom Join System feedback: http://us.battle.net/sc2/en/forum/topic/2140446428 Gathering your feedback on Blizzard Tutorials: http://us.battle.net/sc2/en/forum/topic/2973247413 |
#2
7/28/2010
|
It's not called Galaxy Editor! Where does the editor ever state that it's called the Galaxy Editor? It's called the StarCraftII Editor! The scripting language used is called Galaxy which is confusing for new people. Sure it is! Just like the "Warcraft II Map Editor" was called War2Edit, the "Starcraft Campaign Editor" was called StarEdit, and the "Warcraft III World Editor" was called WorldEdit. |
#5
7/28/2010
|
WarIIEdit was the name of the exe...Galaxy is no where in the new editor except in as the scripting language used for the native triggers. Ah, good point. The same still holds true for SC1/War3. Anyway, don't take it up with me, Blizzard's the one that named it. Galaxy is what it was called at various panels and is what the editor is called by most of the blues. This; it's not something we've made up. |
#8
7/28/2010
|
Galaxy is what the Scripting language is called, not the editor. I would love to see the panel where they called it the Galaxy editor. BlizzCon 2008. Dustin Browder says it, IIRC. So there's your Dev Team saying it. Keep in mind that the community team is not the development team. What does this have to do with anything? I fail to see why it matters if the Community Team or the Dev Team calls it GE or not. It's GE. It is what it is. Don't call it GE if you don't want to, but everyone else is going to. |
#10
7/28/2010
|
|
um...running windows 7 here....trying to find this "path" you put up...program data doesn't exist >.> so...yeah.....either way >.> the game won't accept any downloaded maps that I put under the "Starcraft II - Map Editor" (that's the real name actually, look at the file name and all data pertaining to said file) directory where it attempts to load and the location it attempts to save in is just my user folder :S
|
#11
7/29/2010
|
|
The ProgramData folder is a hidden folder by default.
What do you mean it "won't accept any downloaded maps"? If you're trying to launch the .s2ma file, you'll need to first rename it to .sc2map before GE will allow you to open it. Either that, or just do it nice and simple, go to Open > Battle.net. |
#12
7/29/2010
|
The ProgramData folder is a hidden folder by default. Talking the game, they are all .SC2map format but no matter where I store them, they wont load on SC2 itself, I dun touch the editor atm, at least till I get a full understanding of how to upload it to working condition on SC2 |
#14
7/29/2010
|
|
okay, I'm gonna call bull on the location you list...got it visible and everything, still not letting SC2 pull it up and run it for any type of games, tried single and multiplayer, nothing pulls it up, and what a shocker...cause none of the maps are stored in C:\ProgramData\Blizzard Entertainment\Battle.net\Cache that I've gotten via the in-game downloader....normally there is atleast a file that would list them, or atleast a partial file of said content but nothing exists...so i'm guessing only way to play a custom made is to go through blizzard atm....
|
#15
7/29/2010
|
Talking the game, they are all .SC2map format but no matter where I store them, they wont load on SC2 itself, I dun touch the editor atm, at least till I get a full understanding of how to upload it to working condition on SC2 I still don't quite understand. If they're in .SC2Map format, the Editor will open them. okay, I'm gonna call bull on the location you list...got it visible and everything, still not letting SC2 pull it up and run it for any type of games, tried single and multiplayer, nothing pulls it up, and what a shocker...cause none of the maps are stored in C:\ProgramData\Blizzard Entertainment\Battle.net\Cache that I've gotten via the in-game downloader....normally there is atleast a file that would list them, or atleast a partial file of said content but nothing exists...so i'm guessing only way to play a custom made is to go through blizzard atm.... That was the path for Beta, I haven't tested it yet for Live, I was going under the assumption that it would not change. Browse to that location in your computer, there should be a bunch of folders there... yeah? |
#16
7/29/2010
|
|
folders yes, but the only one with map related info is in the SC2 path, instead of battle.net path, but those are the challenge maps by looks of it and only contain binary named folders :S not much for working with live me thinks :S and like i was saying it was to run in the game, not editor, I dun plan on messing with editor until we can make a work around for playing customs without uploading or w.e to blizzard's list....cause honestly, I find more/better maps on the web that I can't upload into SC2 for play
|
#17
7/29/2010
|
|
nevermind found my answer.....they don't have a path system, it's all publishing it with blizzard or it dun get played :S
|
#18
7/29/2010
|
|
should probably just edit out the save path since there are people who are actually making threads like crazy bout "saving maps" which wont work obviously :S might as well put in that the only way to play is to publish it
|
#19
7/29/2010
|
|
Well, there are .S2MA files in there, which is the Map Cache file. If you rename the .S2MA to .SC2Map, you can open it within GE. Though, the easier thing to do is just go to Open > Battle.net.
However, you can replace the Map Cache with literally anything, and play whatever you want over Battle.net. This was how we were playing Custom Maps prior to the system being implemented on Battle.net. It's also a way to get around the size limit or having to publish your map to play it over Battle.net. |
#20
7/29/2010
|




