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Anyone able to solo Night 2 Die mode? I made it pretty far, but failed after the Spotters starting to show up. I think you should make a Solo Night 2 Die mode.
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Way to easy, all you need are marines, i never had to add or upgrade defenses the game was over after the wave they break through the barriers. that being said a game that last too long would be annoying so its a difficult balance to strike I guess.
I'd recommend giving zerg units increasing attack and defense over time and giving terran units experience to up attack and defense. Spread the 2 terrans apart further and have infested spawn between them as well, it would make it possible but harder to support each other. |
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Adding heroes could potentially make this game better.
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There aren't enough mineral patches. Once you mine one out, your income gets cut drastically and there goes your army.
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1. It's too easy in its current form.
2. The map is too small currently. It doesn't feel any larger than the campaign version of Outbreak. It could feel epic if it were larger. 3. The map is too boring--just a mass of Zerg buildings with a few units thrown in. What about adding rescuable groups of allies, like in the Zero Hour campaign mission? Or something else to spice it up a bit? You could have the rescuable groups be units that weren't otherwise available to train or buy. Rescuing them would unlock them at your barracks/factory/starport and significantly bolster your defense. They could be guarded by a challenging army of Zerg units. Players could kill the Zerg defense force to get to them, but they'd risk losing most of their forces and not being able to survive the night. |
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Difficulty ramps up a lot between normal and hard. Normal was pretty easy but hard was impossible for me. Stank does too much damage to buildings - it keeps destroying my command center on hard. I wish we could have a natural expansion inside the base on harder modes. Also I wish we could build either science vessels or ravens.
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Great map! This was one of my fave levels in the campaign. However its a little too easy. Also it would be nice if you can add more players. Maybe make it a 2-4 player game.
Also the stanks only seem to attack from one side...
Edited by xTIBSx on 1/29/2011 10:41 AM PST
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What if you decreased the supply limit? Or maybe just make like a "sole survivors" mode with less supply. That way you would probably have to use better units than marines/medics to win. But then you wouldn't have enough supply for a big enough force of tanks, goliaths, etc. Maybe if all the units cost the same supply? I don't know, that's just what I think.
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The difficulty option should really be chosen in game. currently you have to limit criteria to co-op vs ai to see any of the other difficulty modes that are being played.
Difficulty ramps up far more than the original campaign Normal plays like normal, hard plays harder than brutal, and brutal is far beyond anything in the campaign (except lost viking of course!). Noticed a possible bug, the spotters have really low attack priority (lower than the normal zombies) which makes it difficulty to kill them, while they ruin your defense structures. Spotters probably need to be rebalanced as a whole (atleast for brutal and maybe hard). I would start by removing its attack entirely. On brutal it is already bad enough when they come in groups, where each spotter disables 1-2 buildings, usually crucial bunkers. Having to have so many missle turrets just to kill them is an unrealistic strain on resources. There range feels longer than that of a marine, and with its high hp and low priority targeting level its actually quite hard to take them down. There attack allows them to beat missile even without their spewing crap. Bio-mass costs don't seem balanced, and are overall unappealing. Firebat at 60 doesn't feel like its worth it when its worse than helions at 40. Medics, improve bunkers, and siege tanks feel about the right price, but everything else is a little to expensive. The units you get when you spend bio-mass don't feel like the right quantity, instead of 2 elite hellions 4 would be better. |
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The map feels really short. Even if increasing difficulty. Once you kill the buildings, you're done. Seems like a "survive this many waves" would be more enjoyable or make the buildings harder to kill during the day with a larger map and increased number of buildings. Being able to have 2-4 players would be nice too. I also noticed the Stanks didn't get burned out when daylight came. I'm not sure if that's a bug or the way it's supposed to be.
Edited by ChewpaThingy on 1/29/2011 3:48 PM PST
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TL:DR >>Something I really want to see added is the ghost. VERY GOOD IDEA And the limit to the amount of nukes you can have is limited bythe amount of space left inside your base once you get the tech. /THRRAED |
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the only "bug" i saw was that my SCVs were automatically attacking the zerg when they were supposed 2b auto reparing my bunkers... i think the difficultly variations should b voted on by the players, with it meeting in the middle if the players dont agree. I think this is a great game otherwise, and hope to c more creative thinking coming out of blizz.
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I finished my first game about 5 mins ago. Its a great game, but a little easy. Possible recommentation:
1) give more hitpoints to the mobs 2) more "special" units and bosses, but give less biomass points 3) less starting resources 4) have mobs attack the sides earlier.. maybe after the 3rd or 4th night? 5) After getting seige tanks.. it was really really easy.. maybe increase cost of that unit? 6) more air mobs? 7) add more defense to the zerg areas? Like i said, it was fun, but increase the difficulty a bit |
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