I've played this a LOT over the past few days so I hope I can leave some good feedback here.
The primary issues with the game are that it does not pick up quickly enough (the first round has no strong spells or enemies and is thus horribly tedious), and the game is EXTREMELY boring if neither Force Field/Grav Lift (forget the names for them in this map) are obtained in the second round, as that leaves no real way to interfere with other players. Blind/slow is far too weak and unstrategic. Simply obtaining Grav Lift increases the tension of the third round one-hundred-fold because of the instant-kill ability of it against players trying to fight High Templar and the ability to gang up on players easily. Similarly, obtaining Musk in the first round makes the game much more interesting than not if the final round is Ultralisks, while Hallucination has absolutely no use whatsoever since it doesn't even impede movement the way the lings are placed. A weak set of spells results in a hopelessly boring collection-fest that comes down to hitting Dash on cooldown.
Blink negates the Force Field ability which isn't really a good thing because then there's little reason to bother with those.
Also, the point values of recipes really aren't proportionate to the amount of time they take to make, especially the one that requires two Aberration Butter in the High Templar third round and the 75 point recipe (lowest value) when the ingredient is Banana which takes much longer than the other two to make. Perhaps this is strategy but when the best recipes are clearly those that are just gathering ingredients in a small area with no risk it gets dull. I dunno if the map maker wants to take the time to "balance" this game though.
I have not found any bugs, unless you count the fact that Dash stays on cooldown between rounds and nukes continue to target (but not land) after a round ends.
In response to SarahsNanny: "Cute, fun. The end should say who won, not just show their cook."
You need to turn subtitles on, but it does say the player name.
In response to Rodrigo: "We always have 3 options, but the first two suck. Items are useless, so to win you just have to go to the last option."
This actually couldn't be much farther from the truth. With an optimal route, the most valuable recipe actually gives the least points over time in at least half the rounds. Usually the best is the first because you can double up on the two farthest ingredients and make it twice in the time it takes to make the others. There are exceptions like the with the banana where it takes close to half the time to make the third recipe though.
In the end, you see the winner zealot, but I couldn't figure out who he is, and I didn't have time to talk to him. I like to talk to the players after a game.
Agreed 100% with wanting more time to talk with players during and after the game. But like I said, the winner's name just isn't voice-acted so you need subtitles on.
Edited by LupusAlbus on 2/3/2011 4:17 PM PST